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Tower Unite News

Hot Fix 0.9.1.2

This update addresses several issues that were recently reported.

Changes
  • Zombie Massacre: Adjusted Nightyard lighting
  • Virus: Reduced camera view turn amount
  • Vehicles once again scale with potions
  • Adjusted motor scooter air turning and jump amount


Bug Fixes
  • Zombie Massacre: Fixed zombies getting stuck in Nightyard and in general. AI that cannot path correctly or is stuck will be automatically removed
  • Little Crusaders: Fixed an exploit with the dragon air speed
  • Ball Race: Fixed an exploit
  • Ball Race: Fixed Ball Race melon reset code removing gold melons
  • Fixed name tags not showing when you hold Q, if you have "always show name tags" disabled
  • Fixed Sonic Shotgun tracer effects being offset (Lobby/Condo only)
  • Fixed view model offsets for confetti gun, potato gun, and spooky gun




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Nightyard Night Shift Update (0.9.1.0)



General Changes
  • New Zombie Massacre map: Nightyard
  • Virus: Hospital polishing update (updated lighting and updated old textures)
  • Virus: Overtime polishing update (updated lighting, updated visuals, and exterior art)
  • Removed hands from view models in Lobby/Condo, so it doesn't matter what player model you are using. Also adjusted placement of various weapons and fixed up some animations
  • You can now use vehicles in the arcade again
  • Added name tag offset setting for NPCs
  • Added Invisible Wall condo material
  • Vehicle horn sounds are now part of the noise maker volume setting
  • Added discord, polls, and bug report buttons to the main menu
  • Updated community links
  • Menu clean up, news is more part of the menu UI now
  • Maps that were just updated now sort at the top by default, instead of when they were originally added to the game
  • Added map updated tag when a map was just recently updated, also added when a map was last updated in the description panel
  • Bug Bytes: Adjusted bug colors for colorblind purposes
  • You can now bind more actions with mouse inputs such as mouse clicks or mouse wheel. For example, if you need to bind move forward to mouse click, you now can do that


Little Crusaders Changes
  • Little Crusaders: Widened bite radius, reduced bite length for Dragon
  • Little Crusaders: Increased air strafe speed for Dragon
  • Little Crusaders: Decreased gravity for Dragon (giving Knights a better chance to avoid becoming pancakes)
  • Little Crusaders: Reduced knight movement speed a bit


Zombie Massacre Changes
  • Zombie Massacre: Made the pumpkin head zombies more noticeable
  • Zombie Massacre: Crossbow fire delay is now 0.3 seconds (was 1 second)
  • Zombie Massacre: Bolt Action Rifle fire delay is now 0.35 seconds (was 0.55 seconds)
  • Zombie Massacre: RPG is now a Homing RPG
  • Zombie Massacre: Adjusted flashlight color and brightness. Also added a spot light above players so you can find yourself easier in dark maps
  • Zombie Massacre: Added chat messages when players upgrade their stats


Virus Changes
  • Virus: Removed hands from view models to give it a retro feel and keep it so it doesn't matter what player model you are using
  • Virus: Adjusted view model positions and scales across all weapons, keeping it consistent (TNT and adrenaline are also much larger for better visibility)
  • Virus: Added crossbow weapon (random chance that swaps with TNT slot). Crossbow is a sniper-based weapon with high/deadly damage, but low clip size and slow reload
  • Virus: Greatly improved flashlight. No longer does the flashlight draw on weapons & added a texture to the flashlight
  • Virus: Added geiger counter warning sounds when infected are near you
  • Virus: Added view bob and view turning
  • Virus: Added view bob setting to Game/HUD settings


Ball Races Changes
  • Ball Race: Added level leaderboards on HUD that displays the top 10 times (and your best time) for the level you are currently playing. This is default off and the setting is under Game/HUD settings as "Display Level Leaderboard on HUD"


Minigolf Changes
  • Minigolf now has floating text chat




General Bug Fixes
  • Plaza optimizations
  • Potential crash fix for Workshop NPCs
  • Fix for workshop model downloads being halted for static mesh workshop models
  • Workshop memory now clears when you clear workshop cache, resolving a bug that causes workshop models to be extremely large after clearing workshop cache
  • Fixed being unable to bind mouse inputs to certain inputs such as move forward, etc.
  • Fixed being unable to bind mouse input buttons such as right click when pressing the rebind feature
  • Fixed being unable to bind mouse wheel inputs
  • Fixed player horizontal head rotations not occurring while the player is in a seat. Now you can see full player head movement while players are in seats!
  • Fixed spectating camera in Plaza and Virus clipping with ragdoll
  • Spectating camera now has smooth movement when zooming in
  • Fixed spectating camera in Minigolf resetting rotation when switching between players
  • Fixed spectator/ragdoll camera not having underwater support
  • Fixed minigame event teleporters not showing the correct name of the active event
  • Fixed the moon warping
  • Fixed vehicles scaling with potions


