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Tower Unite News

Hot Fix 0.12.2.2

Thanks to everyone who participated in this year's Halloween events! The events are now over and our next holiday events to look forward to are the Winter Holidays 2020!

Finished New Lighthouse and Sea Store Stores

The new location for the Sea Store is now complete with new music and atmosphere. The new lighthouse interior was also completed in this update. These were mostly complete during Halloween events, but now they are fully finished.





Changes
  • Removed Halloween 2020 events
  • Plaza: Optimizations and visual improvements
  • Accelerate: Optimized start line screen


Bug Fixes
  • Virus: Fixed hit effects/damage notes not showing up if you headshot virus
  • Virus: Smoothed view bob tilting
  • Workshop thumbnail crash fixes
  • Chat crash fix
  • Other misc workshop crash fixes




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 16th, 2020

Hello everyone, and welcome to the Weekly Dev Log for November 16th, 2020, detailing all the changes that have happened since November 9th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Pine Valley Track 2 Update 0.12.2.0 & Hotfix 0.12.2.1[/h2]
Last week, we released Update 0.12.2.0 which included Track 2 of the Accelerate map, Pine Valley, along with several crash fixes for Workshop. You can view everything included with that update here.

We also released a Hotfix (Update 0.12.2.1), which included general balancing and bug fixes for issues identified with Update (0.12.2.0). You can read more about that hotfix here.

[h2]Halloween Event Ending (Update 0.12.2.2)[/h2]
We're currently working on Update 0.12.2.2, which will bring an end to the Halloween Events, as well some crash fixes. We're hoping to get this update out tomorrow or Wednesday. You can read more about this update here.

[h2]November 2020 Condo Contest Begins[/h2]
This month, we're running an autumn-themed Condo Contest! This contest ends on November 23rd, so make sure to get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Slaughterday Night Live (SDNL)[/h2]
macdguy started working on prototyping movement and gun-play for Slaughterday Night Live. This includes Camera Bobbing, Jumping, Double Jumping, Air Strafing, the Gib system, and more.

[h3]Slaughterday Night Live: Sliding Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Slaughterday Night Live: Movement Demo (Air Strafing, Double Jumping, Air Dashing) WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Slaughterday Night Live: Weapon Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Virus: Theme Park[/h2]
Lifeless started working on a new Virus map, Theme Park.

[h3]Virus: Theme Park Sneak Peak WIP[/h3]



[h2]Little Crusaders: Mystic Grove[/h2]
macdguy worked on a new Little Crusaders map, Mystic Grove.

[h3]Little Crusaders: Mystic Grove Sneak Peak WIP[/h3]



[h2]Accelerate: Wishy Washy Waterfall[/h2]
Lifeless continued working on Wishy Washy Waterfall, getting it mostly completed.

[h3]Accelerate: Wishy Washy Waterfall Track Overview WIP[/h3]



[h2]Plaza: New Seasons NPC[/h2]
JJosh started working on the new Seasons NPC based off the concept art by Wheezwer.

[h3]Plaza: New Seasons NPC[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the rail shooting gallery.

macdguy worked on the HUD for Billiards.

Sketchman worked on several bugs and crashes relating to Workshop, fixed a long standing bug with hit detection on servers, worked on a crash relating to Workshop Icons, and touched up the Jetpack ad artwork.

Wheezwer worked on podium banners for the Accelerate map, Wishy Washy Waterfall.

Will continued working on music for the Accelerate map, Wishy Washy Waterfall, prototyped music for Slaughterday Night Live, and prototyped music for a few arcade machines.

[h3]Plaza: Billiards HUD[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since November 9th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.12.2.1

This update focuses on fixing various issues in the game, along with balancing fixes.

Changes
  • Little Crusaders: Reduced sprint speed of knights & dragon just a tad
  • Accelerate: Reverted the hurry up timer change back to 60 seconds
  • Accelerate: Increased Pine Valley lap count from 3 to 4
  • Accelerate: Removed speed lines effects
  • Virus: Increased Flak Hand Cannon damage so that each flak bullet can land a kill (unless they are enraged)
  • Virus: New name tags, no longer get in the way of aiming like the current ones do
  • Virus: Increased range of the radar a tad
  • Trivia: Removed requirement to have other players for the Brainiac achievement to unlock
  • Added idle animation to Sea Store NPC
  • Finished Sea Store (seal) dialogue and sounds
  • New store UI setup. Camera is now set on the NPC you are interacting with (unless it's in pedestal mode)


