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Plinbo: Roguelike Plinko is Out Now!

Plinbo is officially released, and this launch is more than just a version bump. It is a big step forward for the game with new systems, major balance passes, and lots of improvements across the board.

Here is what we added and improved in this release:

  • Perk system
    You can now start the game with perks unlocked by completing specific tasks. There are around 14 different perks, each supporting a distinct playstyle.

  • 5 new challenges
    More variety, more risk, and more rewards.

  • Time Attack Mode
    A new mode where you only have 10 minutes to finish the game. Fast decisions matter.

  • Global leaderboard for Endless Mode
    Your longest and strongest runs are now ranked globally.

  • Limits on infinite loop cards
    Cards like The Tower and The Bell that could force infinite loops are now limited to a maximum of 3 copies.

  • Mode and level previews added to the menu
    You can now see what awaits you before jumping into a run.

  • Level 1 and Endless Mode balancing
    Early game is fairer and late game is more controlled.

  • Card balance changes
    Some cards were buffed, others were toned down.

  • Rarity system
    Every card now has normal, rare, and legendary versions. Rarer cards are more expensive but significantly stronger.

  • More detailed end of run statistics
    You can now clearly see how your run played out.

  • Save issues fixed
    Problems causing some settings not to save properly have been resolved.

  • UI overflow fixes
    UI issues, especially in late Endless Mode stages, are now fixed.

  • Late game optimizations
    Long runs are now much more stable.

  • Incorrect challenge rewards fixed

  • Popup improvements

  • Challenge risk and reward rebalancing
    Some challenges felt unfair, this has been improved.

  • General UI improvements

  • Bug fixes
    Bugs related to both newly added systems and older mechanics have been resolved.


This release represents the foundation of Plinbo. What comes next will be shaped heavily by your feedback.

Thank you for playing, testing, and sharing your thoughts.
Now it is time to shake up the leaderboards. 😈