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Clarifying Description on Physics-Based Aspect of Plinbo

Hey everyone!

Thank you for the awesome response to Plinbo’s release! It completely surpassed our expectations in terms of the number of players on launch day. :)

I’m here to clarify a few things regarding the store page description and the game's physics.

The balls in the game do not use a standard physics engine. Instead, their path is determined by a system that decides whether they go left or right as they hit a peg. We designed it this way purely to make the game more strategy-based; there are upgrades and cards that allow you to influence the odds of a ball moving in a certain direction.

Even though the balls drop in a simulated gravity environment, we realize this might not have been 100% clear at first glance. We have now updated our game description to better reflect this.

If you bought the game expecting an engine-based physics simulation; you can request a refund, and please feel free to include a link to this update in your refund request.

Thank you to the reviewers who pointed this out, and we apologize for any confusion!

- Burak from Rogue Duck Team
(I'm the one creating the description of the game, and I personally apologize to our players.)