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Weekly Dev Log for June 22nd, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 22nd, 2020, detailing all the changes that have happened since June 15th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accelerate Progress[/h2]
Work is wrapping up on the initial Alpha release of Accelerate, slated for our next major release, 0.10.0.0. As mentioned last week, this initial version of Accelerate will feature Pine Valley, with two rounds per race. Future versions of Accelerate will have two tracks in each map per race.

Johanna worked on finishing touches for Track 1 of Pine Valley, and then worked on finishing Track 1 of Sunrise Isles.

Lifeless continued working on Track 2 of Bedzoom.

macdguy worked on items, bug fixes, gameplay improvements, camera adjustments when drifting and boosting, and implementing the upgrades system.

Madmijk worked on bug fixes, created the catsack and dogbag crowd system, and improved the aesthetics of some items.

Sketchman worked on fixed for the Flux effect, and some issues with the nametag system.

Wheezwer created a "Do Not Enter" sign, updated the flags for the catsack/dogbag crowd that watches you race! She also created banners for the ending podiums.

Will continued working on music and sounds, finishing Pine Valley and Bedzoom tracks and adding new sound effects for boosting, item use, lapping, voice lines, and other gameplay events.

[h3]Accelerate: Ready Set Go WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Bedzoom Crowd WIP[/h3]


[h3]Accelerate: Track 2 of Bedzoom WIP[/h3]


[h3]Accelerate: First Place Cam WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Improved Boost Effects WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Special Items and Powered Up Players on Minimap WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Miscellany [/h2]
Caboose700 updated the in-game moderation system to require additional information for reports, such as specifying if the offending action was happening over text or voice chat, and what type of offense was being committed. He also continued working on the OpenTDB rewrite.

Johanna continued working on touchups to the Plaza.

ThisIsntNath continued working on the brochures.

Sketchman added time dilation to the moving platforms system, fixed some more bugs with the Rich Presence system, worked on some screen drawing utilities, fixed some more bugs with the net sync system, and work on P2P connections for player groups.

Wheezwer worked on improved flower textures.

[h3]Miscellany: Improved Flower Textures[/h3]


[h3]Miscellany: Brochures WIP[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since June 15th, 2020 at PixelTail Games. See you all next week!

Join our Discord for development updates and community fun!

https://discord.gg/pixeltail

We love awesome people like you!

We're also active on Twitter!

https://twitter.com/PixelTailGames


Follow our developments on our Trello in near real-time:

https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: https://forums.pixeltailgames.com/c/bug-report/18

For suggestions: https://forums.pixeltailgames.com/c/suggestions/7


Weekly Dev Log for June 15th, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 15th, 2020, detailing all the changes that have happened since June 8th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accelerate Progress[/h2]
Work on Accelerate progresses, and we're now planning on having an Alpha version of Accelerate in Update 0.10.0.0, our next major update. This initial version of Accelerate will feature Pine Valley, with two rounds per race. Future versions of Accelerate will have two tracks in each map per race.

Johanna finished working on Track 1 of Pine Valley, and continued working on Track 1 of Sunrise Isles and Track 2 of Pine Valley. She also implemented the new fern texture into Pine Valley.

Lifeless continued working on Track 2 of Bedzoom.

macdguy worked on finishing the last core parts of gameplay for Accelerate, including the pre-round, customization UI, the "ready set go" logic, scoreboard, minimap logic, end of race podiums, lapped and finished UI, an incoming item indicator, and gameplay tips.

Madmijk continued working on Accelerate items.

Sketchman worked on events for the Flux item, name tags for other racers (including Avatar, and a line traced to the player), and changed the boost to account for the vertical direction of the kart.

Wheezwer worked with Johanna to improve the skybox in Sunrise Isles to more represent a sunrise.

Will mastered and completed the music for Bedzoom. He also started working on various sound effects, including dirt rumble and time flux sounds.

