v1.1.18 is released!
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[/p][p][/p][p]Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.[/p][p][/p][p]A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.[/p][p][/p][h2]
Changelog:[/h2][p][/p]
- [p]Auto-level growth stats now levels the stat costing lowest GP, resulting in equal levels if multiple autos are ticked[/p]
- [p]Growth stat UI no longer blocks equip inventory when moved/dragged[/p]
- [p]Sproutling buff icon now changes based on the current buff bonus[/p][p][/p]
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Experimental Mode:[/p]
- [p]Add hover tooltip for ultra crit rate stat[/p]
- [p]Auto-level now caps at level 10. If you were above level 10, corals spent on excess levels are fully 100% refunded.[/p]
- [p]Fix lag when at max equips and rain dance activates[/p]
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I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p]
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https://yyzstudio.com/discord[/p][p][/p][p]
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