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Weekly Dev Log for July 8th, 2019

Hello everyone, and welcome to the Weekly Dev Log for July 8th, 2019, detailing all the changes that have happened since July 1st, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Summer Update

Last week we released the Summer Update, which introduced two new minigames Chainsaw Deathmatch and Booze Bash, along with a bunch of new pool tubes and other summer accessories. You can read all about the update here.

PAK by Default (faster load times)

A couple months ago, we introduced another version of Tower Unite which used PAK files to contain all of the game data. When using the PAK method, loading times are dramatically reduced.

During our testing, before the PAK version, it would take our Hard Drive test computer 2 minutes and 45 seconds to load into the Plaza. With the PAK version, it takes only 24 seconds. This speed increase is also found on SSDs, going from 43 seconds to only 7 seconds. You can read more about our testing in the original thread.

One of the downsides with the PAK version, is that while the files are compressed which helps loading times, this compression results in having to download the entire game (around 8GB) every time there is a new update to Tower Unite.

This week, we’ve decided we’re going to be making the PAK version the default version of the game. However, we do recognize that there are many players out there with slow or heavily capped internet connections. For this reason, there will be a new “lowbandwidth” branch of Tower Unite, which when selected, will revert to how the game is currently packaged. This will save on your internet bandwidth, but you won’t get any of the speed improvements.

We’ll make another announcement when the “lowbandwidth” branch is released, so that people have time to switch over before we make the PAK default live in our next update.

TL;DR: We will be swapping the PAK version from opt-in to opt-out. There will be a new branch that you can opt-into if you have slower or metered internet. The branch is currently available called “lowbandwidth”, so you can opt-into it now before the next update.


July Survey

We’re still holding a short survey for feedback about the game until the 26th of July. Your input really matters, so if you have a chance you can fill out the survey here: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ/viewform?edit_requested=true

So far we’ve had over 1,200 responses, making this our most popular survey by far.

Arcade Progress
Wheezwer and Johanna continued working on the Arcade Machine art. Work was completed on the Lonely Gun 30XX and Captain Calypso’s Planetary Piano machines. Work began on another “Ball Drop” arcade machine.

Wheezwer worked on Mural Art for the Prize Redemption areas, along with a logo for the WarpZone arcade and posters.

macdguy worked on the logic for the Pluck-a-pal Claw Machine, Ball Toss Fish Bowl, Wheel of Fire, and also improved networking events for scoring so there is no effect/sound delays for the player who is playing the arcade machines.

Madmijk continued working on the shader for the Captain Calypso’s Planetary Piano machine.

Claw Machine Logic WIP
https://youtu.be/px9Rrmi-S4w

Prize Redemption Mural WIP

Lonely Gun 30XX Cabinet Artwork WIP

Captain Calypso’s Planetary Piano Cabinet Artwork WIP

Captain Calypso’s Planetary Piano Cabinet Shader WIP
https://youtu.be/7y2CKoJiCw4

"Ball Drop" Arcade Machine Cabinet WIP

Arcade Mural WIP

Arcade 4K Screenshot 4K Version

WarpZone Logo WIP

Arcade Poster WIP

Accelerate Progress
Chris continued working on karts for Accelerate.

Accelerate Karts Untextured WIP

Accelerate Karts Textured WIP

Accelerate Karts Closeup WIP

Drivable Scooter
Josh started working on a Drivable Scooter for the Plaza as part of a set of transportation items.

Drivable Scooter WIP

Code Optimizations
Sketch continued looking into the workshop memory leaks and optimizations.

Wrap It Up

That about covers everything that happened since July 1st, 2019 at PixelTail Games. See you all next week!

Summer 2019! (0.8.1.0)



Summer is here! While we've been actively busy working on Arcade, some of us have spent time working on a TUbular Summer update to celebrate the season.

We've added two new minigames: Chainsaw Deathmatch and Booze Bash. Chainsaw Deathmatch is a classic GMT minigame but with its own death arena.

Franky's grill is now open! He's got hot dogs and beer for you to drink responsibly.

