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Weekly Dev Log for March 1st, 2021

Hello everyone, and welcome to the Weekly Dev Log for March 1st, 2021, detailing all the changes that have happened since February 22nd, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.5.0[/h2]
We're finishing work on Update 0.13.5.0, which includes tons of numerous fixes and improvements for Condo Building, as well as the Sweet Tooth art pass. You can view all the details of this update here.

Highlights:
* The bug where wearables would resize when a player sits in a seat has been fixed.

* The bug where cosmetic items would become invisible when sitting in a seat and switching between first and third person was fixed.

* A bug where blocking a player model in a condo would cause all workshop models in the condo to unload was fixed.

* Leaving a seat will now reset the player's camera to its view before sitting in the seat.

* The third person camera is now better placed with the player's head while in a seat, and adjusts with potions/small models.

* The player will now be prompted if they wish to return to the Game Worlds Ports if a Game World closes unexpectedly.

[h2]February 2021 Condo Contest Winners[/h2]
The February 2021 condo contest has finished! Congratulations to "twitch.tv_caat96" and "Snuffles" in 1st place, along with "No4Delirious" and "Mementomori_Mohalovi" for their 2nd and 3rd place wins. You can view all the condo submissions here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Condo Improvements[/h2]

macdguy worked on various fixes and improvements for condo building.

Highlights:
* Players can now use Shift + Drag to quickly spawn duplicate items using the Gizmo.

* Players can add areas in their condo for fish to swim with the new placeable Aquarium Volume.

* The Inventory UI can now be resized.

* The Nature category was moved out of the Furniture category into its own category.

* The bug where the trust canvas prompt would appear in condos the player already has trusted has been fixed.

* The bug where canvas images would not load even if the player had trusted the host has been fixed.

[h3]Shift + Drag Item Spawning[/h3]

[previewyoutube][/previewyoutube]

[h3]Placeable Aquarium Volume[/h3]

[previewyoutube][/previewyoutube]

[h3]Resizable Condo Inventory UI[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna finished working on the Sweet Tooth polishing pass. She also optimized various places in the Plaza and Arcade.

JJosh continued working on items for the Arcade. He also worked on redoing the elephant plush.

Lifeless continued working the new condo map.

macdguy fixed an issue where wearables would resize if a player sat down in a seat. He also helped optimize wearables, and worked on upgrades. He added "Random" and "Return to Game Ports" buttons to the map vote screen, and added Join functionality to the friend's list on the main menu.

Madmijk continued working on Planetary Piano, along with working on Upgrades.

Wheezwer continued working on the concept art design for Fresh, along with the concept art and dialogue for the new Upgrades NPC.

Will continued working on various pieces of music.

[h3]Fresh Store Redesign Concept Art WIP[/h3]



[h3]Upgrades NPC Redesign Concept Art WIP[/h3]



[h3]New Condo Landscape WIP[/h3]



[h3]Random & Game Ports Options on Vote Map[/h3]



[h3]Join Button on Friends List in Main Menu[/h3]



[h3]Old / New Elephant Plush[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 22nd, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 22nd, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 22nd, 2021, detailing all the changes that have happened since February 16th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.1 / Update 0.13.4.2 / Double Ticket Weekend Event[/h2]
Last week, we released Update 0.13.4.1, which fixed bugs and included various improvements. This update also introduced the very first Double Weekend Event, our first event being Doubled Tickets in the Arcade. There will be more and more events that will occur throughout the year, so stay tuned!

We also released a smaller hotfix, Update 0.13.4.2, which fixed some issues with Billiards.

Read the release notes!
Update 0.13.4.1 Update 0.13.4.2 Double Ticket Weekend Event

[h2]Update 0.13.4.3[/h2]
We've also started working on the next update, Update 0.13.4.3, which will include numerous fixes and improvements to Condo Building. You can view all the details of the update here.

[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

macdguy worked on the networking for the "Dragon's Treasure" coin pusher game.

Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano".

[h3]Dragon's Treasure Networking WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Dragon's Treasure Coin Models WIP[/h3]



[h2]Minigolf: Sweet Tooth Polishing Pass WIP[/h2]
Johanna finished working on the polishing pass for the Minigolf map, Sweet Tooth.

[h3]Sweet Tooth Old Screenshots[/h3]



[h3]Sweet Tooth New Screenshots[/h3]



[h2]Minigolf: Kingdom Polishing Pass WIP[/h2]
Johanna continued working on the polishing pass for the Minigolf map, Kingdom.

[h3]Kingdom Hole 13 Before / After[/h3]



[h3]Kingdom Updated Art[/h3]



[h2]New Condo[/h2]
Lifeless continued working on a new condo.

[h3]New Condo EARLY WIP[/h3]



[h2]Miscellany[/h2]

JJosh continued working on items for the Arcade, while starting to make the new Infected model based off Wheezwer's concept art.

macdguy worked on finishing the event system, fixed some bugs, and started fixing bugs and improving condo building systems, adding hotkeys for gizmos.

Wheezwer finished the concept art for the new Infected model, and continued working on the concept art for the Fresh and Celebrations store overhauls. She also started on concept art for the new Upgrade Store NPCs.

[h3]Virus: New Infected Model Concept Art[/h3]



[h3]Condo: Removed Grime from Pool Steps (Before / After)[/h3]



[h3]Condo: Gizmo Key Shortcuts[/h3]



[h3]Condo: Foliage Variation Arrows[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since February 16th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.13.4.2

This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Arcade: Tickets now auto pickup after 10 seconds of being spawned


Bug Fixes
  • Billiards: Fixed issues where Billiards gets stuck in a state where players cannot hit the cue ball
  • Billiards: Fixed issues where scratching doesn't reset the cue ball properly




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Arcade: Double Ticket Weekend Event!



Tower Unite Events are now here!

Experience the wonders of double ticket earning this weekend starting this Friday and ending on this Sunday.

From now on, Tower Unite will occasionally feature events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Hot Fix 0.13.4.1

This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Canvas whitelist/blacklist will now always apply regardless of canvas parental modes, removing the need for different canvas parental modes all together, simplifying the canvas parental controls for everyone. Trusting/untrusting players is still required
  • Dark: Made slightly less dark
  • Virus: Adjusted speeds and friction a bit
  • Cleaned up Appearance menu a bit, making it easier to select upgrades for games
  • Redid icons for several items (over 100), including all accessories, RC items, instruments, and more
  • Added a tutorial when clicking on Visit Condos that explains about custom content in Condos
  • Improved look of chat rules and how to report to make it easier for people to read
  • Optimized main menu, drastically reducing GPU usage
  • Inventory UI: Search bar now is much larger and easier to find
  • Inventory UI: You now must click on the bottom inventory to open the drawer for it (instead of just hovering over) to prevent the inventory from accidentally opening
  • Inventory UI: Made the Refresh and Tower Express shortcut buttons much more noticeable
  • Inventory UI: Hot bar no longer closes automatically when right clicking on items
  • Zombie Massacre: Improved zombie ragdolls (fixing jiggling issues and adding more weight to them)
  • Billiards: Reduced point deduction when scratching (from -200 to -50)


Bug Fixes
  • Took measures to improve desync issues for Minigolf and Ball Race platforms
  • Fixed voice chat volume being muffled while players are in seats
  • Inventory UI: Fixed a bug where the hot bar would automatically close while interacting with the hot bar
  • Dark: Fixed certain floating orbs colliding with the camera
  • Minigolf: Fixed Flower Hat scale
  • Fixed some lighting issues in Pine Valley
  • Laser Tag: Fixed spawn point issues that led to players spawning at the origin of the Plaza
  • Laser Tag: Recharging no longer requires you to use the recharge station, instead just being near a recharge station will recharge you




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7