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Weekly Dev Log for September 21st, 2020

Hello everyone, and welcome to the Weekly Dev Log for September 21st, 2020, detailing all the changes that have happened since September 14th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.12.0.0[/h2]
Work continues on preparing Update 0.12.0.0 for release, which will contain Co-Op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]Co-op Condos[/h2]
macdguy continued working on Co-op condos, working on fixing issues that have come up during internal testing. He also finished working on the permissions system, allowing condo owners to selectively allow users to perform certain actions, such as placing items, adding / skipping videos in the media player, and more.

[h2]Condo Improvements[/h2]
The Co-op Condos Update (0.12.0.0) will also feature some improvements to condo building.

Johanna conducted some art polishing passes on several condo maps, fixing various issues.

macdguy worked on an improved item finder, and worked on improvements to the Condo Edit UI.

Madmijk continued working on condo item snapping.

[h3]Condo Improvements: New & Improved Item Finder[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo Improvements: Item Finder Canvas Preview WIP[/h3]



[h3]Condo Improvements: Updated Edit UI[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo Improvements: Condo Item Snapping WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Plaza Update: Lighthouse[/h2]
Johanna continued working on the Plaza Update for the Lighthouse and Stray Store area.

Wheezwer worked on concept art for an improved "By the Sea Shore" Store. She also updated the colors on the tiny potion advertisements.

[h3]Plaza Update: Upgraded Lighthouse Area EARLY WIP[/h3]



[h2]Miscellany[/h2]

Lifeless continued working on the Accelerate map, "Waterfall".

JJosh continued working on Arcade NPCs and Third Party Cameos. This week, he rigged the Tangy Mustard model for animations.

Sketchman worked on a Ladder item for Condos, and continued looking into bugs and crashes.

Wheezwer worked on updating the foliage.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Third Party Arcade Cameos: Tangy Mustard Model Rigged[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo Ladder Item WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since September 14th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 14th, 2020

Hello everyone, and welcome to the Weekly Dev Log for September 14th, 2020, detailing all the changes that have happened since September 8th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.11.1.0[/h2]
Last week, we released Update 0.11.1.0, which included a number of bug fixes, improved condo load times, and contained the new Desertion virus map overhaul. You can read more about Update 0.11.1.0 here.

[h2]Update 0.12.0.0[/h2]
Work has begun on preparing Update 0.12.0.0 for release, which will contain Co-Op condos, allowing a condo owner to authorize their friends to help them build their condo. Co-op condos will contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]September 2020 Condo Contest[/h2]
We're running another Condo Contest this month! This month's theme is a tiny-potion build. Make a tiny room, house, or secret area that is only accessible by using a tiny potion. Other than that, you can theme this build however you want, so have fun with it! First place wins 1,000,000 units. Contest ends 3PM PST tomorrow, September 15th, 2020. Read more here.

[h2]Co-op Condos[/h2]
macdguy continued working on Co-op condos, which will allow authorized users to help build a condo with the host's items. He worked on implementing a permissions system, allowing the condo owner to specify which actions an individual can perform in their condo.

[h3]Co-op Condos: Permission System[/h3]



[h2]Accelerate: Pine Valley - Track 2[/h2]
Johanna continued finishing up work on Pine Valley - Track 2, working to get it ready for release.

[h3]Pine Valley - Track 2: Overview[/h3]



[h3]Pine Valley: Overview of both Track 1 and 2[/h3]



[h2]Accelerate: Waterfall[/h2]
Lifeless continued working on Waterfall, formerly known as Wishy Washy.

[h3]Accelerate: Waterfall Early WIP[/h3]



[h2]Plaza Update: Lighthouse[/h2]
Johanna continued working on the Plaza Update for the Lighthouse and Stray Store area.

Wheezwer worked on concept art for an improved "By the Sea Shore" Store, while also reworking the NPC from a Dolphin to a Seal.

[h3]Plaza Update: Remodeled Lighthouse WIP[/h3]



[h3]Plaza Update: Remodeled Stray Store[/h3]



[h2]Arcade: Third Party Cameos[/h2]
JJosh has been working on implementing third-party plushes. While many have been implemented, there are many more we'd love to introduce. The latest plushes that JJosh has been working on feature both Sublo and Tangy Mustard from "Sublo & Tangy Mustard", an amazing web animated series by Bojack Horseman and Tuca & Bertie director Aaron Long.

In addition to the plushes, Sublo and Tangy Mustard are planned to be the first of hopefully many other cameo player models in Tower Unite. With cameo player models, players can use their tickets to buy plushes of specific characters, in this instance Sublo and/or Tangy Mustard, and owning the plushy will unlock the ability to use them as a player model!

[h3]Arcade - Third Party Cameos: Sublo & Tangy Mustard[/h3]



[h2]Miscellany[/h2]

JJosh started working on the Pizza NPC for the Arcade, while also working on Third Party Plushes for the Arcade.

macdguy worked on some new features for doors in the condo, allowing condo owners to enable doors to automatically close after a certain period of time, if the door should open when spawned, and if users need permission to open said door.

Madmijk continued working on Condo Item Snapping.

Wheezwer worked on updating the foliage.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Condo Doors: Permissions + Auto Close[/h3]

[previewyoutube][/previewyoutube]


[h2]Wrap It Up[/h2]
That about covers everything that happened since September 8th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Virus Desertion Remaster Update (0.11.1.0)



Virus: Desertion Remastered

Desertion has been completely remastered!






