v1.1.1 is released!
[p][/p][p]A couple of quality of life changes have been added and outlined for future updates! Read more below.[/p][p][/p][h2]
Double clicking now upgrades skills[/h2][p][/p][p]This is self-explanatory, but it also works with SHIFT and CTRL so holding them while double clicking also mass-levels skills up.[/p][p][/p][p]So now you can press \
to upgrade, double click to upgrade, or press the 'Level Up' button the old fashioned way.[/p][p][/p][p]
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[/p][p][/p][p]In the future, I am looking at adding an
Auto-Level ability.[/p][p][/p][h2]
Elixir of Clarity and potion fixes[/h2][p][/p][p]Potion of Clarity was not increasing max MP, that has been fixed.[/p][p][/p][p]There was also a really random bug where the UI displays previously used potions. Thanks to @Fortas, I was able to replicate it and it should no longer happen.[/p][p][/p][p]
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[/p][p][/p][p]This screenshot was also captured on my development build, where you can see the ability to sell potions for a new currency.[/p][p]Although I did not intend to write about this yet, Potions will be receiving a new feature soon, allowing you to sell them for Cherries.[/p][p][/p][h2]
Better skill descriptions[/h2][p][/p][p]
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[/p][p][/p][p]Shroomie description has been clarified as it wasn't clear whether it was 'passive level' or 'turtle level' in the sentence structure. Butterfly description was also updated.[/p][p][/p][p]Now... onto what's next. There is a lot but first I will just briefly mention some QoL changes.[/p][p][/p][h2]
Upcoming QoL: Buy to next enhance levels[/h2][p][/p][p]This has been a top suggestion that was also something really difficult to do. But I am happy to share that I am making progress on it![/p][p][/p][p]It was challenge as the enhancement requirements were affected by both the current STR amount, as well as the Goat Companion's ability.[/p][p][/p][p]It would always buy extra when you have the Universal Blessing ability which gives All Stat%, but here below, I have +20% all stats, and it will reverse-math it to buy exactly what's needed to reach exactly 100/150/200 amounts required to enhance.[/p][p][/p][p]
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[/p][p][/p][p]I intend to add two new modes for multi-purchase:[/p][p][/p][p]
\[Next] which buys what is required to reach the next enhancement.[/p][p]
\[NextMAX] which buys the maximum you can afford to reach the highest affordable enhancement. (useful at the beginning of ascension when you can buy multiple enhancements at once)[/p][p][/p][p]It is expected to land sometime early this week. If I am able to get it working tomorrow, I will try to release it as early in tomorrow's update as I understand how helpful it is.[/p][p][/p][h2]
Retroactive Shroomie? (+Shroomie fix)[/h2][p][/p][p]I am also working on allowing shroomie to work retroactively and reward GP for past levels gained.[/p][p]Currently, Shroomie is a companion you rush to take as the earlier you take it, the more you benefit from it. I thought it provided a strategic layer to the game to contrast with companions that shine late game.[/p][p]However, I think it gives a bit of a sense that you are 'punished' for not taking it early. It was something that was both a design problem and a difficult technical problem to change it to give retroactive bonuses.[/p][p] [/p][p]Regardless, I decided to start prototyping the change.[/p][p][/p][p]
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[/p][p][/p][p]But something unexpected happened...[/p][p]In doing so, I was showing progress on Discord and I was wondering why my math was not math-ing. [/p][p][/p][p]
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[/p][p]Turns out there is a bug for the past two weeks(!) where shroomie apparently gives you 3 GP every 10 levels even with it at level 0 or un-owned, so I guess it was applying retroactively all this while! As above, with no shroomie companion, I have 112 GP at level 95, instead of 94 GP.[/p][p][/p][p]Unfortunately during the code rewrite necessary to turn it retroactive, it fixed the bug. But we can expect Shroomie to be re-balanced in the future to work retroactively in the proper way.[/p][p][/p][h2]
Flying turtle?[/h2][p][/p][p]Lastly, I wanted to share something goofy so here's some whacky stuff for the Home Island. This is not part of the Home Revamp that is also planned.[/p][p][/p][p]
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[/p][p][/p][p]I hope you'll enjoy this update's enhancements as well as those landing in the coming weeks.[/p][p][/p][p]
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]
v1.1.1 changelog:[/h2]
- [p]Double clicking on the skill icon now levels it up (works with SHIFT/CTRL)[/p]
- [p]Turtle base HP increased: 30 -> 50[/p]
- [p]Turtle now chills and no longer wears a jetpack at home[/p]
- [p]Fix Potion of Clarity not increasing max MP[/p]
- [p]Fix Growth stats UI open by default[/p]
- [p]Fix bug where closing and reopening Potion UI showed previous potion info[/p]
- [p]Fix bug where previous potion description is shown instead of current one[/p]
- [p]Fix bug where shroomie gave 3 GP every 10 levels even at level 0.[/p]
- [p]Update shroomie and butterfly skill descriptions to be clearer[/p]
[p][/p][p]-YYZ[/p][p][/p][p]
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