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Scarred Steel Devlog #17 – A Story-Rich Game With AI Is Hard.

[p]Hey guys,[/p][p]So, making a story-rich game with AI turned out to be trickier than I thought, especially when every decision you add multiplies the amount of cutscenes, dialogue, and images you have to make.[/p][p]In this devlog, you’ll see:[/p]
  • [p]The struggle of balancing story branching with production time, making sure decisions actually matter without creating endless content loops.[/p]
  • [p]How I’ve been building out the Council of Seven storyline, each council member now has their own multi-sequence arc, with choices that can shift the narrative.[/p]
  • [p]And a few funny moments of me realizing just how long it takes to generate hundreds of AI cutscene images that actually look consistent.[/p]
[p]🎥 Watch the full Devlog #17 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]