Our resident pool tube expert (a.k.a. Josh) crafted 53 beautiful pool tubes for you to express yourself with.

Changes
  • New Plaza minigame: Chainsaw Deathmatch
  • New Plaza minigame: Booze Bash
  • Franky's grill is now open
  • Added new summer related items:
    • Holdable Beer (casually drink beer anywhere. please drink responsibly)
    • Holdable Hot Dog
    • Holdable Soda
    • Orbiting Sun (keep your sunny friend close)
    • Pool Noodle (smack your friends)
    • Sparkler (draw in the air)
    • Beanbag
    • Cornhole Board
    • Pineapple Glasses
    • Palm Tree Glasses
    • Inflatable Glasses
    • Neon Light Glasses
    • Steampunk Goggles
    • Holographic Sunglasses
    • Holographic Backpack
    • Flower Crown
    • Bowler Hat
    • Cig
    • Ushanka (okay well sometimes it can get cold at night during the summer and well...)
    • Our resident pool tube expert (a.k.a. Josh) crafted these beautiful pool tubes for you to express yourself with:
      • Airplane Pool Tube
      • Alien Pool Tube
      • Balloon Dog Pool Tube
      • Boat Pool Tube
      • Burger Pool Tube
      • Cat Pool Tube
      • Cherry Pool Tube
      • Chicken Pool Tube
      • Coconut Pool Tube
      • Cool Duck Pool Tube
      • Cool Snake Pool Tube
      • Cosmic Pool Tube
      • Crocodile Pool Tube
      • Diamond Pool Tube
      • Dog Pool Tube
      • Dragon Pool Tube
      • Eagle Pool Tube
      • Fish Pool Tube
      • Fox Pool Tube
      • Giraffe Pool Tube
      • Gold Pool Tube
      • Heart Pool Tube
      • Holographic Pool Tube
      • Horse Pool Tube
      • Iridescent Pool Tube
      • Lime Pool Tube
      • Neon Pool Tube
      • Orange Pool Tube
      • Palm Tree Pool Tube
      • Pelican Pool Tube
      • Pig Pool Tube
      • Pinata Pool Tube
      • Pineapple Pool Tube
      • Pizza Pie Pool Tube
      • Pool Pool Tube
      • Popcorn Pool Tube
      • Racecar Pool Tube
      • Rainbow Pool Tube
      • Shark Pool Tube
      • Silver Pool Tube
      • Snake Pool Tube
      • Splash Pool Tube
      • Stingray Pool Tube
      • Strange Pool Tube
      • Swan Pool Tube
      • Toilet Pool Tube
      • Toucan Pool Tube
      • Turtle Pool Tube
      • UFO Pool Tube
      • Unicorn Pool Tube
      • Watermelon Pool Tube
      • White Horse Pool Tube
    • Added an option to disable gore
    • Added appearance button on quick context UI (when you hold C) in Plaza/Condo
    • Improved appearance item unlock feature so you can actually see the item icon instead of the giant shopping cart icon
    • Bongo now changes pitch while looking up or down
    • Catpack now has scuba gear when you go underwater
    • Best Pickup Line achievement now works


    Bug Fixes
    • Minigolf: Fixed Garden Hole 17 HIO pipe
    • Fixed fishing while on rocks not working all the time
    • Fixed a massive invisible block/barrier preventing from placing down fireworks on the boardwalk
    • Fixed fish not swimming around properly in Condos
    • Fixed flashlight being way too bright
    • Fixed floating tree above lazy river
    • Fixed a debug brush still existing near the docks
    • Fixed pool tubes no longer going into pool tube mode after you jump out of the water (now they re-enable after 5 seconds automatically)


    ---

    UPCOMING UPDATES


    Check out all our Arcade development blogs:
    July 1st, 2019 June 24th, 2019 June 14th, 2019 June 7th, 2019 Arcade Machines and You

    ---

    You can follow our current developments on our Trello:
    https://trello.com/b/6BwRMiPw/tower-unite-roadmap

    You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

    You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

    Or you may also report bugs on our Steam community, but please expect slow response time.

