Devlog #11 - Release Date & Plans for the Full Game
Hey everyone!
Iโm the solo developer of Plinbo, and first of all, thank you so much for playing the demo and for all the feedback, bug reports, and suggestions. The response has been incredibly helpful and motivating. The demo helped me understand what works, what needs polish, and where I can push the game further.
Today, I want to talk about my plans for the full release and whatโs coming compared to the demo version.
[h2]๐ Release Date[/h2]
Iโm happy to finally announce that the full version of Plinbo: Roguelike Plinko will be released on:
๐๏ธ January 31st, 2026
The demo was just the foundation. The full game is where things really start to get wild.
[h2]๐ Whatโs Coming in the Full Game[/h2]
๐ A Lot More Cards
๐ฏ 25 New Challenges
โช 15 New Special Balls
๐ Pin Customization System
๐บ๏ธ 2 New Levels (Boards)
๐ Hard Mode
โพ๏ธ Endless Mode
โจ Polish, Feel, and Visual Feedback
๐ Sound & General Feel Improvements
๐ ๏ธ Bug Fixes & Quality of Life Improvements
๐ Tutorial & Localization Improvements
[h2]โค๏ธ Thank You[/h2]
The demo feedback is shaping the full game in a massive way. A lot of what you see above comes directly from community suggestions and playtesting observations.
Iโm building Plinbo to be deeper, more chaotic, more strategic, and more satisfying than the demo ever could be.
More news soon, and as always, thank you for playing and supporting the game!
https://store.steampowered.com/app/3948580/Plinbo/
Iโm the solo developer of Plinbo, and first of all, thank you so much for playing the demo and for all the feedback, bug reports, and suggestions. The response has been incredibly helpful and motivating. The demo helped me understand what works, what needs polish, and where I can push the game further.
Today, I want to talk about my plans for the full release and whatโs coming compared to the demo version.
[h2]๐ Release Date[/h2]
Iโm happy to finally announce that the full version of Plinbo: Roguelike Plinko will be released on:
๐๏ธ January 31st, 2026
The demo was just the foundation. The full game is where things really start to get wild.
[h2]๐ Whatโs Coming in the Full Game[/h2]
๐ A Lot More Cards
- 20 new cards are being added (and 5 more are already on the way).
- These new cards are designed to combo with each other much more.
- They will enable much stronger and more interesting builds.
- Build variety and synergies are a big focus for the full release.
๐ฏ 25 New Challenges
- 25 new challenges will be added.
- These will be less luck-based and more strategy-driven.
- Many of them will strongly affect how you build your run.
โช 15 New Special Balls
- 15 new special balls with new pin interactions and new card synergies.
- Some cheap and effective economy helper balls.
- Some balls focused on boosting core stats like money, tickets, value, and spawns.
๐ Pin Customization System
- A brand new Pin Shop where you can apply small and cheap upgrades to your pins.
- These upgrades can give money, tickets, ball value, or spawn bonuses on hit.
- This lets you build powerful and cheap synergies directly on the board.
๐บ๏ธ 2 New Levels (Boards)
- 2 new boards with different layouts and gameplay dynamics.
- More variety in how runs feel and how builds behave.
๐ Hard Mode
- More rounds.
- Some options are restricted.
- Tougher starting economy.
- Some shop features unlock later than normal.
- Slightly higher difficulty curve overall.
โพ๏ธ Endless Mode
- No round limit.
- Slightly easier early game.
- Easier ticket generation.
- Designed for chasing insane builds and breaking the game.
โจ Polish, Feel, and Visual Feedback
- Better visual feedback when you gain money from slots.
- More satisfying color changes, camera movements, and impact feedback.
- Overall better game feel and juice.
๐ Sound & General Feel Improvements
- Improved sound effects.
- Better audio feedback for hits, wins, and big moments.
- More satisfying moment-to-moment gameplay.
๐ ๏ธ Bug Fixes & Quality of Life Improvements
- Icon improvements.
- Ability to instantly end a round without waiting.
- More customizable settings.
- Free rerolls at the start.
- Easier ticket progression.
- Stronger balls overall.
- Holding to spawn balls.
- Balls are now persistent in your inventory.
- Fixes for shop click bugs when spending or gaining money.
- Smoother transitions between market and gameplay.
- Game speed options.
๐ Tutorial & Localization Improvements
- Clearer tutorial flow.
- Better explanations of systems.
- Improved translations and text clarity.
[h2]โค๏ธ Thank You[/h2]
The demo feedback is shaping the full game in a massive way. A lot of what you see above comes directly from community suggestions and playtesting observations.
Iโm building Plinbo to be deeper, more chaotic, more strategic, and more satisfying than the demo ever could be.
More news soon, and as always, thank you for playing and supporting the game!
https://store.steampowered.com/app/3948580/Plinbo/