Virus Fixes
  • Virus: Fixed waiting for players camera showing other players
  • Virus: Fixed Plasma Autorifle not playing its fire sound on first fire
  • Virus: Fixed reloading animations still playing after reloading, switching to a weapon, and back again to the weapon that was just reloaded


Minigolf Fixes
  • Minigolf - Kingdom: Fixed a collision issue that would sometimes cause players to fall out of the map
  • Minigolf - Forest: Fixed balls getting stuck on the edge of holes
  • Minigolf - Forest: Balls will no longer get stuck when next to the spinning circle part of hole 18
  • Minigolf - Forest: Balls will no longer get stuck on the piece that moves back and forth on hole 18
  • Minigolf - Forest: Balls should no longer be incorrectly marked as a water hazard despite being on the course in hole 5
  • Minigolf - Cove: Balls will no longer get stuck on the triangles at the beginning of hole 17
  • Minigolf - Cove: Balls, if landed on the large white dividers at the beginning of hole 13, should no longer get stuck.
  • Minigolf - Alpine: Balls should no longer be incorrectly marked as out of bounds when hitting a sidewall on course 4
  • Minigolf - Altitude: Fixed issue where you'd fail to get into the hole on Hole 1
  • Minigolf - Altitude: (Hopefully) Fixed weird issue where you went out of bounds near the end of Hole 18
  • Minigolf: Fixed spectating camera in Minigolf not clipping with the world


Little Crusader Fixes
  • Throne Room fixes
  • Little Crusaders: Fixed Knight taunt camera not adhering to mouse invert settings


Ball Race Fixes
  • Ball Race: Fixed mega melon pickups being reset to single melons when the level gets started/reset, fixing issues with melon achievements not awarding the proper values upon melon pickup


Zombie Massacre Fixes
  • Zombie Massacre: Fixed zombies falling through floors in Village
  • Zombie Massacre: Fixed melee range indicator sometimes not displaying
  • Zombie Massacre: Fixed weapons on back not attaching to players' backs properly
  • Zombie Massacre: Fixed spawn effect sticking around
  • Zombie Massacre: Fixed camera falling through floor after being killed if you are a zombie player
  • Zombie Massacre: Fixed ghosts not awarding points
  • Zombie Massacre: Fixed "I've Covered Wars" achievement not incrementing for players who aren't the host


Plaza Fixes
  • Arcade: Improved Little Birde Feeders ball return system by disabling ball physics - fixing issues where the balls would fall out of the return slot
  • Arcade: Fixed Little Birde Feeders LED attract animations not ending properly during gameplay
  • Arcade: Salmon Says leaderboard now uploads the number of repeats the player reached, instead of their ticket earn amount
  • Arcade: Fixed Bug Bytes hammer going to the center if you look in the top right/left corners
  • Arcade: Possible Whack-a-mole game not starting fix
  • Arcade: Fixed Bug Bytes achievements overlapping with Whack-a-mole ones
  • Arcade: Fixed Bug Bytes setting Avalanche score due to a typo
  • Arcade: Meteoroid Mania fixed meteoroid being flamed up when not dropped
  • Arcade: Whirl-a-Fish now ends sooner, when all the balls available have been scored
  • Laser Tag: Fixed an exploit
  • Laser Tag: Fixed player colors disappearing after being tagged out
  • Plaza: Fixed theater ticker material being missing
  • Plaza: Fixed theater ticker not updating
  • Plaza: Fixed theater now playing thumbnail not updating
  • Fixed some Plaza weapons doing effects/being usable in weapon not allowed areas


Item/Condo/Wearable Fixes
  • Condo Items: Fixed piano top keys not highlighting properly
  • Condo Items: Fixed Ram plushy not spawning properly
  • Condo Items: Fixed ship wheel not be spinnable
  • Condo Items: Fixed ceiling fan item missing a connector to one of the fan blades
  • Fixed golf ball milestone placement issues
  • Wearables: Fixed scorelight placement on skeleton
  • Wearables: Fixed Death Cloak and Police Hat offsets
  • Fixed theater seat cups floating in the Theater Condo
  • Fixed fish not snapping into aquaria as they used to


