Scarred Steel Devlog #23 – Wrapping Up The Kingdom Scene & Locations
[p]Hey guys,[/p][p]So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]The sheer scale of having at least 120 cutscene images left to create, all while making sure they’re actually good and visually represent seven different council storylines.[/p][p][/p][p]Big progress on the kingdom systems by switching to Cursor for coding, which let me generate location functions fast, including nearly 90 scripts covering arenas, courts, alleys, wards, and more.[/p][p][/p][p]The slightly chaotic but very satisfying moment where Cursor just went ahead and generated dozens of scripts in one go, saving a huge amount of time.[/p][p][/p][p]🎥 Watch the full devlog here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p][/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]