1. Tower Unite
  2. News

Tower Unite News

Co-Op Condos (0.12.0.0)



[previewyoutube][/previewyoutube]
Co-Op Condos!

You can now invite your friends to build with you in your Condo!

To get started:
  • Host your Condo
  • Invite some of your friends
  • Click on your friend's profile from within the scoreboard and set their permissions
  • Grant the "Edit ALL Items” permission to give players access to spawning & editing items


There's a bunch of additional permissions you can grant such as "Noclip" as well! We also added an audit log so you can keep track of player actions.

With permissions granted, your friends will be able to access your items and place them down in your Condo!


Item Snapping

Item snapping is here! Certain building items now have snappable points (called drag slots) that let you easily snap them together with ease and precision.

To enable item snapping:
  • Drag an item and enter the item snap mode by tapping E twice
  • From there you'll be able to drag certain building items and snap them by dragging and dropping over the slots
  • You can toggle visibility of the drag slots by tapping the O key


Item Finder 2.0

The item finder got a major overhaul in this update as well. It has now moved from the scoreboard to the Inventory menu (when you hold Q). It's on the right side of the screen and can be expanded and collapsed whenever you need it.

There are now options to edit, lock, and stash items using the item finder. You can also search for items! (Additionally, it should no longer lag when you open the finder on large condos.)


Changes
  • Co-op Condos - Build together with your friends!
  • Item Snapping - Snap building items together with ease
  • Item Finder 2.0 - Massive overhaul with search and quick edit options
  • Condo Foliage Quality of Life Update
  • Condo: Added ability to toggle on world align texture mode for canvases and surfaces. World align mode will eliminate stretched textures
  • Condo: Doors now have more settings! Added auto-close, auto-close delay, locked (permission required/admin needed to open), and open on spawn
  • Inventory: Added shortcuts to Tower Express and refresh inventory on the inventory UI
  • Inventory: The edit menu now has options to lock, stash, or sell items
  • Inventory: While in Advanced Edit Mode, now left clicking on items instantly opens the edit menu (no right click popup menu anymore)
  • Inventory: Advanced edit mode right click no longer opens the edit menu on items, allowing for the camera rotation to work without interruptions
  • Inventory: Added a preview/size info tooltip for canvases (the eye icon next to the URL input)
  • Cleaned up House condo a bit: addressed some lighting issues (especially at night), and also improved more of the map visuals.
  • Cleaned up Resort condo a bit: overhauled the lighting (especially outdoors), and fixed some miscellaneous issues
  • Cleaned up Underwater condo a bit: fixed up the lighting at the surface, adjusted some lighting and effects when underwater
  • Added "leave me alone" setting to disable handheld fan (and other items in the future) being applied on you
  • You can now rotate items you are about to copy with the Copycat tool with the scroll wheel
  • When duplicating items with Copycat, the rotation is now the same as if you were dragging an item (it'll align to walls properly). Also added a toggle to return to the original Copycat spawn method (item always facing Z up)
  • Added Pumpkin Head, Ghost, and Werewolf to available monsters to the monster potion
  • Added canvas animation support to Jack-o-Lantern, Crystal Ball, and Haunted TV
  • Added canvas file size information within the new item finder next to the canvas item name
  • Added Lantern, Jack-o-Lantern, Haunted TV, and Skull Candle from exclusive Halloween events to the Celebrations store
  • Added Ladder item to D.I.Y. store
  • Added Primitives section canvas cube, canvas sphere, etc.) to D.I.Y. store for better organization
  • Repriced all Canvas primitives from 1,000 units to 100 units. This includes: Canvas Cone, Canvas Cube, Canvas Cylinder, Canvas Dome, Canvas Pyramid, Canvas Sphere, Canvas Wall, and Canvas Wedge
Bug Fixes
  • Fixed moving objects/platforms being desynced in Minigolf and Ball Race
  • Condo Workshop Browser: Resolved issues where the browser would time out during searches
  • Inventory: Fixed issues with canvas input slider setting the wrong values when you manually enter a number
  • Inventory: Fixed a bug when clicking on edit item requiring two clicks to click on edit settings due to focus issue
  • Fixed floating chat messages from the past showing up when you view another player after being far away from them or in a place that hides chat messages like the theater
  • Fixed Theater Seat color not working properly, also added the ability to color the plastic separately from the cushion
  • Inventory: Fixed being able to accidentally sit in seats while in advanced build mode
  • Inventory: Fixed advance edit mode right click camera not working while gizmos or editing items are active
  • Inventory: Fixed a bug that required double clicking to edit any of the settings when first editing an item
  • Inventory: Fixed hovering over advanced edit button causing the inventory to slide open
  • Inventory: Fixed media player queue opening up & staying up forever while in advanced editor mode
  • Condo - Underwater: Fixed underwater states occurring at the wrong times
  • Condo - Underwater: Fixed being buoyant after using the airlocks, now you'll be put in the proper swimming state
  • Fixed keyboard focus being lost when performing a search or clearing the search. Now when you search it'll keep the keyboard focused on the search so you can quickly make changes to your last search. This is for all search bars in the game (inventory, workshop, stores, etc.)
  • Inventory: Fixed canvas URL stretching with long URLs on surface edit
  • Inventory: Fixed not being able to press C again to close tool weapon settings that were just enabled with C
  • Inventory: Fixed tool settings (when you use C) stopping your movement
  • Default canvas mesh is no longer off-center
  • All building block panels/walls no longer have their X/Y scales mixed up
  • Sectional couches no longer have their X/Y scales mixed up
  • Fixed certain sounds from the Wowozela not adhering to volume settings
  • Fixed Beach Lounger, Shopping Cart, Bar Table, and Basket collisions (and a few other items)
  • Fixed Soda Machine item not networking to other players properly