[h3]Accelerate: Game World Menu WIP[/h3]


[h3]Accelerate: Scoreboard WIP[/h3]


[h3]Accelerate: Kart Customization UI WIP[/h3]


[h3]Accelerate: Lapped UI WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Incoming Item Indicator WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Pine Valley Intro WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Pine Valley Crowd WIP[/h3]


[h3]Accelerate: Pine Valley Start Area w/ Leader Cam Screen WIP[/h3]


[h3]Accelerate: Pine Valley WIP[/h3]


[h3]Accelerate: Sunrise Isles WIP[/h3]


[h2]Plaza Improvements[/h2]
Johanna worked on some improvements to the Plaza, working to update the atmosphere to feel more warm and tropical, while also implementing a work-in-progress version of the updated Games building.

[h3]Plaza Improvements WIP[/h3]


[h2]Miscellany[/h2]
Caboose700 finished implementing caching for the Moderation API, and continued working on the OpenTDB rewrite.

Chris finished working on the cart for the rail-based shooting gallery attraction for a future phase of the Arcade.

Lifeless worked on bugfixes for the "Knightsend-by-sea", "Amphitheatre", "Market", "Throne Room", "Overtime", and "Emission" maps. He also created individual mega-threads on our forums for every single map in the game to keep reported bugs organized.

macdguy worked on some new unit popup UI concepts.

ThisIsntNath recorded new footage for an updated Arcade trailer.

Sketchman fixed some more issues with the Steam Rich Presence. He also wrote parts of the Moving Platform code, fixing a bug that was applying a constant offset to the net sync system, and adding guards to prevent NaN errors. He also fixed some issues with the implementation of the Moderation API.

Wheezwer worked on coloring the Steam Trading Card for Little Crusaders.

[h3]Rail-Based Arcade Attraction Cart WIP[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since June 8th, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun!

https://discord.gg/pixeltail

We love awesome people like you!

We're also active on Twitter!

https://twitter.com/PixelTailGames


Follow our developments on our Trello in near real-time:

https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: https://forums.pixeltailgames.com/c/bug-report/18

For suggestions: https://forums.pixeltailgames.com/c/suggestions/7


Weekly Dev Log for June 8th, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 8th, 2020, detailing all the changes that have happened since June 1st, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Monthly Dev Breakdown for May 2020[/h2]

ThisIsntNath created a quick breakdown of all the progress we've made over the course of May 2020.
[previewyoutube][/previewyoutube]

[h2]Accelerate Progress[/h2]
Johanna completed the first track for Pine Valley, and started working on a prototype for the second track. She's currently working on finishing the first track for Sunrise Isles.

JJosh worked on some scenery components for Pine Valley.

Lifeless completed the first track for Bedzoom, and started working on the second track.

macdguy worked on improving the handling and controls, tweaked the speed of the karts, worked on items, and fixed replication & other issues found during internal testing. He also completed work on the Minimap, and is currently working on the HUD.

Madmijk continued working on Accelerate items.

Sketchman fixed some bugs that came up during internal testing.

Wheezwer helped test Accelerate internally and worked on some updated foliage.

Will continued working on music and sounds for Accelerate, currently working on the tracks for Pine Valley and Bedzoom.

[h3]Accelerate: Gameplay Demo WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Pine Valley Minimap WIP[/h3]


[h3]Accelerate: RV Detail Prop[/h3]


[h3]Accelerate: Pine Valley Second Track Blockout WIP[/h3]


[h2]Miscellany [/h2]
Caboose700 continued working on the OpenTDB rewrite.

Sketchman worked on Rich Presence support for Steam, made some improvements and fixed some more bugs with Workshop Support, and worked on some art for SDNL.

Wheezwer worked on an updated Bowling Carpet Texture.

[h3]Steam Rich Presence Support WIP[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since June 1st, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun!

https://discord.gg/pixeltail

We love awesome people like you!

