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Scarred Steel Devlog #32 - 99% Of The Way There But Delaying Release: Here’s Why

[p]Hey guys,[/p][p]So, we are at the 99% mark, but I’ve had to make the tough call to push the release back. [/p][p]It’s a bit of a struggle to swallow your pride and miss a deadline, but I’d much rather deliver a polished, high-quality experience than a buggy launch.[/p][p][/p][p]In this devlog, you’ll see:[/p]
  • [p]The Big Delay: Why I decided to stop chasing specific deadlines to focus on playtesting and player experience.[/p]
  • [p]Batch Fixing: How I’m using "Cursor" to queue up dozens of prompts and knock out a massive list of tweaks and optimizations.[/p]
  • [p]The "AI Intern": The unexpected efficiency of queuing 13+ prompts, going for a walk and grabbing food, and coming back to find the work finished![/p]
[p]🎥 Watch the full Devlog #32 here: [/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Game Link[/p][p]👉 My Game Dev YouTube[/p][p]👉 My Website[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]