    Weekly Dev Log for July 1st, 2019

    Hello everyone, and welcome to the Weekly Dev Log for July 1st, 2019, detailing all the changes that have happened since June 24th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    2019 Survey

    We just posted a new survey asking some helpful questions to get input from the community.

    Your input is incredibly helpful in deciding where we take the game! Please spend just a few minutes of your time to let us know how we're doing!

    Survey: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ


    Summer Update

    Work has continued on the Summer Update, which we plan on releasing sometime this week. macdguy worked this week on the Chainsaw Deathmatch and Booze Bash minigames, while JJosh has been working on over 40 new pool tubes.

    Summer Update: Pool Tube Teaser WIP



    Summer Update: Chainsaw Deathmatch Gibbing WIP

    A new minigame Chainsaw Death match was made for the Summer update. Gore is toggable in settings.

    https://youtu.be/RfVp3vWJLAo

    Summer Update: Chainsaw Deathmatch Acid Pit WIP

    https://youtu.be/mb-8NcaT7iE

    Summer Update: Chainsaw Deathmatch Arena FX WIP

    https://youtu.be/wsjtt5oUPgs

    Arcade Progress
    wheezwer and Johanna continued working on the Arcade Machine art. Work was completed on the Candy Slam, Ring God, Little Birde Feeders, and Stack 'em machines. Work started on the Tornado and Lonely Gun 30XX machine art.

    macdguy continued working on the 2D Arcade game base, which will allow us to quickly create 2D arcade games with multiplayer support. This new Arcade game base allows for rendering workshop player models in 2D as well. You can read more about that here: https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/6220?u=macdguy

    Madmijk continued working on the Stack 'em machine code.

    Final Little Birde Feeders Cabinet Artwork



    Final Candy Slam Cabinet Artwork



    Final Ring God Cabinet Artwork



    Lonely Gun 30XX Cabinet Artwork WIP



    Tornado Cabinet Model WIP



    Stack 'em Cabinets WIP



    Updated Upstairs Arcade Room WIP



    Arcade 2D Gamebase Demo WIP

    https://youtu.be/kEBNTd5kBbM

    Arcade 2D Gamebase w/ Networking WIP



    Arcade Item: Drone WIP



    Minigolf: Altitude Remake


    Lifeless continued working on the Altitude minigolf map remake.

    Minigolf: Altitude Remake Overview WIP



    Ball Race: Woodlands


    Johanna worked on adding 3 more new levels to Woodlands, which weren't in the original GMod Tower version.

    Ball Race: Woodlands New Levels WIP



    Code Optimizations
    Sketch continued looking into the memory leaks and optimizations relating to Workshop.

    Wrap It Up

    That about covers everything that happened since June 24th, 2019 at PixelTail Games. See you all next week!

    Weekly Dev Log for June 24th, 2019

    Hello everyone, and welcome to the Weekly Dev Log for June 24th, 2019, detailing all the changes that have happened since June 14th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Arcade Progress

    A bunch of progress has been made with the arcade since the last development log. Salmon Says, Mind Tester, Skeeball, Whirl-A-Fish, Little Birde Feeders, Dizzy, Stack 'em, Wheely Rigged, and Ring God are all playable, yet their gameplay is not entirely finalized.

    wheezwer completed the artwork for "Avalanche" and "Ring God", and is continuing to work on artwork for "Little Birde Feeders".

    Johanna started working on a "moving target" arcade game model, and she also completed the model for a "duck punch" arcade machine. She also went and fixed some ceiling tile lightmaps in the Arcade, as well as tweaking the "Little Birde Feeders" model to better suit the gameplay. Lastly, she worked on materials for the animated lights for the arcade machines' attract states, and created some signage for the "Avalanche" and "Ring God" games.

    Sketch worked on artwork for the "Wheel of Fire" game.

    Madmijk started working on "Stack 'em", focusing on gameplay and replication.

