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Devlog #11 - Release Date & Plans for the Full Game

Hey everyone!

Iโ€™m the solo developer of Plinbo, and first of all, thank you so much for playing the demo and for all the feedback, bug reports, and suggestions. The response has been incredibly helpful and motivating. The demo helped me understand what works, what needs polish, and where I can push the game further.

Today, I want to talk about my plans for the full release and whatโ€™s coming compared to the demo version.

[h2]๐Ÿ“… Release Date[/h2]

Iโ€™m happy to finally announce that the full version of Plinbo: Roguelike Plinko will be released on:

๐Ÿ—“๏ธ January 31st, 2026

The demo was just the foundation. The full game is where things really start to get wild.

[h2]๐Ÿš€ Whatโ€™s Coming in the Full Game[/h2]

๐Ÿƒ A Lot More Cards
  • 20 new cards are being added (and 5 more are already on the way).
  • These new cards are designed to combo with each other much more.
  • They will enable much stronger and more interesting builds.
  • Build variety and synergies are a big focus for the full release.


๐ŸŽฏ 25 New Challenges
  • 25 new challenges will be added.
  • These will be less luck-based and more strategy-driven.
  • Many of them will strongly affect how you build your run.


โšช 15 New Special Balls
  • 15 new special balls with new pin interactions and new card synergies.
  • Some cheap and effective economy helper balls.
  • Some balls focused on boosting core stats like money, tickets, value, and spawns.


๐Ÿ“Œ Pin Customization System
  • A brand new Pin Shop where you can apply small and cheap upgrades to your pins.
  • These upgrades can give money, tickets, ball value, or spawn bonuses on hit.
  • This lets you build powerful and cheap synergies directly on the board.


๐Ÿ—บ๏ธ 2 New Levels (Boards)
  • 2 new boards with different layouts and gameplay dynamics.
  • More variety in how runs feel and how builds behave.


๐Ÿ’€ Hard Mode
  • More rounds.
  • Some options are restricted.
  • Tougher starting economy.
  • Some shop features unlock later than normal.
  • Slightly higher difficulty curve overall.


โ™พ๏ธ Endless Mode
  • No round limit.
  • Slightly easier early game.
  • Easier ticket generation.
  • Designed for chasing insane builds and breaking the game.


โœจ Polish, Feel, and Visual Feedback
  • Better visual feedback when you gain money from slots.
  • More satisfying color changes, camera movements, and impact feedback.
  • Overall better game feel and juice.


๐Ÿ”Š Sound & General Feel Improvements
  • Improved sound effects.
  • Better audio feedback for hits, wins, and big moments.
  • More satisfying moment-to-moment gameplay.


๐Ÿ› ๏ธ Bug Fixes & Quality of Life Improvements
  • Icon improvements.
  • Ability to instantly end a round without waiting.
  • More customizable settings.
  • Free rerolls at the start.
  • Easier ticket progression.
  • Stronger balls overall.
  • Holding to spawn balls.
  • Balls are now persistent in your inventory.
  • Fixes for shop click bugs when spending or gaining money.
  • Smoother transitions between market and gameplay.
  • Game speed options.


๐Ÿ“˜ Tutorial & Localization Improvements
  • Clearer tutorial flow.
  • Better explanations of systems.
  • Improved translations and text clarity.


[h2]โค๏ธ Thank You[/h2]

The demo feedback is shaping the full game in a massive way. A lot of what you see above comes directly from community suggestions and playtesting observations.

Iโ€™m building Plinbo to be deeper, more chaotic, more strategic, and more satisfying than the demo ever could be.

More news soon, and as always, thank you for playing and supporting the game!

