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Tower Unite News

Weekly Dev Log for October 19th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 19th, 2020, detailing all the changes that have happened since October 12th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Priority Survey - October 2020[/h2]
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!

You can participate in this survey by clicking here.

[h2]October 2020 Condo Contest[/h2]
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Halloween 2020 Update[/h2]
Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, Halloween Items, polishing passes on Zombie Massacre: Gasoline and Zombie Massacre: Compound, as much more. You can view the whole list here.

Johanna finished minor touch-ups with the Halloween Plaza, and finished the polishing passes with Zombie Massacre: Gasoline and Zombie Massacre: Compound.

macdguy continued working on implementing the Halloween events, EXP, and achievements, while also touching up the quest system from last year. He also fixed a couple visual bugs with Zombie Massacre and Virus, fixed the Spider Boss in Zombie Massacre not spitting acid correctly, and worked on a better seasonal switcher for switching props and materials for Holiday events in the Plaza.

Sketchman worked on achievement icons for the Halloween achievements, while also finishing up work on the Zombie Massacre projectiles.

[h3]Halloween 2020: Achievement Icons[/h3]



[h3]Zombie Massacre: Gasoline (Gas Station Front Before / After)[/h3]



[h3]Zombie Massacre: Gasoline (Gas Station Overview Before / After)[/h3]



[h3]Zombie Massacre: Gasoline (Motel Overview Before / After)[/h3]



[h3]Zombie Massacre: Compound (Before / After)[/h3]



[h3]Zombie Massacre: Blood Effects (Before / After)[/h3]



[h3]Zombie Massacre: Projectile Arching WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Accelerate: Sunrise Isles - Track 2[/h2]
Johanna continued working on Track 2 of Sunrise Isles.

[h3]Accelerate: Sunrise Isles - Track 2 WIP[/h3]



[h2]Accelerate: Waterfall[/h2]
Lifeless continued working on Waterfall.

[h3]Accelerate: Waterfall WIP[/h3]



[h2]Better Item Icons[/h2]
macdguy worked on improving the thumbnail system to speed up taking image icons while also improving the overall image quality.

[h3]Better Item Icons (Before / After)[/h3]



[h2]Miscellany[/h2]

Madmijk added snapping slots to all of the standard canvas variations (cutouts, posters, and their wide and tall variations) and the glass panel item.

Sketchman continued working on Workshop related crashes and bugs.

Wheezwer worked on a new background for Typing Derby, and worked on sprites, ship designs, and character designs for the Galaxy Time (formerly Galaxy Police) cabinet.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Typing Derby: New Mural WIP[/h3]



[h3]Galaxy Time: Sneak Preview of a Talk Sprite WIP[/h3]



[h3]Virus Gold 9MM Normal Map Fix (Before / After)[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since October 12th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for October 12th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 12th, 2020, detailing all the changes that have happened since October 5th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Priority Survey - October 2020[/h2]
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!

You can participate in this survey by clicking here.

[h2]October 2020 Condo Contest[/h2]
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Halloween 2020 Update[/h2]
Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, and items.

Johanna finished upgrading the Plaza to the Halloween Plaza, which will also include the new Lighthouse / Kalleira's Store, the new By the Sea Shore store, and the new Lighthouse Peninsula. She also upgraded the Halloween Plaza from last year's event, adding more decorations and ambiance.

JJosh continued working on pets, items, and masks for the Halloween 2020 update.

macdguy continued working on implementing the Halloween Events and adding some Halloween themed items.

[h2]Upgraded Weapon Effects[/h2]
Johanna spent some time doing an art pass across the many weapon effects in the game, making them more visually appealing, while also adding bullet decals for each of the bullet types and a framework for proper hit effect sounds on wood, metal, glass, flesh, etc.

[h3]Upgraded Weapon Effects Demo[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna worked on a little art pass on Typing Derby.

Lifeless continued working on the Accelerate map, "Waterfall", and added gameplay features to the second track of the Accelerate map, "Pine Valley".

macdguy created a new season switcher to help with future seasonal lobby changed and squashed some bugs.

Madmijk fixed some other canvas items being offset, and continued working on fixing bugs with the drag slots and the item visualizer.

Sketchman looked into bugs, continued cleaning up the weapon system code, updated the Grenade Launcher on Zombie Massacre to shoot the grenade where you want it to be, and continued looking into Minigolf Sync issues.

Wheezwer worked on a new background for Typing Derby.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Condo: New Item Rotation Settings[/h3]

[previewyoutube][/previewyoutube]

[h3]Zombie Massacre: Grenade Launcher Projectile Path[/h3]

The grenade launcher in Zombie Massacre now shows the path the grenade will take and where it will land, allowing better control over the grenade. We hope to bring this to other weapons soon.

[previewyoutube][/previewyoutube]

[h3]Plaza: New Typing Derby Background[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since October 5th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Clarification and Reminder on Inappropriate Workshop Content in Tower Unite

After some discussions with the community on Steam, on our Discord, and among our team about Workshop, we want to clarify our rules on inappropriate sexual content. We have always had rules about sexual content, but, going forward, we want to be more clear about them and how we will be enforcing them as developers, when necessary.

