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Weekly Dev Log for May 31st, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 31st, 2022, detailing all the changes that have happened since May 23rd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]May 2022 Condo Contest VOTING NOW![/h2]
It's time to vote for the condo entry you think should win!

The objective for this contest was to make a bedroom!

The deadline to vote on the entries is June 3rd, 2022 at 3:00 PM CT.

Learn how to vote on this contest here.

[h2]Casino: Phase 2[/h2]
Work continues on the next phase of the Casino.

JJosh continued working on prizes for the new Spin 2 Win game.

macdguy continued working on Silver Saddles, completing the code and UI for betting and displaying horses. He also setup a camera that follows the horses around the track.

Sketchman worked on the Keno machine.

[h3]Casino: Phase 2 Spin 2 Win Prize - Water Gun WIP[/h3]



[h3]Casino: Phase 2 Silver Saddles Bet UI WIP[/h3]



[h3]Casino: Phase 2 Silver Saddles Horse Camera WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Virus: Corrosion[/h2]

Johanna continued working on the Virus map, Corrosion.

[h3]Virus: Corrosion WIP[/h3]



[h2]Condo I/O[/h2]
macdguy continued working on Condo I/O.

[h3]Condo I/O: UI Progress[/h3]



[h3]Condo I/O: Door Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo I/O: World Control Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Lifeless continued working on a blockout for a new SDNL map.

Wheezwer continued working on the Steam backgrounds, concepts for the SDNL map, Frostbite, and started working on icons for the Plaza minigames.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 23rd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 23rd, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 23rd, 2022, detailing all the changes that have happened since May 16th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]May 2022 Condo Contest Ending Soon![/h2]
The objective for this contest is to make a bedroom!

You can create the room yourself or decorate one of the rooms in any of the purchasable Condos. It can be as ambitious or simple as you like (feel free to theme it however you want), as long as it follows the rules and is understandably a bedroom.

The deadline to submit entries is May 29th, 2022 at 11:59 PM CT.

Learn how to enter this contest here.

[h2]Casino: Phase 2[/h2]
Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy continued working on Roulette, finishing the bulk of the remaining work. He also started working on Silver Saddles (Horse Betting) game, getting the horse simulation code finished as well as the gameplay logic and loop.

Sketchman worked on Roulette, hooking up the ball animations.

[h3]Casino: Phase 2 Horse Racing Simulation WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Casino: Phase 2 Roulette 3D Chip Stacking Demo[/h3]

[previewyoutube][/previewyoutube]

[h3]Casino: Phase 2 Roulette Chips WIP[/h3]

[h2]SDNL: Frostbite[/h2]

Lifeless finished working on the first blockout for Frostbite.

Wheezwer worked on some concepts for buildings for Frostbite.

[h3]SDNL: Frostbite Blockout EARLY WIP[/h3]



[h2]Miscellany[/h2]

Lifeless started working on a new map blockout for SDNL.

macdguy prototyped a version of a system for grouping items together in a Condo.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

[h3]Condo: Item Grouping Demo WIP[/h3]

[previewyoutube][/previewyoutube]
[h2]Wrap It Up[/h2]
That about covers everything that happened since May 16th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 16th, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 16th, 2022, detailing all the changes that have happened since May 9th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Casino: Phase 2[/h2]
Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy worked on Roulette, working on the chip system and displaying the chips in 3D. Chips are now placeable on the table and stack.

Sketchman worked on Roulette, working on the ball animations.

[h3]Casino: Phase 2 Roulette Chips WIP[/h3]



[h2]Third Party Plushes / Figurines[/h2]
JJosh continued working on the third party plushes / figurines. We're hoping to start releasing many of the ones we've shown off in the past starting with the Casino - Phase 2 update.

[h3]Newblood - Ultrakill V1 Robot[/h3]


Credit to Arsi "Hakita" Patala (Ultrakill)

[h2]Miscellany[/h2]

JJosh worked on plushes and prizes for the new Spin to Win wheel.

Lifeless finished working on the first blockout for SDNL: Frostbite.

macdguy optimized several areas of the UI for better performance.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 9th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.15.1.1b

This update addresses several bugs.

Bug Fixes
  • Fixed Workshop models not always loading in their textures
  • Improved Workshop model load in times, reducing stutters
  • Fixed holding sustain being broken on instrument items




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 9th, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Update 0.15.1.1[/h2]
Last week, we released Update 0.15.1.1, which had various changes and bug fixes.

You can view the changelog here.

We're also working on a small patch for later this week that will fix some workshop models not loading their textures.

[h2]Casino: Phase 2[/h2]
Work continues on the next phase of the Casino.

Johanna continued working on the art overhaul for the Casino.

macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.

Sketchman worked on Roulette, working on the ball animations.

Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.

Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios.
Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.

[h3]Casino: Phase 2 Roulette UI Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Casino: Phase 2 New Signs and Interior WIP[/h3]



[h2]Condo I/O[/h2]
macdguy worked on Condo I/O.

He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.

While it's not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.

[h3]Condo I/O: Button Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo I/O: Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo I/O: Connection UI Demo WIP[/h3]



[h2]Third Party Plushes[/h2]
JJosh continued working on the third party plushes.

[h3]Sublo & Tangy Mustard (Aaron Long)[/h3]


Credit to Aaron Long (Aaron Long Cartoons)

[h3]Pike & Frilligan (Jacob Lenard)[/h3]


Credit to Jacob Lenard (HorseFolder)

[h2]Miscellany[/h2]

Lifeless continued working on the blockout for the SDNL map, Frostbite.

Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 2nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7