Scarred Steel Devlog #17 – A Story-Rich Game With AI Is Hard.
[p]Hey guys,[/p][p]So, making a story-rich game with AI turned out to be trickier than I thought, especially when every decision you add multiplies the amount of cutscenes, dialogue, and images you have to make.[/p][p]In this devlog, you’ll see:[/p]
I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]
- [p]The struggle of balancing story branching with production time, making sure decisions actually matter without creating endless content loops.[/p]
- [p]How I’ve been building out the Council of Seven storyline, each council member now has their own multi-sequence arc, with choices that can shift the narrative.[/p]
- [p]And a few funny moments of me realizing just how long it takes to generate hundreds of AI cutscene images that actually look consistent.[/p]
I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]