Bug Fixes
  • Resolved more workshop crashes
  • Fixed Tower Addiction achievement not unlocking
  • Little Crusaders: Fixed the host not being able to press the dragon's button sometimes
  • Virus: Fixed a bug with the weapon system that caused the weapon traces to fail in certain cases
  • Virus: Fixed players becoming infected if they late join during pre-round state
  • Virus: Fixed infected being able to kill survivors before they have ignited (also fixes the white box in the kill feed)
  • Pine Valley - Track 2: Fixed tunnel railing collision
  • Pine Valley - Track 2: Fixed gap between boxes in tunnels
  • Pine Valley - Track 2: Fixed the ramp out of the waterfall section not giving enough boost
  • Pine Valley - Track 2: Fixed start line screen
  • Fixed Pine Valley Track 2 leaderboards in collection book still showing as "coming soon"
  • Accelerate: Fixed sun item hitting the same player multiple times within a second, thus spamming the kill feed
  • Accelerate: Fixed ready camera not working on track 2 for clients
  • Accelerate: Fixed timer, position, speedometer showing while you are finished & spectating
  • Fixed "waiting for players" UI colors being grey
  • Zombie Massacre - Village: Fixed boss getting stuck on the car
  • Condo: Fixed missing screen space reflections in the outside areas





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Pine Valley Track 2 Update (0.12.2.0)



Pine Valley Track 2

Track 2 of Pine Valley is now ready to play! We've also balanced Accelerate gameplay in this update.

Keep your eyes peeled when you hit the road on Pine Valley’s second track. In this new addition to our forested raceway, rocky roads lead to sharp turns and ramps where timing is everything! A scenic river runs through the whole track with water from the many waterfalls that flow over the cliffsides.



Addressing Workshop Crashes

In this update we focused on crashes relating to Workshop player models. There were a few crashes that started to crop up relating to various user generated content.

Halloween 2020 Events End November 16th

We'll be concluding our Halloween 2020 events very soon! Make sure you grab as many Ghoul Coins as you can before the event ends!




Changes
  • Accelerate: Pine Valley Track 2
  • Condo: Added fish support to the Resort suite aquariums
  • Accelerate: Sun item will no longer be given to players if a sun item was just recently used
  • Accelerate: Reduced "hurry up" timer to 30 seconds (was 60 seconds)
  • Accelerate: Players who aren't racing no longer get items
  • Little Crusaders: Added use prompts to pickups and Birb
  • Media player UI now has an updated look


Bug Fixes
  • Several crash fixes for Workshop
  • Resolved issues relating to game timers being desynced
  • Adjusted Ball Race/Minigolf platform synchronization rate to reduce jitters
  • Fixed crash related to loading workshop items in the workshop editor
  • Fixed game world menu for 4:3 resolution. Now when it's in that aspect mode, it'll automatically hide the server list on the right and add a find server button so everything can fit
  • Made lots of little spacing adjustments for 4:3 resolutions
  • Adjusted scaling of create map list to fit for 4:3 resolutions
  • Fixed leaving Songbirds or Toy Stop leading to a soft lock
  • Fixed some big flat fish from getting stuck inside small pools
  • Fixed the fish drag slot in the Highrise pool not working
  • Fixed issues with purchases failing often in the Ghoulcery store
  • Accelerate: Fixed speed effects displaying after finishing a race
  • Accelerate: Fixed empty items in your inventory after finishing a race
  • Virus: Fixed TNT being able to kill survivors in some cases
  • Little Crusaders: Fixed an exploit





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 9th, 2020

Hello everyone, and welcome to the Weekly Dev Log for November 9th, 2020, detailing all the changes that have happened since November 2nd, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Pine Valley Track 2 Update 0.12.2.0[/h2]
We're currently working on getting Update 0.12.2.0 ready for release. This update will contain Track 2 of the Accelerate map, Pine Valley, along with several crash fixes for Workshop and other bug fixes in general. You can view everything included with this update here.

[h2]Priority Survey Results Are In! - October 2020 Survey[/h2]
Thank you to everyone who participated in our Priority Survey for October 2020. You can view all the results of the survey here.

[h2]November 2020 Condo Contest Begins[/h2]
This month, we're running an autumn-themed Condo Contest! This contest ends on November 23rd, so make sure to get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Miscellany[/h2]

Caboose700 continued working on implementing various new items and finalizing the upgrades items.

Johanna worked on getting the Winter Plaza prepared and continued working on track 2 of the Accelerate map, Sunrise Isles.

Lifeless continued working on the Accelerate map, Wishy Washy Waterfall.

macdguy worked on getting the Pine Valley: Track 2 update ready for release, and also started working on Billiards and bug fixes/balancing for games worlds.

Madmijk fixed various bugs pertaining to fish, while also fixing other reported bugs.

Sketchman worked on several issues pertaining to Workshop crashes, worked on reducing hitching with loading Workshop models, worked on some fixes with the game timer system, created a fix for transaction issues pertaining to Sea Dollars and Ghoul Coins, and made general touch-ups to the advertisement artwork in the Plaza.

Wheezwer continued working on concept art for NPCs.

Will continued working on music for the Accelerate map, Wishy Washy Waterfall, as well as music for the Lighthouse store.

[h3]Plaza: Seasons Store NPC Concept Art WIP[/h3]



[h3]Plaza: Billiards Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Something Around the Corner?[/h2]

You may be wondering why this Dev Log was a bit smaller than usual. That's because we've been putting the final touches on something special in the background. We don't want to spoil the surprise, but don't worry we'll be showing it off very soon, so stay tuned!

[h2]Wrap It Up[/h2]
That about covers everything that happened since November 2nd, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7