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Workshop Condos (0.11.0.0)




[previewyoutube][/previewyoutube]


Plaza: New Oasis Building


We've updated the Oasis beach building house with a completely new and unique take. It is now 100% more beach. It is most TUbular!



Workshop Condos


You can now upload and publish your Condo for everyone else to explore and enjoy!

Simply load up your Condo, click Upload from the scoreboard menu, take a few shots of your condo, tag, name, and add a description, and upload your condo directly to Steam Workshop.

Explore various user creations such as cozy homes, puzzles, haunted houses, and more! Favorite, rate, and host Workshop Condos for you and your friends.

Workshop Condos cannot be edited by players, but we do plan in a future update to allow players to build off of Workshop Condos.

Undo/Redo For Condo Editing


Tired of making the same mistakes in life? Well, with the new Undo feature, you can undo your mistakes with CTRL+Z. To go back, use Redo with CTRL+Y. Moved the table too far to the right? Just undo that. This new feature will make it easier for builders to revert changes they made to their condo.






Changes
  • Added Workshop Condos: You can now upload and share Condos on Steam Workshop!
  • Added Undo for Condo Editing
  • Plaza Update: Oasis Surf Shop now has a new home (art pass)
  • Plaza Update: Lazy river night lighting
  • Plaza Update: Jungle-side path lighting
  • Removed FPS cap when in Singleplayer hosted games
  • Enabled "Surfing" movement in Condos
  • Accelerate: Added auto-accelerate toggle accessibility setting, turns the accelerate key into a toggle, removing the need for holding forward while in Accelerate
  • Condo: Added option to disable Firework RPG rocket jumps in your Condo
  • Condo: Added option to disable Milestone/Annoying Weapons in your Condo
  • Cleaned up workshop browser UI and search bar UI
  • Trampoline no longer halts horizontal movement/velocity
  • Firework rocket jump improvements: Less delay between fire, improved horizontal movement, added wall jump ability


Bug Fixes
  • Accelerate: Fixed a bug in sunrise isles that would incorrectly mark the players as out of bounds when near a track railing
  • Fixed media player vote skip not working properly
  • Fixed the garage door in the House condo from disappearing at different angles
  • Condo: Fixed tree colors not networking to other players
  • Fixed rocket jumping not applying the force when you jump first then fire
  • Fixed Projector not rendering media unless the projector item was in view
  • Fixed Flamethrower flame effects only displaying on the host of a Condo, now it only shows for the user of the flame thrower
  • Plaza: Fixed a bug that caused the fog to not render over the ocean
  • Plaza: Fixed some instances of grass being black or otherwise miscolored
  • Plaza: Fixed a section of path floating
  • Plaza: Fixed some bad LODs in the tower lobby
  • Plaza: Fixed some instances of grass being black or otherwise miscolored
  • Plaza: Fixed the trees on the upper level of the stores area glowing blue at night
  • Plaza: Fixed several instances of grass clipping through objects
  • Plaza: Fixed rocks going into the train station
  • Plaza: Fixed some flags on game world ports building being the wrong size or mirrored
  • Plaza: Fixed an issue in the plaza that caused the skylight to not properly toggle.
  • Plaza: Fixed a bug that caused a visual square appearance underneath the ocean
  • Plaza: Fixed the skylights in one side of the condo lobby from incorrectly not covering up the ceiling holes completely
  • Plaza: Added collision to an archway at the entrance of the gameports building that did not have collision
  • Plaza: The gameport building's planetary rings no longer have collision
  • Plaza: Fixed the archways at the back of the tower rooftop from having no collision
  • Plaza: Fixed some windows on the tower rooftop from having no collision
  • Plaza: Removed a hole in the terrain underneath the boardwalk
  • Plaza: Fixed some wall ivy leaves from using the old texture
  • Plaza: Added path lights to the jungle-side of the plaza island, and added night lights to the lazy river
  • Plaza: Updated Accelerate's mural in the Game World Ports





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 31st, 2020

Hello everyone, and welcome to the Weekly Dev Log for August 31st, 2020, detailing all the changes that have happened since August 24th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.11.0.0[/h2]
Work continues on getting the next update, 0.11.0.0 ready for release. This update will contain Workshop Condos, which will allow players to upload their condo to the Steam Workshop for other players to download and explore. To see everything that's slated for this update, click here!

[h2]Workshop Condos[/h2]
macdguy continued working on Workshop Condos.

Last week, he worked on the canvas explorer which allows the condo owner to view all of the canvas data, sorted by file size, so that the condo owner can manage their canvas data better. He fully implemented the Workshop Condo canvas cache which will upload canvas data directly to workshop, to prevent dead links.

The server browser will now show that a condo is indeed a workshop condo, and before joining will display the workshop condo's information to the user prompting them to download it before joining. The Workshop Condo upload UI was completed, including a system for taking screenshots and tagging within the game.

Finally, an intro and outro was added. When the player joins a workshop condo, it will display some information that the Workshop Condo author provided (such as screenshots, description, etc). When the player leaves a workshop condo, a prompt will appear allowing the user like the condo, favorite the condo, or view the Steam Workshop page for the condo.

[h3]Workshop Condos: Upload UI[/h3]



[h2]Virus: Desertion Art Pass[/h2]
Lifeless continued working on the art pass for the Virus map, Desertion.

[h3]Virus: Desertion Art Pass WIP[/h3]



[h2]Miscellany[/h2]
Caboose700 started working on a re-write for the forum's Trello bot.

JJosh continued working on the model for one of the Arcade NPCs.

Johanna implemented the new Oasis store into the plaza. She also continued working on track 2 of Pine Valley for Accelerate.

Madmijk continued working on the snapping system for items.

Sketchman finished working on the undo / redo system for condos (except for Canvases). He also started looking into networking issues with Tower and Unreal Engine, looked into the old Weapon System code, and worked some more on the player grouping system.

Wheezwer worked on art for the new Oasis store, and continued working on item cards for Accelerate.

Will finished the new version of the main menu music, while also working on music for Phase 2 of Arcade.

[h3]Plaza: New Oasis Store Building[/h3]



[h3]Arcade: New Arcade NPC[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 24th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 24th, 2020

Hello everyone, and welcome to the Weekly Dev Log for August 24th, 2020, detailing all the changes that have happened since August 17th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.11.0.0[/h2]
Work continues on getting the next update, 0.11.0.0 ready for release. This update will contain Workshop Condos, which will allow players to upload their condo to the Steam Workshop for other players to download and explore. To see everything that's slated for this update, click here!

[h2]Accelerate Progress[/h2]
Johanna is almost done working on Track 2 of Pine Valley. The map is slated to be completed and ready for internal play testing sometime this week.

[h3]Accelerate: Pine Valley Track 2 WIP[/h3]



[h2]Virus: Desertion Art Pass[/h2]
Lifeless continued working on the art pass for the Virus map, Desertion.

[h3]Virus: Desertion Art Pass WIP[/h3]



[h2]Workshop Condos[/h2]
macdguy continued working this week on Workshop Condos, creating systems to save, upload, download, and view condos on Steam Workshop. He also started working on the canvas data system, which will pack all of the canvases into the workshop file when the condo is uploaded to Steam Workshop, to prevent the possibility of dead links.

[h3]Initial Workshop Condo UI[/h3]

[previewyoutube][/previewyoutube]

[h3]Updated Workshop Condo UI[/h3]

[previewyoutube][/previewyoutube]

[h3]Downloading Workshop Condos[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]
JJosh continued working on the model for one of the Arcade NPCs, along with a new rocket launcher item.

Johanna worked on implementing the new Oasis store into the Plaza.

macdguy worked on a better Weapon FOV system, allowing for the scale of weapons to be adjusted independently of the screen FOV.

Madmijk continued working on the snapping system for items.

Sketchman continued working on the Undo system for Condos. This week he added undo support for Emitters, Lights, Light Stands, Fog, Projectors, Signs, Stairs, Surfaces, MultiMeshes, Teleporters, Launchers, Workshop Items, Sound Emitters, NPCs, and Targets. He also finished actor aliasing so that placing objects can be undone/redone, and worked on integrating the undo logging into the Inventory UI. Aside from the undo system, he continued working on the player grouping system.

Wheezwer continued working on art for the Maze Spinner game in the Arcade, now named "Prismatic", as well as finishing the Game Worlds Ports Mural Art for the Accelerate and Ball Race ports.

[h3]Weapon FOV System (Before / After)[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]New Rocket Launcher Model[/h3]



[h3]Plaza: New Oasis Building (EARLY WIP)[/h3]



[h3]Game Worlds Ports: Accelerate and Ball Race Murals[/h3]



[h3]Arcade: Prismatic Art WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 17th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 17th, 2020

Hello everyone, and welcome to the Weekly Dev Log for August 17th, 2020, detailing all the changes that have happened since August 10th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2020 Condo Contest[/h2]
The August 2020 Condo Contest has been concluded! Congratulations to Suburban (1st), Aviarius (2nd), and Woofbyte (3rd)! Everyone who participated also received 75,000 units. You can check out all of entries to the contest here!