    Caboose700 finished the gameplay for "Salmon Says".

    macdguy worked more on the arcade game base, adding several features such as player animation support, physics improvements, LED colors & attract animation support, improvements based on playtesting, and scoring zones for Skeeball and similar games. He worked on gameplay & controls for Skee Ball, Dizzy, Wheely Rigged, Super Hoopers, Salmon Says, Little Birde Feeders, Mind Tester, and Whirl-A-Fish. He also started working on gameplay for Ring God (Ring Toss) and started implementing the animations Gloves finished.

    Gloves made some adjustments to the button press animations to make them play faster, as well as creating a different type of button press, which is more of a fist slam than a slap. Also started making throwing animations for "Ring God", as well as working on the Sledgehammer animations.

    Will worked on sound effects for Dizzy, and started working on sounds for Skee Ball.

    Skeeball Gameplay WIP
    https://youtu.be/ar8oIwD3_i4

    Skeeball Animations & Networking WIP
    https://youtu.be/ZYw6od2QuqM

    Skeeball Gameplay with Sounds WIP
    https://youtu.be/tBvMT3ABzvg

    Stack 'em Gameplay WIP
    https://youtu.be/d7Wn1QeWJHg

    Stack 'em Networking WIP
    https://youtu.be/xip2isjYzVw

    Salmon Says Gameplay WIP
    https://youtu.be/VL27Zy5hmXE

    Mind Tester Gameplay WIP
    https://youtu.be/excTvzFmKns

    Whirl-a-Fish Gameplay WIP
    https://youtu.be/BpMtRWgKvEA

    Little Birde Feeders Gameplay WIP
    https://youtu.be/e3KWoouoREo

    Dizzy Gameplay WIP
    https://youtu.be/yOJQgt3xVio

    Little Birde Feeders Cabinet Artwork WIP

    Ring God Cabinet Artwork WIP

    Avalanche Cabinet Artwork WIP

    Wheel of Fire Artwork WIP

    We also updated our arcade thread with new media here: https://forums.pixeltailgames.com/t/arcade-machines-and-you/33738/

    Altitude Remake
    Lifeless began completely remaking the Altitude minigolf map.

    Early Altitude Remake Screenshot WIP

    Code Optimizations
    Sketch continued working on memory leaks and optimizations relating to Workshop models.

    Wrap It Up

    That about covers everything that happened since June 14th, 2019 at PixelTail Games. See you all next week!

    Weekly Dev Log for June 14th, 2019

    Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2019, detailing all the changes that have happened since June 7th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Arcade Progress

    Now that fishing is in a stable state, our main focus has moved to Arcade.

    Earlier today, we created a massive post detailing all the machines we plan on having in the arcade, which you can find here. We suggest you check that out if you want to see what each arcade game will be!

    This week, a new button component system for all the buttons in the arcade was completed. macdguy completed all of the base code for the arcade machine gameplay, and has been working with Gloves to complete the animation system. In addition, the unit cost and ticket base code, along with the multiplayer handler for Galaxy Police was finished. macdguy also completed the physics system for the arcade games, and completed pretty much of all of the gameplay code for Dizzy and Super Hoopers.

    Johanna and Wheezwer continued working on the arcade machine models and artwork. Wheezwer finished the artwork for the claw game "Pluck-a-pal", and started working on the artwork for the ball attack game, "Avalanche". Johanna completed the model for the ball toss game, "Bird Feeder", along with the "Piano" arcade game. Johanna also started working on a yet to be named ball toss game, and added a second floor to the arcade, which will contain more games.

    Super Hoopers Gameplay WIP


    https://www.youtube.com/watch?v=TlyinyheaOI

    Dizzy Gameplay WIP


    https://www.youtube.com/watch?v=u8X5msZw8LA

    Arcade Second Floor & Staircase WIP




    Pluck-a-pal Model and Artwork WIP




    Avalanche Model and Artwork WIP




    Bird Feeder Model WIP




    "Piano" Model WIP




    TBD Ball Toss Arcade Model WIP




    Plaza Art
    Sketch worked on a fishing advertisement for Fishing.

    Fishing Advertisement WIP



    Code Optimizations
    Sketch continued looking into the memory leaks.

    Wrap It Up

    That about covers everything that happened since June 7th, 2019 at PixelTail Games. See you all next week!