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 28th, 2020

Hello everyone, and welcome to the Weekly Dev Log for September 28th, 2020, detailing all the changes that have happened since September 21st, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.12.0.0[/h2]
Work continues on preparing Update 0.12.0.0 for release, which will contain Co-op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]Co-op Condos[/h2]
macdguy continued working on Co-op condos, working on fixing issues that have come up during internal testing, fixing some issues that occurred with the advanced edit system.

[h2]Plaza Updates[/h2]
Johanna continued working on the Plaza Update for the Lighthouse and updated "By the Sea Shore" store.

JJosh worked on the new "By the Sea Shore" NPC, based off concept art by Wheezwer.

Wheezwer worked on concept art for the new "By the Sea Shore" NPC and for an upgraded "Nahnia" area.

[h3]Plaza Update: Upgraded Lighthouse Area WIP[/h3]



[h3]Plaza Update: Upgraded "By the Sea Shore" Store WIP[/h3]



[h3]Plaza Update: "By the Sea Shore" Store NPC WIP[/h3]



[h3]Plaza Update: "Nahnia" Remaster Concept Art WIP[/h3]



[h2]Accelerate: Waterfall[/h2]
Lifeless continued working on the Accelerate Map, "Waterfall".

[h3]Accelerate: Waterfall WIP[/h3]



[h2]Halloween[/h2]
Work has begun on planning the next Halloween update.

JJosh started working on new Halloween Items.

[h3]Halloween Items WIP[/h3]



[h2]Miscellany[/h2]

Chris finished working on a car prop model.

Madmijk continued working on item snapping.

Sketchman fixed some issues with the Minigolf Sync, added possible fixes for crashes relating to Workshop Player Models and Rich Presence, and cleaned up the Weapon System code.

Wheezwer worked on updating the foliage.

[h3]New Car Map Prop[/h3]



[h3]Updated Foliage[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since September 21st, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 21st, 2020

Hello everyone, and welcome to the Weekly Dev Log for September 21st, 2020, detailing all the changes that have happened since September 14th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.12.0.0[/h2]
Work continues on preparing Update 0.12.0.0 for release, which will contain Co-Op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]Co-op Condos[/h2]
macdguy continued working on Co-op condos, working on fixing issues that have come up during internal testing. He also finished working on the permissions system, allowing condo owners to selectively allow users to perform certain actions, such as placing items, adding / skipping videos in the media player, and more.

[h2]Condo Improvements[/h2]
The Co-op Condos Update (0.12.0.0) will also feature some improvements to condo building.

Johanna conducted some art polishing passes on several condo maps, fixing various issues.

macdguy worked on an improved item finder, and worked on improvements to the Condo Edit UI.

Madmijk continued working on condo item snapping.

[h3]Condo Improvements: New & Improved Item Finder[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo Improvements: Item Finder Canvas Preview WIP[/h3]



[h3]Condo Improvements: Updated Edit UI[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo Improvements: Condo Item Snapping WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Plaza Update: Lighthouse[/h2]
Johanna continued working on the Plaza Update for the Lighthouse and Stray Store area.

Wheezwer worked on concept art for an improved "By the Sea Shore" Store. She also updated the colors on the tiny potion advertisements.

[h3]Plaza Update: Upgraded Lighthouse Area EARLY WIP[/h3]



[h2]Miscellany[/h2]

Lifeless continued working on the Accelerate map, "Waterfall".

JJosh continued working on Arcade NPCs and Third Party Cameos. This week, he rigged the Tangy Mustard model for animations.

Sketchman worked on a Ladder item for Condos, and continued looking into bugs and crashes.

