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Scarred Steel News

Scarred Steel Devlog #16 – Expanding The Story & Cutscenes

[p]Hey guys,[/p][p]So, I’ve just got back from my holiday, and this week, I’m diving straight back into building out the story for Scarred Steel.[/p][p]In this devlog, you’ll see:[/p]
  • [p]How I’m structuring all seven Council Member storylines, each with their own cutscenes, dialogue, and visuals[/p]
  • [p]The approach I’m using to build them efficiently, while keeping player choice and replayability[/p]
  • [p]My updated timeline and goals for getting the full game out before the end of the year[/p]
[p]I’m currently finishing the Council of War storyline and already completed the Council of Faith. Each council member will have their own unique sequence, with unique story.[/p][p]I’m spending around 2–3 days per storyline, combining ChatGPT-generated dialogue with cinematic AI images for each encounter. [/p][p][/p][p]Once all seven stories are built, I’ll switch back into coding to connect everything, test transitions, and make sure the branching paths work properly.[/p][p]My target is still a December full release, whether that’s mid or late December, we’ll see. The demo took about 300 hours. [/p][p]I’m at roughly 360 now, and I’m guessing the full game might land somewhere between 500–600 hours total.[/p][p][/p][p]The main goals remain the same:[/p][p]Make it hard, replayable, and filled with meaningful decisions, even though it’s a permadeath game.[/p][p][/p][p]🎥 Watch the full Devlog #16 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to:[/p][p]
👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p][/p][p]Thanks again for following along.
I’m looking forward to sharing progress with you each week as I push toward the full release of Scarred Steel.[/p][p]– Ethan[/p]

Scarred Steel Devlog #15 – The Plan For The Full Game

[p]Hey guys,[/p][p]So, after finally releasing the demo, I’m now shifting focus toward building out the full story, and this is where things get really creative (and slightly chaotic).[/p][p][/p][p]In this devlog, you’ll see:[/p]
  • [p]The process of outlining Acts 4 through 10 and figuring out how the rest of the story will unfold.[/p]
  • [p]How I’ve been remaking all the character portraits and combat stances in higher quality using ChatGPT-generated images.[/p]
  • [p]My plan for adding new systems like open map exploration and council influence mechanics.[/p]
  • [p]And a bit of the usual internal battle between “I should plan this” vs. “just build it and adjust later.”[/p]
[p]🎥 Watch the full Devlog #15 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p][p][/p]

Scarred Steel Devlog #14 - Demo Complete… Now What?

[p]Hey guys,[/p][p]So, we’ve officially released the Scarred Steel demo![/p][p]This devlog might honestly be the most painful one I’ve ever recorded — because the final push for this demo was brutal. The last 7–9 days were full of 8–12 hour sessions, nonstop bug fixes, and late-night uploads (the last one was at 2 a.m., just to meet the Steam Next Fest deadline).[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
  • [p]The final crunch week of development leading up to the demo release[/p]
  • [p]What went into the Steam Next Fest launch build (and what went wrong)[/p]
  • [p]My thoughts on where the game is heading next — from Acts 1–3 to Acts 1–10, with new systems like perks, reputation, and more[/p]
[p]🎥 Watch the full Devlog #14 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]

Scarred Steel Devlog #13 - The Finishing Sprint For The Demo

[p]Hey guys,[/p][p]So, we’re 244 hours into development, and with less than a week before submitting the demo, it’s been a wild mix of excitement, exhaustion, and endless debugging.[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
  • [p]How I wrapped up Act 3 and pushed through the final stages of Act 2 — including building out the Town scene and all its building actions.[/p]
  • [p]My work on the new random morning events system that adds replayability and unpredictability to each in-game day.[/p]
  • [p]A behind-the-scenes look at making the official trailer, where I mixed AI-generated cutscenes, voiceovers, and music… and maybe got a bit too carried away with it.[/p]
[p]🎥 Watch the full Devlog #13 here:[/p][p][/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game![/p][p]– Ethan[/p][p][/p]

The Finishing Sprint For The Demo (AI Devlog #13)



Hey guys,

So, we’re 244 hours into development, and with less than a week before submitting the demo, it’s been a wild mix of excitement, exhaustion, and endless debugging.

It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.

In this devlog, you’ll see:

How I wrapped up Act 3 and pushed through the final stages of Act 2 — including building out the Town scene and all its building actions.

My work on the new random morning events system that adds replayability and unpredictability to each in-game day.

A behind-the-scenes look at making the official trailer, where I mixed AI-generated cutscenes, voiceovers, and music… and maybe got a bit too carried away with it.

🎥 Watch the full Devlog #13 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

Steam Wishlist Link My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan