Scarred Steel Devlog #25 – Running Out Of Time For The Release
[p]Hey guys,[/p][p]So, this week has been all about realizing I’m genuinely running out of time to get the full game ready for release.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]Running up against tight deadlines and the pressure of a January release after already pushing it back once[/p][p]Major progress on core systems like the combat scene (nearly finished) and the kingdom scene, with testing and refinement still underway[/p][p]The slightly chaotic realization that I still need to create around 80 combat stance images and over 100 cutscene images… all saved for the very end[/p][p][/p][p]🎥 Watch the full Devlog #25 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]