v1.1.8 is released!
[p][/p][h2]Evergrowth now works even with level 0 skills![/h2][p][/p][p]
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[/p][p][/p][p]Previously, you would have to add passives to level 1 to benefit from Evergrowth. This was to prevent an exploit where everything would start at high levels before you unlock the companion for the skill, but the condition has now been changed so that it already works at level 0, as long as you own the companion that gives the skill![/p][p][/p][p]This update will make it easier to get its benefits without having to spend skill points on passives.[/p][p][/p][p]I just read a suggestion to make the EXP UI movable, so I have just done so and it will reflect in tomorrow's update.[/p][p][/p][p]
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I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]
Changelog:[/h2]
- [p]Evergrowth now works on unlocked Lv 0 skills (previously 1 SP was needed)[/p]
- [p]Evergrowth ability description updated[/p]
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\[Update] Known issues from Evergrowth changes fixed in v1.1.8f1:[/h3]
- [p]You still need to put a point into Eel and Owl to unlock the automation bonuses[/p]
- [p]Critical overflow does not apply at base level 0.[/p]
- [p]Resurrect does not activate at base level 0.[/p]
- [p]Critical Overflow, Predator, Flourish, Jetpack and Cannon did not apply at base level 0.[/p]
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These have been fixed in v1.1.8f1. Please update at your convenience![/p][p][/p][p]-YYZ[/p][p]
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