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Soundtrack page is up & other news

[p]The Steam page for the soundtrack is up. There will probably be a few additions to the track list soon: [/p][p][dynamiclink][/dynamiclink][/p][p]I have already tested the game by playing it from beginning to end and there doesn't seem to be any major issues. I have also gotten a tester to confirm that the mechanics are properly explained to someone new to the game.[/p][p][/p][p]While testing I noticed that the main mechanic of grabbing physics-based objects still allowed for more uses. Since I still have some time before the release, I got to work on a series of short minigames. The game is split on 3 "worlds", consisting on 5 normal levels, a boss fight and their respective "point-and-click" segments. The new minigames take place right after the normal levels, before their "point-and-click" segments, and are unique to each world. [/p][p][/p][p]For example, the first type of minigame consists on slicing numbered flesh orbs. However, your "knife" is rather big and clunky, so you need to pay attention to its rotation so you don't end up slicing the wrong orb on your way to the correct one.[/p][p][/p][p]These minigames are extremely short (around 1 minute) to prevent them from feeling too dragged out. They also have a bit of narrative, focusing on parts of The Lore™ that were only implied before. The first type of minigame is already fully implemented, the second is beginning development at the moment of posting this and the third is mostly planned out.[/p][p][/p][p]These new elements have made me decide to leave the demo available on Steam. Even if the first 5 levels feel too similar to the demo, there's now 2 different types of gameplay between them.[/p]