Weekly Dev Log for May 4th, 2020
Hello everyone, and welcome to the Weekly Dev Log for May 4th, 2020, detailing all the changes that have happened since April 27th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
It's that time of the year again! The May 2020 Tower Unite Player Survey is online and we can't wait to get your feedback! You can participate in the survey here!
JJosh continued working on the Taxi and Police karts for Accelerate.
Lifeless continued working on Bedzoom.
macdguy continued working on core systems for Accelerate, finishing the player position system, created a system for handling players going out of bounds, added Tire terrain effects, worked on items that need to bounce off objects, and fixed bugs that came up during internal playtesting.
Madmijk continued working on the system for items that target players.
Wheezwer worked on the tree branch texture for Accelerate, and worked on a carpet for Bedzoom.
[h3]Accelerate: Item Bouncing WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Out of Bounds Handling WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Bedzoom Preview WIP[/h3]

[h3]Accelerate: Terrain Tire Effects WIP[/h3]

[h3]Accelerate: Taxi Kart WIP[/h3]

[h3]Accelerate: Police Kart WIP[/h3]

[h3]Accelerate: Bedzoom Carpet WIP[/h3]

Johanna worked on some optimizations for the Plaza, as well as working on the new and improved Game Worlds Ports area in the Plaza.
macdguy looked into various bugs, and added floating text chat to game worlds.
Sketchman worked on the upgraded achievement icons.
Will worked on getting FMod implemented.
[h3]Game Worlds Floating Text Chat WIP[/h3]

That about covers everything that happened since April 27th, 2020 at PixelTail Games. See you all next week!
May 2020 Player Survey
It's that time of the year again! The May 2020 Tower Unite Player Survey is online and we can't wait to get your feedback! You can participate in the survey here!
Accelerate
Johanna finalized the layout for Pine Valley, and continued working on Sunset Isles.JJosh continued working on the Taxi and Police karts for Accelerate.
Lifeless continued working on Bedzoom.
macdguy continued working on core systems for Accelerate, finishing the player position system, created a system for handling players going out of bounds, added Tire terrain effects, worked on items that need to bounce off objects, and fixed bugs that came up during internal playtesting.
Madmijk continued working on the system for items that target players.
Wheezwer worked on the tree branch texture for Accelerate, and worked on a carpet for Bedzoom.
[h3]Accelerate: Item Bouncing WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Out of Bounds Handling WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Bedzoom Preview WIP[/h3]

[h3]Accelerate: Terrain Tire Effects WIP[/h3]


[h3]Accelerate: Taxi Kart WIP[/h3]




[h3]Accelerate: Police Kart WIP[/h3]



[h3]Accelerate: Bedzoom Carpet WIP[/h3]

Miscellany
Caboose700 worked on defining all of the upgrade items, and adding them to the appropriate manifests. He created items for the Minigolf and Ball Race upgrades, and added the Minigolf, Ball Race, and Little Crusaders items to the Upgrades Manifest.Johanna worked on some optimizations for the Plaza, as well as working on the new and improved Game Worlds Ports area in the Plaza.
macdguy looked into various bugs, and added floating text chat to game worlds.
Sketchman worked on the upgraded achievement icons.
Will worked on getting FMod implemented.
[h3]Game Worlds Floating Text Chat WIP[/h3]

Wrap It Up
That about covers everything that happened since April 27th, 2020 at PixelTail Games. See you all next week!