Changes
  • Virus: Desertion Remastered
  • Undo/redo: Added support for canvas items
  • Undo/redo: Added support for quick scale tool
  • Inventory no longer locks when you hover over the search bar. Now it'll only lock when you click on the search bar
  • Improved condo load times for clients who join your condo server (bandwidth cap increased by 8x)
  • You can now right click and edit items while the gizmo UI is open
  • Improved look of edit UI (further improvements in next update)


Bug Fixes
  • Crash fix: Workshop character
  • Condo: Fixed some input issues with sliders
  • Condo: While editing items the inventory will now hide, fixing a bug where the inventory could pop up while editing items
  • Condo: Fixed an issue where if you have the gizmo scale lock set on an item, then click on another item it would lock that second item's scale. Now by default, the lock scale feature is disabled when you click on an item
  • Fixed several issues with Undo/Redo
  • Added more accurate collision for some of the pine tree models
  • Fixed undo/redo notifications showing up if a client pressed CTRL+Z
  • Fixed undo/redo notifications showing up even if there was nothing to undo/redo
  • Fixed several issues with geometry in default Condo map (mainly roof)





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 8th, 2020

Hello everyone, and welcome to the Weekly Dev Log for September 8th, 2020, detailing all the changes that have happened since August 31st, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.11.0.0 and Hotfix 0.11.0.1[/h2]
Last week, we released Update 0.11.0.0, which introduced Workshop Condos, a feature that allows you to upload your condo to Steam Workshop for other users to download and explore. We also released Hotfix 0.11.0.1 to fix some issues found in the initial Update 0.11.0.0 release. You can read more about Update 0.11.0.0 here, and Hotfix 0.11.0.1 here.

[h2]Update 0.11.1.0[/h2]
After this release, we quickly started working on Update 0.11.1.0, which will contain a number of bug fixes, improved condo load times, and the new Desertion virus map overhaul. You can read more about Update 0.11.1.0 here.

[h2]September 2020 Condo Contest[/h2]
We're running another Condo Contest this month! This month's theme is a tiny-potion build. Make a tiny room, house, or secret area that is only accessible by using a tiny potion. Other than that, you can theme this build however you want, so have fun with it! First place wins 1,000,000 units. Contest ends 3PM PST on September 15th, 2020. Read more here.

[h2]Co-op Condos[/h2]
macdguy continued working on Co-op condos, which will allow authorized users to help build a condo with the host's items. He worked on upgrading the inventory system to support displaying any inventory (which is required so that condo guests can see the host's items). He also started working on the system to network the host's inventory to the other players. He also worked on the permissions system, as well as some fixes for some bugs and annoyances that come up with building in condos.

[h2]Condo Item Snapping[/h2]
Madmijk continued working on condo item snapping, finishing the application of the actors to the building block items, and now focusing on adding them to the modular furniture and canvas primitives.

[h3]Condo Item Snapping: Glass Wall to Window Frame[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo Item Snapping: Structure Demo[/h3]



[h2]Miscellany[/h2]
Caboose700 finished the re-write of the forum's Trello bot.

Johanna finished working on Pine Valley: Track 2, and also continued working on the Plaza Lighthouse upgrade.

JJosh started working on the Pizza NPC for the Arcade, while also implementing more third-party plushes.

Lifeless finished the Desertion art pass. He then started working on the Accelerate map, "Waterfall", formerly known as "Wishy Washy".

macdguy worked on some fixes for Update 0.11.0.0 and improved the edit and color UI.

Sketchman fixed a bunch of collision issues with the House condo, replaced some collisions on trees with capsule collisions, continued the clean up on the weapon system, fixed several issues with the undo/redo system, added canvas data and scale tool to the undo/redo system, disabled the undo/redo notifications if nothing actually happened, fixed some issues with the edit UI, looked into the "Transaction Failed" issue on the AGC, implemented some potential fixes for crashes related to Workshop and fixed an issue with Condo Permissions.

Wheezwer worked on updating the foliage, and updated the palm tree texture. She also worked a tiny amount on the Steam Emotes.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Edit UI Improvements[/h3]



[h3]Foliage: New Flower Textures[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 31st, 2020 at PixelTail Games. See you all next week!

Hot Fix 0.11.0.1

This update focuses on fixing various issues in the game, mainly issues that came up from the recent Workshop Condo update.

Changes
  • Condo Workshops: Visually combined tags by category for easier viewing in the condo workshop browser (ex. Interactivity: Game, Interactivity: Puzzle would appear as Interactivity: Game, Puzzle)
  • Condo Workshops: Turned Item Usage tags into icons for easier viewing
  • Condo Workshop Browser: Added quick install buttons and download progress per item button


Bug Fixes
  • Condo Workshop Browser: Fixed tags overflowing in the UI
  • Condo Workshop Browser: Fixed tag filtering not initiating a search
  • Condo Workshop Browser: Fixed tooltip on condos not removing after you click on a condo for more info
  • Condo Workshops: Fixed intro description text going past the background container
  • Condo Workshops: Fixed being able to rehost a condo workshop as a different condo map through the pause menu
  • Condo: Fixed locked items highlighting
  • Condo Workshop: Fixed a bug with special characters and saving a condo for upload
  • Condo Workshop Browser: Fixed clicking on other condos while downloading a condo causing the download bar/install UI buttons staying inactive
  • Condo: Fixed tool weapons being usable even if you aren't the condo owner
  • Condo - House: Improved collisions and resolved some bad collisions
  • Condo: Fixed spinning light items not always spinning
  • Condo: Fixed weather settings not applying in certain condos (default condo, house, highrise, suite)
  • Condo: Fixed skylight issues






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7