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Scarred Steel Devlog #19 – Huge Upgrade to the Kingdom Area

[p]Hey guys,[/p][p]So this week has been all about massive updates to the Kingdom Map, adding new districts, designing unique buildings, and figuring out how to make each area feel meaningful and alive.[/p][p]In this devlog, you’ll see:[/p][p]• The struggle: trying to create seven district images in a consistent art style while still making each one feel unique and tied to its Council member
The progress: building out every district, defining their unique buildings (arena, training grounds, healing ward, etc.), planning random encounters, and setting up the future free-roam map system
Funny moment: realising how long it takes to get AI to draw “the same art style but… different” seven times in a row 😅[/p][p][/p][p]🎥 Watch the full Devlog #19 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]