https://store.steampowered.com/app/3948580/Plinbo/

๐Ÿ› ๏ธ Devlog #10 โ€“ Monthly Demo Update Recap

๐Ÿ”ง This Monthโ€™s Demo Updates
[h2]๐ŸŽต Audio & Feedback[/h2]
  • [p]Added new sound effects and UI sounds[/p]
  • [p]General audio polish[/p]
  • [p]Improved feedback for shop purchases[/p][p][/p]
[h2]๐Ÿ–ผ๏ธ UI & Popup Improvements[/h2]
  • [p]Enlarged card description popups[/p]
  • [p]Enlarged money gain and effect popups for better clarity[/p][p][/p]
[h2]๐ŸŽฎ Gameplay Adjustments[/h2]
  • [p]Early game made slightly easier[/p]
  • [p]Added โ€œhold to release fasterโ€ ball mechanic[/p]
  • [p]Minor balance tweaks[/p]
  • [p]Several bug fixes[/p][p][/p]
[h2]๐Ÿช Ball Shop[/h2]
  • [p]The Ball Shop is now fully active[/p]
  • [p]Currently includes 12 unique buffed balls[/p][p][/p]
[h2]๐ŸŒ Languages & Performance[/h2]
  • [p]Added new languages[/p]
  • [p]Optimization improvements[/p]
  • [p]Additional polish across the board[/p]
[p][/p][p][/p][p][/p][hr][/hr]
๐Ÿ“ฆ Finished but Not in the Demo Yet
[p]These features are complete and ready, but not yet added to the demo. I may release them gradually:[/p]
  • [p]20 new cards[/p]
  • [p]Pin customization system[/p]
  • [p]40 new challenges[/p]
  • [p]2 new levels[/p]
  • [p]2 new game modes[/p]
[p]Feel free to share what you want to see added first โ€” your feedback helps shape the next steps! ๐Ÿš€[/p]

๐Ÿ”ง Devlog #09 โ€” One Week of Big Additions

[p]๐Ÿ“ Whatโ€™s New This Week[/p][p]
โ€ข 25 new challenges to diversify each run[/p][p]โ€ข 18 new buff cards for deeper deck-building[/p][p]โ€ข 20 customized buffed balls[/p][p]โ€ข Foundations of the Custom Ball Shop[/p][p]โ€ข Balancing + optimization improvements[/p][p]
๐Ÿ›  Coming Soon

โ€ข Pin customization system
โ€ข Two new levels
โ€ข Two additional game modes for extra replayability[/p][p]More updates on the way โ€” and your feedback keeps shaping the game.[/p]

Demo Update โ€“ New Token System, Manual Ball Spawn & Balance Tweaks โš™๏ธ

[p]Hey everyone! ๐Ÿ‘‹[/p][p]A brand-new demo update is here โ€” bringing new mechanics, optimizations, and early foundations for future features![/p][p]๐ŸŽŸ๏ธ Token to Ticket Conversion[/p]
  • [p]At the end of each round, remaining tokens now automatically convert into tickets.
    This makes each round feel more rewarding and strategic![/p]
[p]๐Ÿ Manual Ball Spawn[/p]
  • [p]To speed up the gameplay, balls now spawn manually โ€” just click to release them!
    This gives you more control and keeps the action flowing.[/p]
[p]โš™๏ธ Performance & Settings[/p]
  • [p]Added FPS limit and stabilization settings for smoother performance across different systems.[/p]
[p]๐Ÿƒ Balance & Challenges[/p]
  • [p]Adjusted several buffs and cards for better overall balance.[/p]
    • [p]Popular cards now cost slightly more.[/p]
    • [p]Weaker cards have been buffed.[/p]
  • [p]Added a new challenge that allows you to increase your deck limit![/p]
[p]๐Ÿ›’ Upcoming Feature: Ball Shop[/p]
  • [p]The foundation for the Ball Shop system has been implemented.
    (Itโ€™s not yet active in the demo โ€” stay tuned for future updates!)[/p]
[p]๐Ÿž Fixes & Optimizations[/p]
  • [p]General bug fixes and performance improvements for a smoother experience.[/p]
[p]Thatโ€™s all for this one โ€” a solid step forward in both gameplay feel and upcoming content.
Thank you all for playing and sharing your feedback! โค๏ธ[/p]

Demo Update โ€“ Mouse-Only Mode & Visual Enhancements ๐Ÿ–ฑ๏ธโœจ

[p]A new demo update is live with major accessibility and visual improvements![/p][p]๐Ÿ–ฑ๏ธ Mouse-Only Gameplay[/p]
  • [p]You can now play the entire game using only your mouse!
    This makes the experience smoother and more accessible for everyone.[/p]
[p]โœจ Visual & Feedback Updates[/p]
  • [p]Pins now feature different visual effects based on their importance, making the screen feel more dynamic and alive.[/p]
  • [p]Several UI and feedback improvements to make the experience more polished.[/p]
[p]๐Ÿƒ Cards & Text[/p]
  • [p]Fixed missing translations in some card effect descriptions.[/p]
  • [p]Buffed a few underused cards to make them more viable.[/p]
  • [p]Rewritten certain descriptions to be clearer and easier to understand.[/p]
[p]Itโ€™s a lively update focused on polish and player comfort โ€” give it a try and let us know how it feels! ๐Ÿ’ฌ[/p]