Scarred Steel Devlog #13 - The Finishing Sprint For The Demo
[p]Hey guys,[/p][p]So, we’re 244 hours into development, and with less than a week before submitting the demo, it’s been a wild mix of excitement, exhaustion, and endless debugging.[/p][p]It’s been a mix of fun struggles and endless errors, but also exciting progress along the way.[/p][p]In this devlog, you’ll see:[/p]
- [p]How I wrapped up Act 3 and pushed through the final stages of Act 2 — including building out the Town scene and all its building actions.[/p]
- [p]My work on the new random morning events system that adds replayability and unpredictability to each in-game day.[/p]
- [p]A behind-the-scenes look at making the official trailer, where I mixed AI-generated cutscenes, voiceovers, and music… and maybe got a bit too carried away with it.[/p]