[h2]Update 0.10.3.0 & Hotfix 0.10.3.1[/h2]
Last week, we released Update 0.10.3.0 which introduced the new Accelerate map Sunrise Isles, as well as Continuous Play, which allows a new map to be selected at the end of a game world without having to go back to the Plaza or Main Menu. We also released Hotfix 0.10.3.1 which fixed some bugs with the initial release, as well as other changes. You can read about everything that was in Update 0.10.3.0 here, and Hotfix 0.10.3.1 here.

[h2]Accelerate Progress[/h2]
Johanna continued working on Track 2 of Sunrise Isles.

macdguy worked on a bunch of fixes for Accelerate that came up with Update 0.10.3.0.

Will continued working on music for NightCity.

[h3]Accelerate: Pine Valley Track 2 visible from Track 1[/h3]



[h3]Accelerate: Pine Valley Track 2 WIP[/h3]



[h2]Virus: Desertion Art Pass[/h2]
Lifeless continued working on the art pass for the Virus map, Desertion.

[h3]Virus: Desertion Art Pass WIP[/h3]



[h2]Rocket Jumping & Surfing[/h2]
macdguy implemented a community requested feature, Rocket Jumping, in Hotfix 0.10.3.1. After the update was released, he began refining the rocket jumping mechanic, and worked on implementing wall surfing.

[h3]Rocket Jumping WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Rocket Wall Jumping WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Rocket Jumping & Surfing[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]
JJosh continued working on the model for one of the Arcade NPCs.

macdguy worked on fixes for certain achievements that wouldn't unlock correctly, and finished the UI for Workshop Condos.

Madmijk continued working on the snapping system for items, and fixed issues with the Launcher Pad item.

Sketchman started working on the "Undo/Redo" system for Condos, adding undo logging for properties other than position, scale, and rotations, while also hooking up the logging for the copycat tool. He also fixed some iffy logic with the Gizmos, fixed an issue with Scale Lock in the Build UI, and fixed an issue where items would draw on top of the Gizmo. He fixed an issue with the moderation system, did some touchups to the Jetpack Ad in the Plaza, fixed an issue with network synch, implemented some networking optimizations when joining a server, and fixed a collision issue with the Radiator item.

Wheezwer started working on art for the Maze Spinner arcade machine and worked on the mural for the Accelerate Upgrades port.

[h3]Arcade: Ice Cream NPC Model WIP[/h3]



[h3]Plaza: Updated Outdoor Lighting[/h3]



[h3]Game Worlds Ports: Accelerate Mural WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 10th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.10.3.1

This update focuses on fixing various issues in the game, including achievements, net desync issues in Ball Race/Minigolf, and Accelerate bugs.

Changes
  • Laser Tag: Adjusted HUD so chat text doesn't intersect with the game HUD
  • Appearance menu will now automatically default its tab to the current Game World. For example, if you click on Appearance while in Accelerate, it'll auto select Accelerate from the tab list immediately
  • Community Suggestion: Added rocket jumping to Firework RPG
  • Accelerate Workshop: Added Skateboard and ATV workshop upload tags
Bug Fixes
  • Ball Race: Fixed the ending of Khromidro course 5 being needlessly frustrating and difficult
  • Ball Race: Fixed weird lighting in Khromidro
  • Ball Race: Fixed Ball Race new best UI element displaying the time as Accelerate time style
  • Ball Race: Fixed additional net desync issues
  • Accelerate: Fixed items being invisible when late joining
  • Accelerate Workshop: Fixed vehicle first person offset being offset by workshop player model scales
  • Accelerate: Fixed Dragon powerup not using the correct player animations if the vehicle overrides the default animation pose
  • Accelerate Workshop: Fixed driving wheel displaying in bike mode
  • Accelerate: Fixed late join issues (getting stuck without a kart and having boost effects constantly)
  • Accelerate: Fixed Sun and Homing Bowling ball items disappearing way too soon
  • Accelerate Workshop: Fixed backleg for skateboard animations being weirdly rotated
  • Accelerate: Fixed Sun item showing on minimap even if the Sun wasn't fired
  • Accelerate: Fixed skateboard animation pose causing workshop player models to be offset/in the air if they have any scale set on them (i.e. smaller workshop models)
  • Fixed a console message from popping up that said, "EVENT: HANDLED IN THE HANDLER"
  • Fixed pool tube animations breaking when equipping weapons
  • Fixed achievements that rely on friend look ups: It’s a Party, Get Together, Movie Night
  • Fixed achievements that rely on visiting other Condos
  • Fixed Rambo achievement
  • Fixed Big Bucks achievement
  • Fixed Condo shower door glass missing its material
  • Fixed not being able to edit the surface of the Condo shower tiles




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7