v1.1.6 is released!
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Retroactive Shroomie[/h2][p][/p][p][/p][p]
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[/p][p][/p][p]Shroomie's GP bonus is now retroactive![/p][p][/p][p]This means most of you get a
bonus amount of GP when you level up the skill after today's update.[/p][p][/p][p]There was a lot of discussion on this and even strategies to get lesser EXP early in the game in order to maximize the benefits of Shroomie. Although shroomie was made powerful to counterbalance it, I think people still wanted to get as much benefit from shroomie as possible. It was during this time where it was discovered that Shroomie already gave some retroactive benefits. In a previous update, it was mentioned that this bug was fixed in order to pave way for an actual retroactive GP fix.[/p][p][/p][p]In this update, the GP bonus from Shroomie will be granted retroactively. Hiring or leveling Shroomie up to a new bonus will grant all GP you lost out on. So there will no longer be a need to rush for Shroomie as your first companion to get the maximum GP out of leveling.[/p][p][/p][p]
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[/p][p][/p][h3]In summary, you get the same amount of GP whether you pick Shroomie early or later, regardless of skill level or turtle level.[/h3][p][/p][h3]
Bug Fixes[/h3][p]
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[/p][p][/p][p]I also fixed a display issue bug. Sentinel shard and dark matter costs now highlight in green/red separately if only one is affordable.[/p][p][/p][p]Thank you for playing![/p][p][/p][p]
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]
Changelog:[/h2]
- [p]Shroomie now rewards GP retroactively[/p]
- [p]Sentinel shard and dark matter costs now highlight in green/red separately if only one is affordable[/p]
- [p]Passives button changed from purple to pink, to reserve purple for future content[/p]
[p][/p][p][/p][p]-YYZ[/p][p]
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