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Scarred Steel News

Scarred Steel Devlog #8 – Breaking (and Rebuilding) the Detail Panel

[p]Hey guys,[/p][p]So, over the last seven days I managed to completely break the character detail panel — the UI that holds all the stats, equipment, and info for both players and enemies. Hours of work went down the drain, and I had to delete it all and start again. Painful, but in the end, the rebuild turned out even better.[/p][p][/p][p]This is my first ever game and I’ve decided to build it with AI because I have zero coding experience.[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
  • [p]How I broke (and eventually rebuilt) the character detail panel from scratch[/p]
  • [p]My first experiments with cutscene art — including Bruce’s death scene[/p]
  • [p]AI going completely rogue with some hilariously broken images[/p]
[p]🎥 Watch the full Devlog #8 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link
👉 My Game Dev YouTube[/p][p][/p][p]Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the first demo release and hopefully the Steam Next Fest in October![/p][p]– Ethan[/p]

Scarred Steel Devlog #7 – Fighting With AI Backgrounds

[p]Hey guys,[/p][p]So this week in Scarred Steel I found myself in a battle with ChatGPT — not over code this time, but over making images without backgrounds. What should have been a simple “remove background” request turned into hours of back-and-forth chaos.[/p][p]This is my first ever game and I’ve decided to build it with AI because I have zero coding experience.[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
  • [p]My painful attempts at getting AI to generate proper equipment portraits without backgrounds[/p]
  • [p]A major bug where armor wouldn’t appear in-game because of an equipment manager oversight[/p]
  • [p]Progress on the new balance mechanic and some fun new character stance images[/p]
[p]🎥 Watch the full Devlog #7 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link
👉 My Game Dev YouTube[/p][p][/p][p]Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the first demo release![/p][p]– Ethan[/p]

Scarred Steel Devlog #6 – 22 Errors in One Day?!

[p]Hey guys,[/p][p]So, development has been coming along nicely with ChatGPT — but that doesn’t mean it’s been smooth sailing. At one point I was staring down 22 separate errors at once, all while just trying to get panels and assets working the way I wanted.[/p][p]This is my first ever game and I’ve decided to build it with AI because I have zero coding experience.[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
  • [p]How ChatGPT helps me build assets… but often takes 20+ tries to get them right[/p]
  • [p]Progress on refining the combat scene with armor mechanics & unique weapon actions[/p]
  • [p]Some funny (and cursed) AI fails, including a character who grew a third arm[/p]
[p]🎥 Watch the full Devlog #6 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link
👉 My Game Dev YouTube[/p][p][/p][p]Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the first demo release![/p][p]– Ethan[/p][p][/p]

Scarred Steel Devlog #5 – AI Is Breaking My Game

[p]Hey guys,[/p][p]So, a week later and ChatGPT is still helping me build Scarred Steel. At this point, I don’t even think I can be called an indie developer anymore because AI is doing all the code for me — and sometimes breaking everything in the process.[/p][p]This is my first ever game and I’ve decided to build it with AI because I have zero coding experience.[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
  • [p]Endless back-and-forth with AI just to fix simple UI panels[/p]
  • [p]Progress toward finishing the core skeleton of the game and adding dialogue systems[/p]
  • [p]Funny (and painful) moments where whole panels just vanish before my eyes[/p]
[p]🎥 Watch the full Devlog #5 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link
👉 My Game Dev YouTube[/p][p][/p][p]Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the first demo release![/p][p][/p][p]– Ethan[/p]

Scarred Steel Devlog #4 – Building My Game With AI

[p]Hey guys,[/p][p]So, making a game with ChatGPT sounded fun at first… until I actually started doing it. [/p][p]This is my first ever game and I’ve decided to build it with AI because I have zero coding experience.[/p][p]It’s been a mix of fun struggles and endless errors, but also surprisingly fast progress. I’m about 64 hours in right now and have the skeleton of the game taking shape.[/p][p][/p][p]In this devlog, you’ll see:[/p]
  • [p]What happens when you let AI handle your scripts (spoiler: chaos + bugs)[/p]
  • [p]My progress with UI, trait systems, and game structure[/p]
  • [p]The patience it takes to fix errors… but also the exciting parts of building weapons, traits, and features for the game[/p]
[p][/p][p]🎥 Watch the full Devlog #1 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube: [/p][p]👉 Wishlist This Game[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the first demo release!
[/p][p]– Ethan[/p]