Scarred Steel Devlog #21 – Speedy Enemy Patrols On The Way
[p]Hey guys,[/p][p]So, this week the big focus was getting enemies to patrol properly instead of rocketing around the map like a medieval pinball machine.[/p][p]In this devlog, you’ll see:[/p][p]Enemies initially sprinting uncontrollably around the map before the patrol system was fixed[/p][p]
Progress on enemy node movement, proper node spawning, and early work on the kingdom stability system[/p][p]
The chaotic moment where enemies were zooming so fast it felt like you were trapped in a pinball machine[/p][p][/p][p]🎥 Watch the full Devlog #21 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]
Progress on enemy node movement, proper node spawning, and early work on the kingdom stability system[/p][p]
The chaotic moment where enemies were zooming so fast it felt like you were trapped in a pinball machine[/p][p][/p][p]🎥 Watch the full Devlog #21 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]