UI Fixes
  • Fixed store UI opening the pause menu when closing it with the escape key
  • Fixed store music (music store) not stopping when closing the store UI with the escape key
  • Fixed group UI popping up under the scoreboard (and duplicating)
  • Fixed Collection Book showing multiple percentages on the left page
  • Fixed Collection Book not restoring the scroll bar position (now you can toggle it off and on without losing where you were)
  • Fixed Collection Book pixelation on EXP and progress percentages UI elements
  • Cleaned up pause menu inventory a bit (still needs more work). Fixed tags not all loading properly. Fixed large inventory causing massive lag. Fixed search bar not having a clear button like other search bars in the game
  • Fixed content menu causing hitching when loading data for it
  • Fixed leaderboard UI showing invalid score if you have no score yet logged
  • Fixed Forest leaderboard not loading its icon in the collection book
  • Fixed collection book leaderboard avatars not always loading in
  • Fixed a spelling mistake in Trainyard's description
  • Fixed bug report going to the wrong URL





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 26th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 26th, 2020, detailing all the changes that have happened since May 18th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.9.1.0[/h2]
Work continues on preparing Update 0.9.1.0 for release. A bunch of small fixes and improvements were added over the course of last week, and we're hoping to get this update out very soon. You can view all about what's in this update here.

[h2]Accelerate Progress[/h2]
Johanna continued working on "Pine Valley" and "Sunrise Isles".

JJosh continued working on new Accelerate Karts, working on the "Flower Power" kart.

Lifeless continued working on "Bedzoom".

macdguy continued working on the Item System, Boost System, and fixing various bugs.

madmijk continued working on items, working on "Gamer Be Gone", "All Powerful Sun", and the "Birb Shield".

Wheezwer finished up artwork for the current item cards, finished the "Bedzoom" carpet, and started working on a Palm Tree texture.

Will continued working on music for "Pine Valley" and "Sunrise Isles", and starting to work on sound effects.

[h3]Accelerate: Sunrise Isles WIP[/h3]


[h3]Accelerate: Pine Valley WIP[/h3]


[h3]Accelerate: Flower Power Kart WIP[/h3]


[h3]Accelerate: Item HUD WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Item Card System WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Drift Skid Marks WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Flux Item WIP[/h3]


[h3]Accelerate: Birb Shield Item WIP (Grabs Items)[/h3]


[h3]Accelerate: Minigolf Hole Item WIP (Traps Other Players)[/h3]


[h3]Accelerate: Gamer Be Gone Item WIP (Pushes Away Other Players)[/h3]


[h2]Zombie Massacre Improvements[/h2]
macdguy worked on some adjustments and improvements to Zombie Massacre. The RPG item was upgraded to be a homing missile to make it more effective, and the Crossbow and Bolt Action Rifle fire speeds were increased.

[h3]Zombie Massacre: Improved Crossbow and Bolt Action Rifle[/h3]
[previewyoutube][/previewyoutube]

[h3]Zombie Massacre: Homing RPG[/h3]
[previewyoutube][/previewyoutube]

[h2]Ball Race Improvements[/h2]
macdguy added a toggle-able scoreboard for Ball Race to show players their current ranking compared with the top 10 players for each level.

[h3]Ball Race: Leaderboard HUD[/h3]


[h2]Miscellany[/h2]
Caboose700 continued working on the Open Trivia Database rewrite.

Johanna continued working on the overhaul of the virus map, "Overtime".

JJosh started working on a couple upgrades for Little Crusaders.

ThisIsntNath began working on concepts for in-game brochures, to provide information at a glance on various maps.

Sketchman worked on implementing the new server browser, fixed an issue that could occur when loading workshop files already stored on disk, and improving the net sync code.

[h3]Little Crusaders: Bird WIP (For Dragon)[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since May 18th, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 18th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 18th, 2020, detailing all the changes that have happened since May 11th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.9.1.0[/h2]
Work continues on preparing Update 0.9.1.0 for release. We're hoping to release this update very soon, aiming for this week. You can view all about what's in this update here.

[h2]Accelerate Progress[/h2]
Johanna continued working on "Pine Valley", updating the course design and visuals, along with polishing some art assets for "Bedzoom".

