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  3. Scarred Steel Devlog #24 – Progressing The Game Rapidly With Cursor

Scarred Steel Devlog #24 – Progressing The Game Rapidly With Cursor

[p]Hey guys,[/p][p]So, getting back into development after the holidays meant wrestling with a lot of UI setup and refining systems that weren’t quite behaving as expected.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]Building out all the district panels and realizing several functions weren’t behaving exactly as described, which led to a lot of refinement and tweaking.[/p][p][/p][p]Creating individual location functions for areas like the arena, alley, archives, library, and training grounds, and then turning those into fully visual, clickable panels.[/p][p][/p][p]The moment I realized how long making story images has taken and admitted I probably won’t be making another story-rich game for a very long time.[/p][p][/p][p]🎥 Watch the full devlog #24 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]