Scarred Steel Devlog #15 – The Plan For The Full Game
[p]Hey guys,[/p][p]So, after finally releasing the demo, I’m now shifting focus toward building out the full story, and this is where things get really creative (and slightly chaotic).[/p][p][/p][p]In this devlog, you’ll see:[/p]
- [p]The process of outlining Acts 4 through 10 and figuring out how the rest of the story will unfold.[/p]
- [p]How I’ve been remaking all the character portraits and combat stances in higher quality using ChatGPT-generated images.[/p]
- [p]My plan for adding new systems like open map exploration and council influence mechanics.[/p]
- [p]And a bit of the usual internal battle between “I should plan this” vs. “just build it and adjust later.”[/p]