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v1.1.14f1 Hotfix

v1.1.14f1 is released!
[p][/p][p][/p][p]Experimental Mode Fast Clear Boss Dungeon Mode:[/p][p]Fix issue where selecting a lower level boss dungeon gave rewards of the highest dungeon boss while consuming the lower tier's boss's darkness summon cost.[/p][p][/p][p]Hotfix has been pushed out for Windows. Mac and Linux to be updated at a later time.[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.14 - Experimental Mode fixes

v1.1.14 is released!
[p][/p][p]Mostly fixes to experimental mode that was released yesterday![/p][p][/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Fix reroll button not showing updated available rerolls when new rerolls are acquired[/p]
[h3]Experimental Mode fixes:[/h3]
  • [p]Fix cherries not carrying over across ascensions[/p]
  • [p]Fix ascension abilities able to have auto-level toggled on[/p]
  • [p]Fix fast clear boss dungeon clearing boss selected instead of highest boss cleared[/p]
  • [p]Auto-level cooldown interval increased to prevent unintended leveling: 1s -> 5s[/p]
  • [p]Auto-level now waits 5 seconds before triggering after returning from Island to prevent freezing after buying a lot of SP at home[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

Roadmap + Experimental Mode OUT Now! Home Revamp, Auto-Level, New Companions...

[p][/p]
Experimental Mode now available!
[h3]You can toggle it from the main menu anytime.[/h3][p][/p][p]You are strongly recommended to backup your savefile before enabling it, as experimental content is... experimental.[/p][p][/p][p][/p][p][/p][p]This is a significant update that introduces Experimental Mode. It gives a preview of the upcoming features. It is available in all languages, even when the experimental mode popup is written in English.[/p][p][/p][p]For those of you who do not want to try experimental, that is completely fine. Treat this as a roadmap of future content. Content like EXP potions may be released as spread out regular updates if it is too large for a single official update.[/p][p][/p][p]Below are what experimental mode unlocks:[/p][p][/p][h2]Home Revamp[/h2][p][/p][p][/p][p][/p]
  • [p]Home stats are now permanent in experimental mode.[/p]
  • [p]New upgrade: SP multiplier (still under consideration as an upgrade, may or may not be official)[/p]
  • [p]New upgrade: Shard multiplier[/p]
[p][/p][h2]New currency: Cherries[/h2][p][/p][p][/p][p][/p][p]You can now use right click to disassemble potions, to get Cherries.[/p][p]There is a known issue where cherries reset upon ascending, I will fix this in tomorrow's update![/p][p][/p][h2]Potion Crafting[/h2][p][/p][p]Cherries can then be used to craft a new random potion type and tier.[/p][p]This is the only way to acquire the T6 potion.[/p][p][/p][p][/p][p][/p][p]Cherry costs are subject to balancing.[/p][p][/p][h2]New Book Equipment [/h2][p][/p][p]The book is now a rare drop after 500m.[/p][p][/p][p]The higher the rarity of the book, the more possibilities of additional lines and effects.[/p][p][/p][p][/p][p][/p][h2][/h2][h2]New Companions[/h2][p][/p][p][/p][p][/p][p][/p]
  • [p]Macaw - unlocks higher critical tiers[/p]
  • [p]Disco Crab - increases spawn rate for a short duration[/p]
[p][/p][h2]New equipment stat lines[/h2][p][/p][p][/p][p][/p][p]Several equipment have been buffed and have new stats added to them. Lines are subject to rebalancing changes.[/p][p][/p]
  • [p]Mystic Hat & Glove: Minimum and Maximum damage now appear together as two lines[/p]
  • [p]Mystic Glove: Ignore enemy defense +x%[/p]
  • [p]Legendary Pants: Heal x% of Max HP each second[/p]
  • [p]Legendary Cape: x% chance to not consume mana[/p]
  • [p]Book: Sentinel EXP +x%[/p]
  • [p]Uncommon Book: Dungeon boss EXP +x%[/p]
  • [p]Rare Book: x% EXP reduction to level up[/p]
  • [p]Epic book: Double EXP orb chance +x%[/p]
  • [p]Legendary Book: x% chance of 5x exp[/p]
  • [p]Mystic Book: x% chance of +1 Growth Point when leveling up[/p]
  • [p]Ancient Book: x% chance of +2 Growth Point when leveling up[/p]
[p][/p][h2]New ascension ability / quality of life:[/h2][p][/p][p]This ability is temporarily unlocked by default in experimental mode for testing purposes only.[/p][p][/p][p][/p][p][/p]
  • [p]Auto level up skills (there are no unlock conditions for now during the testing phase. This is temporary and will be changed in official release or when new challenges get added as a challenge unlock reward)[/p]
[p][/p][h2]EXP Potions[/h2][p][/p][p][/p][p][/p][p]A new potion type: 'Potion of Wisdom' has been added. It increases EXP gain.[/p][p][/p][p][/p][p][/p][p]These will release separately soon.[/p][p][/p][h2]New Crit Tiers[/h2][p][/p][p][/p][p][/p][p]Add Hyper Crit and Omega Crit tiers, which are unlocked by a new companion.[/p][p][/p][p]If you have achieved more than 100% Mega Crit Rate, you need to unlock the Macaw companion to see the new crit tiers.[/p][p][/p][h2]And more in future...?[/h2][p][/p][p][/p][p]These are not the only things planned. There will still be more coming that isn't written here, from new content to quality-of-life improvements such as auto-enhance that unlock from new systems.[/p][p][/p][p][c]Disclaimer[/c][c]: Experimental Content is subject to changes, rebalancing, buffs and nerfs. Content should not be assumed to be identical at release. As much as possible, I will do my best to not reset items and progress from experimental mode upon transitioning to the full release, but if there are exploits or game-breaking issues discovered, home stats, cherries, or specific experimental content may be reset. For the most part though, I try to avoid making changes that result in progress loss, similar to the previous experimental update where all progress was kept.[/c][/p][p][/p][p]As always, I will make adjustments based on feedback, and do let me know if you face issues. I am also very active on Discord should you need help urgently.[/p][p][/p][p][/p][p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.12 - Experimental Mode releases tomorrow!

