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  3. Scarred Steel Devlog #26 – The Discovery Of Nano Banana AI

Scarred Steel Devlog #26 – The Discovery Of Nano Banana AI

[p]Hey guys,[/p][p]So, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.[/p][p]In this devlog, you’ll see:[/p][p][/p][p]Struggling with creating around 80 consistent combat stance images for characters and worrying about how long it would take.[/p][p]How I used the Nano Banana AI image model to rapidly generate consistent static and attack stances for all characters in just a few days, plus fixing floating characters by adding proper shadows.[/p][p]The oddly named “Nano Banana” model actually saving the project timeline and turning what felt overwhelming into something manageable.[/p][p][/p][p]🎥 Watch the full devlog here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]