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The Finishing Sprint For The Demo (AI Devlog #13)



Hey guys,

So, we’re 244 hours into development, and with less than a week before submitting the demo, it’s been a wild mix of excitement, exhaustion, and endless debugging.

It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.

In this devlog, you’ll see:

How I wrapped up Act 3 and pushed through the final stages of Act 2 — including building out the Town scene and all its building actions.

My work on the new random morning events system that adds replayability and unpredictability to each in-game day.

A behind-the-scenes look at making the official trailer, where I mixed AI-generated cutscenes, voiceovers, and music… and maybe got a bit too carried away with it.

🎥 Watch the full Devlog #13 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

Steam Wishlist Link My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan