v1.0.10 is released!
[p][/p][p]Today marks the 10th day in a row of daily updates! Holy cow! Thank you everyone for sharing your thoughts.[/p][p][/p][p]The 'Hidden Power' ability has been revamped. Since it contains spoilers of the final ability, for those who do not wish to know what it does until you unlock it, you may skip the next paragraph on this.[/p][p][/p][h2]
Hidden Power ability changes[/h2][p][/p][h3]
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[/h3][p][/p][p]To encourage pushing further, hidden power's mechanic has been changed to increase rewards based on distance, rather than give a flat boost. The change tries to achieve the boost it previously gives, but depending on your current progression, it might give more or less.[/p][p][/p][p]Hidden Power is designed to unlock at around 1,700m, and will match the old values at this distance. Previously when Hidden Power was unlocked at 30 required corals, it was a bit too early, and so if you had unlocked this skill back then, your distance might be lower and therefore the boost won't match exactly. But as you progress and go further, the ability does get stronger and scale further with progression, which hopefully provides a more balanced pace by encouraging deeper pushes in the long run.[/p][p][/p][p]I am open to adjusting the values based on feedback![/p][p][/p][h2]Vsync and High-quality setting fix[/h2][p][/p][p]
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[/p][p][/p][p]Enabling high quality would forcefully enable v-sync, even when it was disabled.[/p][p]Since V-sync would match your monitor refresh rate, this sometimes causes GPU usage to rise if the monitor has a high refresh rates.[/p][p][/p][p]This has been fixed so that V-sync will obey the setting now and save performance/GPU usage.[/p][p][/p][h2]
Lone Flock Carry-over companion fix[/h2][p][/p][p]
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[/p][p]For those playing with experimental mode enabled, completing the Lone Flock challenge unlocks the ability to permanently carry over multiple companions across ascensions.[/p][p][/p][p]But there was a bug where toggling Lone Flock challenge previously allows you to carry more companions than intended on non-challenge runs. This has been fixed. Thank you to @Fortas for bringing this to my attention![/p][p][/p][p]The
CHALLENGES UPDATE will be released at the end of this week if all goes well and there are no more major fixes to make.[/p][p][/p][h2]
Full changelog[/h2]
- [p]Hidden Power revamped to gain more corals with distance[/p]
- [p]Ability icon tooltips no longer block distance text[/p]
- [p]Fix high quality enabling Vsync, and low quality disabling Vsync unintentionally[/p]
- [p]Fix toggling Lone Flock challenge allowing 5 carryover companions in non-challenge runs[/p]
- [p]Fix version comparer failing at v1.0[/p]
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If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]
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