Scarred Steel Devlog #31 - Images, UI & Testing: The Push For The Release!
[p]Hey guys,[/p][p]So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.[/p][p][/p][p]In this devlog, you’ll see:[/p]
- [p]Battling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.[/p]
- [p]Finishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.[/p]
- [p]Leveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.[/p]