Wheezwer worked on updating the foliage.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Third Party Arcade Cameos: Tangy Mustard Model Rigged[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo Ladder Item WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since September 14th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 14th, 2020

Hello everyone, and welcome to the Weekly Dev Log for September 14th, 2020, detailing all the changes that have happened since September 8th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.11.1.0[/h2]
Last week, we released Update 0.11.1.0, which included a number of bug fixes, improved condo load times, and contained the new Desertion virus map overhaul. You can read more about Update 0.11.1.0 here.

[h2]Update 0.12.0.0[/h2]
Work has begun on preparing Update 0.12.0.0 for release, which will contain Co-Op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]September 2020 Condo Contest[/h2]
We're running another Condo Contest this month! This month's theme is a tiny-potion build. Make a tiny room, house, or secret area that is only accessible by using a tiny potion. Other than that, you can theme this build however you want, so have fun with it! First place wins 1,000,000 units. Contest ends 3PM PST tomorrow, September 15th, 2020. Read more here.

[h2]Co-op Condos[/h2]
macdguy continued working on Co-op condos, which will allow authorized users to help build a condo with the host's items. He worked on implementing a permissions system, allowing the condo owner to specify which actions an individual can perform in their condo.

[h3]Co-op Condos: Permission System[/h3]



[h2]Accelerate: Pine Valley - Track 2[/h2]
Johanna continued finishing up work on Pine Valley - Track 2, working to get it ready for release.

[h3]Pine Valley - Track 2: Overview[/h3]



[h3]Pine Valley: Overview of both Track 1 and 2[/h3]



[h2]Accelerate: Waterfall[/h2]
Lifeless continued working on Waterfall, formerly known as Wishy Washy.

[h3]Accelerate: Waterfall Early WIP[/h3]



[h2]Plaza Update: Lighthouse[/h2]
Johanna continued working on the Plaza Update for the Lighthouse and Stray Store area.

Wheezwer worked on concept art for an improved "By the Sea Shore" Store, while also reworking the NPC from a Dolphin to a Seal.

[h3]Plaza Update: Remodeled Lighthouse WIP[/h3]



[h3]Plaza Update: Remodeled Stray Store[/h3]



[h2]Arcade: Third Party Cameos[/h2]
JJosh has been working on implementing third-party plushes. While many have been implemented, there are many more we'd love to introduce. The latest plushes that JJosh has been working on feature both Sublo and Tangy Mustard from "Sublo & Tangy Mustard", an amazing web animated series by Bojack Horseman and Tuca & Bertie director Aaron Long.

In addition to the plushes, Sublo and Tangy Mustard are planned to be the first of hopefully many other cameo player models in Tower Unite. With cameo player models, players can use their tickets to buy plushes of specific characters, in this instance Sublo and/or Tangy Mustard, and owning the plushy will unlock the ability to use them as a player model!

[h3]Arcade - Third Party Cameos: Sublo & Tangy Mustard[/h3]



[h2]Miscellany[/h2]

JJosh started working on the Pizza NPC for the Arcade, while also working on Third Party Plushes for the Arcade.

macdguy worked on some new features for doors in the condo, allowing condo owners to enable doors to automatically close after a certain period of time, if the door should open when spawned, and if users need permission to open said door.

Madmijk continued working on Condo Item Snapping.

Wheezwer worked on updating the foliage.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Condo Doors: Permissions + Auto Close[/h3]

[previewyoutube][/previewyoutube]


[h2]Wrap It Up[/h2]
That about covers everything that happened since September 8th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Virus Desertion Remaster Update (0.11.1.0)



Virus: Desertion Remastered

Desertion has been completely remastered!






Changes
  • Virus: Desertion Remastered
  • Undo/redo: Added support for canvas items
  • Undo/redo: Added support for quick scale tool
  • Inventory no longer locks when you hover over the search bar. Now it'll only lock when you click on the search bar
  • Improved condo load times for clients who join your condo server (bandwidth cap increased by 8x)
  • You can now right click and edit items while the gizmo UI is open
  • Improved look of edit UI (further improvements in next update)


Bug Fixes
  • Crash fix: Workshop character
  • Condo: Fixed some input issues with sliders
  • Condo: While editing items the inventory will now hide, fixing a bug where the inventory could pop up while editing items
  • Condo: Fixed an issue where if you have the gizmo scale lock set on an item, then click on another item it would lock that second item's scale. Now by default, the lock scale feature is disabled when you click on an item
  • Fixed several issues with Undo/Redo
  • Added more accurate collision for some of the pine tree models
  • Fixed undo/redo notifications showing up if a client pressed CTRL+Z
  • Fixed undo/redo notifications showing up even if there was nothing to undo/redo
  • Fixed several issues with geometry in default Condo map (mainly roof)





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7