v1.1.12 is released!
[p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Auto-buy now only buys up to next enhancement if on \[Next] or \[NextMax][/p]
  • [p]Auto-buy now uses current multi-buy amount when enabled (e.g. if set to x50, it will autobuy x50 only, and only when x50 is affordable)[/p]
  • [p]Level growth stat window no longer moves with minimized stat window once it's dragged around[/p]
  • [p]Hovering over the star in starred companion cards now says 'Recommended'[/p]
  • [p]Starred companions now always have a gold frame on first hire instead of second[/p]
  • [p]+- buttons in Auto-Sentinel UI now offset by 1, and offset by 10 while holding SHIFT[/p]
[p][/p][p][/p][p][/p]
Experimental Mode releases tomorrow!
[p]Lastly, experimental mode releases tomorrow. It contain:[/p]
  • [p]Home Revamp[/p]
  • [p]Equipment Update[/p]
  • [p]Potions 2.0[/p]
  • [p]New companions, skills, and more![/p]
[p][/p][p]I will write a post detailing the new features and a roadmap of the game's next major update.[/p][p][/p][p][/p][p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.11

v1.1.11 is released!
[p][/p][p]A few improvements have been made to make certain preferences persist after ascension so you don't have to toggle them again.[/p][p][/p][p]The highlight over the ascend button no longer shines after the first ascension as it assumes you now know how to ascend. Furthermore this would also distract from when you could unlock hidden power when you unlock its requirements, which one player on discord had missed out![/p][p][/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2]
  • [p]Auto level stat, auto enhance and multi-buy mode preferences now persist across ascensions[/p]
  • [p]ESC Panel now closes turtle customization window[/p]
  • [p]New background music for last biome[/p]
  • [p]Ascend button no longer glows after 1 ascension[/p]
  • [p]Fix issue where biomes change prematurely when fighting area boss due to rounding error at high movement speeds[/p]
  • [p]Fix EXP window able to be dragged offscreen and lost into the void[/p]
[p]Known issue: Plus and Minus buttons on auto sentinel summon increase by +-10. This will be changed to +-1, and only increase via holding SHIFT.[/p][p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]