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Siegeturtle News

v1.1.19 - Space Octopus!

v1.1.19 is released!
[p][/p][p][/p][p][/p][h3]New Ascension Ability![/h3][p][/p][p]I received feedback about late-game fishing capping out on sell speeds. Although this was intended as I think it's cool to be able to max a feature and not bother with it, it also led to some early limits for say auto-sell speed and inventory slots that might've made it difficult to automate.[/p][p][/p][p]I also ended up giving it an extra upgrade as well, so it has been added as a new ascension ability. For now it will be in experimental mode with no new unlock conditions for testing, and will release to the official version at a later time.[/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]New ascension ability in experimental mode: Space Octopus[/p]
  • [p]Fix experimental mode's pants' "%HP per second" heal not working[/p]
  • [p]Fix text overflow in 'Sell all fish' button[/p]
  • [p]Fix final scene message not translated[/p][p][/p]
[p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]

v1.1.18 - Growth Stat autolevel improvements

v1.1.18 is released!
[p][/p][p][/p][p][/p][p]Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.[/p][p][/p][p]A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.[/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Auto-level growth stats now levels the stat costing lowest GP, resulting in equal levels if multiple autos are ticked[/p]
  • [p]Growth stat UI no longer blocks equip inventory when moved/dragged[/p]
  • [p]Sproutling buff icon now changes based on the current buff bonus[/p][p][/p]
[p]Experimental Mode:[/p]
  • [p]Add hover tooltip for ultra crit rate stat[/p]
  • [p]Auto-level now caps at level 10. If you were above level 10, corals spent on excess levels are fully 100% refunded.[/p]
  • [p]Fix lag when at max equips and rain dance activates[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p][p][/p]

v1.1.17 - Ancient equip, Rain dance changes

v1.1.17 is released!
[p][/p][h2][/h2][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Max equips in inventory capped at 19999 to prevent lag, excess loot are auto-dismantled[/p]
  • [p]Ancient sentinel summon cost x2.5[/p]
  • [p]Ancient equipment shard value x2[/p]
  • [p]Fix file playtime stat not increasing properly[/p]
[p]Experimental Mode:[/p]
  • [p]Rain dance +1% per 2 levels instead of +1% per level[/p]
  • [p]Rain dance cooldown reduction per level: 0.5s -> 0.135s[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p][p][/p]

v1.1.16 - Auto-level Growth Stats

v1.1.16 is released!
[p][/p][h2]Auto-spend GP[/h2][p][/p][p]New buttons have been added to the GP window![/p][p]You may now auto-level growth stats by toggling the \[A] button in the GP window. Said stats will level up if you have enough GP to level them up.[/p][p][/p][p][/p][p][/p][h2]Sproutling Bonus[/h2][p][/p][p]Previously, you needed to open the GP window to see what sproutling gives. This was troublesome as you had to open the window to see its active bonus. But not anymore![/p][p][/p][p]The current biome effect provided by Sproutling is now displayed easily at a glance, and hovering over it displays a tooltip of its total active bonus.[/p][p][/p][p][/p][p][/p][h2]Growth Stat window persists if opened[/h2][p][/p][p]The EXP Growth Stat panel also now remains open when you exit and reload the game, return from Home Island, or when you return from the end goal screen.[/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Add ability to auto level growth stats with GP[/p]
  • [p]Add Sproutling effects to EXP Bar[/p]
  • [p]Growth Stat Panel now remains open if previously toggled on[/p]
  • [p]ESC now closes the ascension history UI[/p]
[p]Experimental Mode:[/p]
  • [p]Fix Legendary+ Fishing rod not adding pelican pouch level immediately, instead only updates when the skill is leveled up.[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]

v1.1.15 - MP Cost changes

v1.1.15 is released!
[p][/p][p][/p][p][/p][p]Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased.[/p][p][/p][p]Experimental mode will undergo a few tweaks to the MP cost of skills to make MP more relevant in the upcoming patches, starting with this one which raises the MP cost gradually after skill level 20.[/p][p][/p][p]Once finalized they will be brought over officially.[/p][p][/p][p]Several fixes to reported issues have also been addressed.[/p][p][/p][h2]Up Next:[/h2][p][/p][p]Auto-level growth stats and Sproutling buff display icon preview:[/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Fix error when game is loaded on a monitor with different available resolutions from its original one[/p]
[p][/p][h3]Experimental Mode:[/h3][p][/p]
  • [p]All skill MP costs now grow exponentially in experimental mode[/p]
  • [p]After a skill is maxed, its auto-level turns off automatically[/p]
  • [p]Fix fast clear boss dungeons consuming lower than expected darkness[/p]
  • [p]Fix Home SP multiplier not working and wrong SP breakdown display[/p]
  • [p]Fix achievement for all legendary equipment granted even when only 11/12 are legendary due to forgetting new equipment type added[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p][p][/p]