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Plinbo v1.0.7 - Balance & Bug Fix Update

[p]Thanks a lot for playing and breaking the game in the best possible ways ❤️
This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode.

🛠 Fixes & Improvements[/p]
  • [p]Fixed an issue where the round would not end if you finished using only Special Ball spawns[/p]
  • [p]Slightly increased ball spawn delay[/p]
  • [p]Cloned Legendary cards now always keep their original rarity (no more turning Common or Rare)[/p]
  • [p]Locking a rarity card in the market could previously spawn an unusable variant. This no longer happens[/p]
  • [p]You can now unlock a locked card by pressing the lock again[/p]
  • [p]Tutorial text updated for clarity: added the "10x = 640 money if ball value is 64" explanation[/p]
  • [p]Fixed UI miscount when losing balls during Tides and Edge challenges (buffed balls were not correctly counted)[/p]
  • [p]Money and Ball Count UI effects improved. Cleaner visuals and text no longer disappears[/p]
  • [p]Clone Challenge failure message updated. Now refunds the ticket instead of saying no card to clone[/p]
  • [p]Selling a cloned card no longer causes the same card to appear bugged in the shop. You must sell both the original and clone before it returns[/p]
  • [p]Fixed multiple edge cases in:[/p]
    • [p]Add random card to deck[/p]
    • [p]Replace all cards in deck[/p]
    • [p]Single purchase cards not leaving pools correctly[/p]
  • [p]Tracker related bugs fixed
    [/p]
[p]⚖ Endless Mode Changes[/p]
  • [p]Reroll cost now increases by +1 after each reroll[/p]
  • [p]Applies only in Endless. Normal levels remain unchanged
    [/p]
[p]❌ Removed[/p]
  • [p]"Sell all cards for 2x price" challenge removed.
    [/p]
[p]🏷 Card Rules[/p]
  • [p]The Arachnid, The Sun, and The Mask now have a Max 1 per deck limit[/p]
  • [p]Cannot be duplicated through cloning or full deck transforms[/p]
  • [p](Cards like King Raphus or Hourglass can still be cloned after purchase)
    [/p]
[p]🃏 Card Balance Changes[/p]
  • [p]The Arachnid Now gives flat +Ball Value instead of %, stacks additively[/p]
  • [p]The Serpent Multiplier increased from 8x → 9x [/p]
  • [p]The Crow Ball value limits increased (+1)[/p]
  • [p]The Pyre Higher starting money and fewer hits required to trigger[/p]
  • [p]The Tower Slightly nerfed but now cheaper[/p]
  • [p]The Crown (Rare versions) Slightly nerfed[/p]
  • [p]Special Ball buffs Slightly strengthened overall (they felt a bit weak)
    [/p]
[p]🎯 Difficulty Adjustments[/p]
  • [p]Ball power increased overall[/p]
  • [p]Level 1–3 difficulty slightly reduced[/p]
  • [p]The Arachnid received a small rework


    In short,
    More stability, cleaner UI, better balance, and a smoother Endless experience.

    As always, thank you for pushing the game to its limits and Don't forget to leave us a review and share your feedback 💜

    More improvements are on the way.

    [dynamiclink][/dynamiclink][/p]