So, this is our clarified policy on inappropriate sexual content on Workshop as of October 5, 2020:

We will not allow content that is inappropriate, sexually offensive, or over-sexualized, such as:
  • Models that include sexually explicit language
  • Models with hypersexualized features (for example: over-exaggerated chests, hips, “bulges”, etc.)
  • Models with inappropriately exposed skin (for example: nudity, a character only wearing a thong or small underwear, etc.)
  • Models only wearing underwear
  • Models with modeled genitalia (both visible and hidden)
  • Models that clearly allude to sexual fetishes (again: over-exaggerated features, fetishistic clothing, etc.)
  • Models from a sexual/pornographic source


Models that break these rules should be reported to us through Steam, and we will continue to go through and ban/remove models which break the rules when we have the time.

We will not make a content filter to hide or allow this content.

If you have uploaded content in the past which breaks these rules, including content that is currently marked as inappropriate, we’d recommend removing it as soon as possible, as it will be removed from our Workshop when we are made aware of it, resulting in a temporary workshop ban issued by Steam.

You have until October 9th, 2020 to remove models that break these clarified rules on your own before they may be removed by us, unless there is a pressing issue requiring their removal.

Our reasoning for these rules is that Tower Unite is intended to be a place for people to hang out, have fun, and make friends. Allowing sexual, lewd, inappropriate, and pornographic content can make people feel uncomfortable and disrespected, and that is not the environment we want, nor do we desire to make it easier for that type of content to exist in our game.

Please remember to review our Workshop rules and Steam’s rules before uploading, and remember that Tower Unite’s Workshop does not permit users to upload political, racist, or sexist content either.

Keep in mind that Tower Unite is not complete, and we will continue to add features to our game (such as improved tutorials, Workshop system settings, Canvas system settings, and the improved Condo browser) which will foster a comfortable and safe environment for players to have fun, while still allowing user-uploaded content.

Thank you,
Pixeltail Games


Additional clarification can be found here: https://forums.pixeltailgames.com/t/clarification-and-reminder-on-inappropriate-workshop-content-in-tower-unite/39456/23

Weekly Dev Log for October 5th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 5th, 2020, detailing all the changes that have happened since September 28th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.12.0.0[/h2]
Last week, we released Update 0.12.0.0, containing Co-op condos, which allow a condo owner to authorize their friends to help them build their condo. Co-op condos contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]Hotfix 0.12.0.1[/h2]
Last week, we also released Hotfix 0.12.0.1, which fixed some issues with the 0.12.0.0 update, as well as a couple minor changes. You can read more about the hotfix here.

[h2]October 2020 Condo Contest[/h2]
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Halloween 2020 Update[/h2]
Work has begun on Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, and items.

Johanna worked on fixing up the Halloween Plaza, and is working on re-theming and updates to the Halloween Plaza.

JJosh began working on pets, items, and masks for the Halloween 2020 update.

[h3]Halloween 2020: Pets WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Halloween 2020: Hats WIP[/h3]



[h3]Halloween 2020: Items WIP[/h3]



[h2]Miscellany[/h2]

Johanna finished the "By the Sea Shore" store, the Lighthouse, and the Lighthouse peninsula, while also cleaning up various pieces of geometry around the plaza.

Lifeless continued working on the Accelerate map, "Waterfall".

macdguy worked on getting Update 0.12.0.0 and Hotfix 0.12.0.1 released, and is now working on Halloween Events.

Madmijk worked on fixing issues with various items, while also working on fixing off centered canvas variations and adding drag slots to them.

Wheezwer continued working on concept art for "Nahnia", the minigame area for Plane War and Snowball Battle, while also working on art for the Arcade Shooting Gallery and Logo.

[h3]"Nahnia" Remastered Concept Art WIP[/h3]



[h3]Arcade: Shooting Gallery Progress WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since September 28th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.12.0.1

This update focuses on fixing various issues in the game, mainly ones from Co-op Condos.

Changes
  • Added 5 more grass surface materials
  • Moved Water, Grass, Moss, and Mud materials to Natural surface category
  • Item Finder now colors with your inventory color
  • Made Item Finder a bit more easier to notice


Bug Fixes
  • Fixed canvas statue image being upside down
  • Fixed Ladder top still allowing instant climb even if instant climb is disabled
  • Fixed Ladders not replicating/networking to clients
  • Fixed glass frame items having its X/Y scale erroneously swapped
  • Fixed solid collision on door frame building panels
  • Fixed default canvas items not always shifting to correct for item origin change
  • Fixed Bushes not coloring properly
  • Fixed Ladder not showing up in the Stairs inventory category
  • Fixed Canvas Wall not having drag slots
  • Fixed Canvas Sphere collision not stretching properly again
  • Fixed not being able to sell items while in Lobby (due to a Co-op Condo permission bug)
  • Fixed clients not being able to set canvas data on condo surfaces, even if they have permission
  • Fixed item drag slot index not being remembered when dragging an item and then placing a new identical one
  • Fixed the Doorframe Small Wood item not having a colour element for the wall section.
  • Fixed the neon bar item not resizing its light source length based on the item scale






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7