Scarred Steel Devlog #32 - 99% Of The Way There But Delaying Release: Here’s Why
[p]Hey guys,[/p][p]So, we are at the 99% mark, but I’ve had to make the tough call to push the release back. [/p][p]It’s a bit of a struggle to swallow your pride and miss a deadline, but I’d much rather deliver a polished, high-quality experience than a buggy launch.[/p][p][/p][p]In this devlog, you’ll see:[/p]
- [p]The Big Delay: Why I decided to stop chasing specific deadlines to focus on playtesting and player experience.[/p]
- [p]Batch Fixing: How I’m using "Cursor" to queue up dozens of prompts and knock out a massive list of tweaks and optimizations.[/p]
- [p]The "AI Intern": The unexpected efficiency of queuing 13+ prompts, going for a walk and grabbing food, and coming back to find the work finished![/p]