We're also active on Twitter!

https://twitter.com/PixelTailGames


Follow our developments on our Trello in near real-time:

https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: https://forums.pixeltailgames.com/c/bug-report/18

For suggestions: https://forums.pixeltailgames.com/c/suggestions/7


Weekly Dev Log for June 1st, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 1st, 2020, detailing all the changes that have happened since May 26th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.


[h2]Update 0.9.1.0 | Hotfix 0.9.1.2 | Hotfix 0.9.1.3[/h2]
Last week we released Update 0.9.1.0, and two corresponding hotfixes to address more issues and fix some bugs that were introduced in the initial update.

You can read all about the various updates with the links below.
Update 0.9.1.0

Hotfix 0.9.1.2

Hotfix 0.9.1.3


[h2]Accelerate Progress[/h2]
Johanna continued working on Pine Valley and Sunrise Isles.

JJosh continued working on Karts for Accelerate, working on the Banana Kart, the Burger Mobile, and the F1 Kart.

Lifeless continued working on Bedzoom.

Madmijk continued working on items for Accelerate.

Wheezwer continued working on Foliage textures.

[h3]Accelerate: Pine Valley New Bridge Model WIP[/h3]



[h3]Accelerate: New Pine Tree Model[/h3]



[h3]Accelerate: New Leaf Texture[/h3]



[h3]Accelerate: New Palm Tree Texture[/h3]



[h3]Accelerate: Banana Kart WIP[/h3]



[h3]Accelerate: Burger Mobile Kart WIP[/h3]



[h3]Accelerate: F1 Kart WIP[/h3]



[h3]Accelerate: Birb Shield Item WIP[/h3]
[previewyoutube][/previewyoutube]


[h2]Plaza Improvements[/h2]
Johanna began working on adding the new Game Worlds Ports and Upgrades Store to the Plaza.


[h3]New Game Worlds Ports and Upgrade Store WIP[/h3]



[h2]Miscellany [/h2]
Caboose700 continued working on the Open Trivia Database rewrite.

macdguy worked on bug fixes and started working on the continuous game play feature, which would allow players to pick a new map or gameworld once a game has completed, without having to go back to the main menu.

ThisIsntNath began working on concepts for in-game brochures to explain and show off maps and provide information at a glance.

Sketchman looked into possible fixes for the net desync issues in Ball Race, worked on some art for SDNL, and started working on support for Steam and Discord Rich Presence.

Wheezwer continued working on the Steam Trading Cards, working on the trading card for Sweet Tooth.

[h3]Arcade and Plaza Brochures WIP[/h3]



[h3]Sweet Tooth Steam Trading Card WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since May 26th, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun!

https://discord.gg/pixeltail

We love awesome people like you!

We're also active on Twitter!

https://twitter.com/PixelTailGames


Follow our developments on our Trello in near real-time:

https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: https://forums.pixeltailgames.com/c/bug-report/18

For suggestions: https://forums.pixeltailgames.com/c/suggestions/7


Hot Fix 0.9.1.3

This update addresses several issues that were recently reported.

Bug Fixes
  • Zombie Massacre: Fixed boss disappearing or ragdolling during boss battle
  • Ball Race: Fixed Prism missing its platforms
  • Virus: Fixed late joining issues
  • Virus: Fixed weapons not always being given to players who late join
  • Virus: Fixed weapon slots not always filling up for players who late join
  • Virus: Fixed infected model not always being set on infected players
  • Fixed stealth box item not hiding players properly
  • Workshop Editor: Resolved static models not loading in the editor
  • Workshop Editor: Resolved player models not loading in the editor properly
  • Workshop Editor: Resolved uploaded player models not being downloadable and previewable





Join our Discord for development updates and community fun!

https://discord.gg/pixeltail

We love awesome people like you!

We're also active on Twitter!

https://twitter.com/PixelTailGames


Follow our developments on our Trello in near real-time:

https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: https://forums.pixeltailgames.com/c/bug-report/18

For suggestions: https://forums.pixeltailgames.com/c/suggestions/7