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Scarred Steel Devlog #31 - Images, UI & Testing: The Push For The Release!

[p]Hey guys,[/p][p]So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.[/p][p][/p][p]In this devlog, you’ll see:[/p]
  • [p]Battling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.[/p]
  • [p]Finishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.[/p]
  • [p]Leveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.[/p]
[p]🎥 Watch the full Devlog #31 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Game Link[/p][p]👉 My Game Dev YouTube[/p][p]👉 My Website[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]