[p]Large numbers are now more readable. Ball value and money popups now use compact units like B for millions and T for trillions. Similar units will be added to other values (such as target money) in upcoming updates.[/p]
[p]Ball value overflow bug fixed. An issue where exceeding the ball value capacity could result in negative ball value has been fixed. Once the maximum ball value capacity is reached, The Arachnid will no longer grant additional ball value.[/p]
[p]Safeguards for extremely large money gains. Additional checks and limits were added to prevent negative money values when earning very large amounts of currency. We apologize to players whose experience was negatively affected by this issue.[/p]
[p]The Sun card trigger reliability improved. Additional checks were added to fix an issue where The Sun card could sometimes fail to trigger as expected.[/p]
[p]Trinity Challenge adjustments. The cost has been reduced.
Since the %50 chance of +1 ball / %50 chance of -2 balls felt unfair, the challenge has been sent back for rebalancing and has been removed from this patch.[/p]
[p]Special ball balance updates. Cost values and data for some special balls have been updated.[/p]