Devlog 2 & possible earlier release date
[p]Progress has been made faster than expected.[/p][p][/p][p]17 of the 18 post-level segments are already complete. Most of these consist on "point-and-click" segments in which you solve a simple physics-based puzzle while exploring the game's settings and learning some vague lore. A few of these segments are entirely narrative, more akin to a visual novel.[/p][p]![]()
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[/p][p]The final segment (currently in the works) is a bit trickier, since it's a minigame that changes the main mechanics in a completely new way. Almost all of the soundtrack is complete, so only the extra segment and testing remain.[/p][p][/p][p]However, with these good news comes a tricky question: should the game's release date be earlier? I'm considering changing it to October 3rd, but that would mean releasing the game before Next Fest 2025 (October 13 - October 20th), which could imply missing a chance to make the game more popular. I have also thought about releasing it in on October 19th to allow it to be on Next Fest, but it feels incredibly wrong to keep a fully complete game unreleased for the sake of its demo being in an event.[/p][p][/p][p]Speaking of the demo, it might be removed once the full game is released. Since Odiumfloreo's first 5 levels are highly similar to the demo's levels, I'm worried it might lead to people who tried the demo dropping the full game.[/p]