JJosh continued working on the "Flower Power" kart, and a spray bottle for the "Gamer Repellent" item.

macdguy continued working on core functionality for Accelerate, working on the Dragon Item, item randomization (which takes into account the player's position in the race), etc.

Madmijk continued working on Accelerate items, working on the "Bowling Pin Shield", the Golf Ball item, and the "Gamer Repellent".

Wheezwer continued working on item cards for Accelerate, while also working on the carpet for Bedzoom.

Will continued working on the music tracks for "Pine Valley" and "Bedzoom", and is starting to work on sounds for the karts and items.

[h3]Accelerate: Dragon Item WIP[/h3]
[previewyoutube][/previewyoutube]


[h3]Accelerate: Speed Lines WIP[/h3]


[h2]Zombie Massacre: Nightyard[/h2]
More work has been done on Nightyard, along with some improvements to the flashlight in Zombie Massacre.

[h3]Zombie Massacre: Nightyard + Flashlight Improvements[/h3]
[previewyoutube][/previewyoutube]

[h2]New Weapon: Time Gun[/h2]
Chris has been hard at work on new weapons, finishing this "Time Gun", designed for the future Rail-Based Shooting Gallery located in the Arcade.

[h3]New Weapon: Time Gun Renders[/h3]


[h2]Miscellany[/h2]
Caboose700 continued working on the rewrite of the Open Trivia Database.

macdguy worked on some general improvements to Tower Unite, fixing an issue with the moon stretching and with the flashlight.

Johanna worked on a polishing pass for the Virus map, "Overtime".

Lifeless worked on updating world alignment materials and fixes for the Minigolf map, "Altitude".

Sketchman worked on more improvements with the Network Sync for moving platforms. He also started working on integrating the server listing backend with Tower Unite, created a potential fix for the Workshop NPC crash, fixed some issues with Workshop downloads (more fault tolerance, bad downloads won't stop other models from downloading anymore), and fixed an issue where the player would have to restart their game when clearing the Workshop cache.

[h3]Fixed Moon[/h3]


[h3]Fixed Flashlight[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since May 11th, 2020 at PixelTail Games. See you all next week!

Weekly Dev Log for May 11th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 11th, 2020, detailing all the changes that have happened since May 4th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

May 2020 Player Survey Results

We've wrapped up the player survey for May 2020. Thanks for all 1,724 of you for taking the time to do this survey. You can see the results of the survey here.

Update 0.9.1.0

We've renamed Hotfix 0.9.0.6 to Update 0.9.1.0. This update will a slew of Bug Fixes, along with a new Zombie Massacre map, some polish to the Virus map, "Hospital", and some improvements to Little Crusaders. You can read more about this update here.

Monthly Dev Breakdown for April 2020

[previewyoutube][/previewyoutube]

Accelerate
Johanna continued working on Pine Valley and Sunrise Isles, and started to block out Archenemypelago.

JJosh started working on the "Flower Power" kart.

Lifeless continued working on Bedzoom.

macdguy continued working on Accelerate, finishing certain items and tweaking others. Made some logic changes to the Bouncing Items (handling gravity), worked on the Pin Shield item and Moon Power items. Also fixed some issues with boosting and drifting.

Madmijk continued working on items for Accelerate, namely the Golf Hole and Bowling Ball items.

Wheezwer worked on item icons for Accelerate, along with the carpet for Bedzoom.

[h3]Accelerate: Moon Power Item WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Item Shield Item WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Bouncing Items WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Jumping (New / Old)[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Item Throw Prediction[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Homing Bowling Ball Damage[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Wheel Suspension Simulation[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Player Interaction (Bumping)[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Archenemypelago Blockout WIP[/h3]


[h3]Accelerate: Pine Valley Progress WIP[/h3]


[h3]Accelerate: Sunrise Isles WIP[/h3]


Zombie Massacre: Nightyard
Lifeless worked on a very difficult, night time version of the Zombie Massacre map, "Trainyard".

[h3]Zombie Massacre: Nightyard WIP[/h3]


Miscellany
Caboose700 started working on a re-write of the Open Trivia Database code, and uploaded new Steam Achievement icons to Steam.

JJosh worked on some upgrades for Little Crusaders.

Sketchman created a potential fix for Workshop NPCs crashing, along with a potential solution for some Workshop Static Meshes never downloading. He also continued working on improvements for the new network synchronizing code.

Wheezwer continued working on the Steam trading cards.

Wrap It Up

That about covers everything that happened since May 4th, 2020 at PixelTail Games. See you all next week!