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Siegeturtle News

v1.1.10 - New shortcuts + [Next] mode improvement

v1.1.10 is released!
[p][/p][h2]New shortcut keys[/h2][p][/p][p]Toggle walking has a new shortcut key, 'W'.[/p][p][/p][p][/p][p][/p][p]A new keybind for it has been added so you can customize it.[/p][p][/p][p][/p][p][/p][p]'U' also now works in the ascension screen to upgrade abilities.[/p][p][/p][p][/p][p][/p][h2]Plus Minus buttons added to auto-summon sentinel[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Fix \[Next] sometimes buying 1 stat short[/h2][p][/p][p]In some niche cases, \[Next] mode encountered rounding errors. At weird numbers like 1364, where the next +1 purchase would put it at 1366 (two jumps at once with +5% All Stats), it would stop at 1364 instead of going to 1366 when it only needed 1365 STR.[/p][p][/p][p]I've changed the formula to fix this bug for such instances.[/p][p][/p][p][/p][p][/p][h2]Fix issue Draggable Experience Growth Stat Window[/h2][p][/p][p][/p][p][/p][p]There was a strange bug that caused the window to not be able to be dragged somehow - I have fixed this in today's update![/p][p][/p]
Home Revamp Preview
[p][/p][p][/p][p]There will be a Home Revamp coming soon to be released in Experimental Mode this week - tentatively on Friday if it goes well, so after today's and tomorrow's daily update![/p][p][/p][p]The cost for all passive stats, including Home sand generation will scale more gently with levels. Tentatively, I have reduced the scaling from x5 -> x3 per level in the Home Revamp. Furthermore, stat upgrades will persist through ascensions, making you require less dreamsand overall and making dreamsand investment into stats a viable approach.[/p][p][/p][p]This makes Lv 3 Dreamsand cost 129.6k instead of 360k, and the cost savings are bigger later on. Lv 5 gets reduced from 45m -> 3.5m which is ten times cheaper. Numbers are still subject to change in the official update. But there will be a decrease in costs. I hope these changes will make offline generation more viable.[/p][p][/p][p]I will also consider buffing the dreamsand persistence ability from 99% to 100% as a temporary measure - although this was a mechanic that I was considering to be as part of bigger major update in the further future.[/p][p][/p][h2]Changelog:[/h2]
  • [p]Add plus and minus buttons to auto sentinel panel to easily change levels[/p]
  • [p]Add shortcut key 'W' to toggle walking[/p]
  • [p]Shortcut key 'U' now works in ascension screen to upgrade abilities[/p]
  • [p]Fix \[Next] buy mode sometimes buying one stat short due to rounding with +5% ascension skill[/p]
  • [p]Fix GP stat window unable to be dragged[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.9 - Jetpack toggle + Draggable EXP Window

v1.1.9 is released!
[p][/p][h2]Jetpack toggle[/h2][p][/p][p]The previous update made everygrowth apply to all skills, but sometimes you may not want to have jetpack enabled as it loses out to Kingfisher's dash at early levels.[/p][p][/p][p]Thus you can now toggle jetpack on/off anytime to disable it. You can re-enable it by turning on autocast similar to skills.[/p][p][/p][p][/p][p][/p][p][/p][h2]Draggable Experience Growth Stat Window[/h2][p][/p][p][/p][p][/p][p]You can now drag the small window around.[/p][p][/p][p]I am also working on another QoL for the next update.[/p][p][/p][p][/p][p][/p][p]Plus and Minus buttons for the auto-sentinel window.[/p][p][/p][p][/p][h2]Changelog:[/h2]
  • [p]Jetpack can now be toggled on/off[/p]
  • [p]The GP stat window can now be dragged and moved around[/p]
[p]The following issues from yesterday's hotfix have been applied and are FIXED:[/p]
  • [p]You still need to put a point into Eel and Owl to unlock the automation bonuses[/p]
  • [p]Critical overflow does not apply at base level 0.[/p]
  • [p]Resurrect does not activate at base level 0.[/p]
  • [p]Critical Overflow, Predator, Flourish, Jetpack and Cannon did not apply at base level 0.[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.8 - Evergrowth buff!

v1.1.8 is released!
[p][/p][h2]Evergrowth now works even with level 0 skills![/h2][p][/p][p][/p][p][/p][p]Previously, you would have to add passives to level 1 to benefit from Evergrowth. This was to prevent an exploit where everything would start at high levels before you unlock the companion for the skill, but the condition has now been changed so that it already works at level 0, as long as you own the companion that gives the skill![/p][p][/p][p]This update will make it easier to get its benefits without having to spend skill points on passives.[/p][p][/p][p]I just read a suggestion to make the EXP UI movable, so I have just done so and it will reflect in tomorrow's update.[/p][p][/p][p][/p][p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]Changelog:[/h2]
  • [p]Evergrowth now works on unlocked Lv 0 skills (previously 1 SP was needed)[/p]
  • [p]Evergrowth ability description updated[/p]
[p][/p][h3]\[Update] Known issues from Evergrowth changes fixed in v1.1.8f1:[/h3]
  • [p]You still need to put a point into Eel and Owl to unlock the automation bonuses[/p]
  • [p]Critical overflow does not apply at base level 0.[/p]
  • [p]Resurrect does not activate at base level 0.[/p]
  • [p]Critical Overflow, Predator, Flourish, Jetpack and Cannon did not apply at base level 0.[/p]
[p]These have been fixed in v1.1.8f1. Please update at your convenience![/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.7 - Fixes

v1.1.7 is released!
[p][/p][p]Made some fixes to issues from yesterday's patch.[/p][p][/p][p]I am working on improving Evergrowth in future, to work with even level 0 passives, as long as you have unlocked the companion for it.[/p][p][/p][p]This way, you get its full effects without needing to allocate any SP into the skill. I have been testing this and will add this in a subsequent update :)[/p][p][/p][h2]Changelog:[/h2]
  • [p]HP Regen stat now shows on One Life challenge even though it is zero[/p]
  • [p]Fix unable to start challenges[/p]
  • [p]Fix Tier 3 and 4 challenges appearing accidentally[/p]
  • [p]Fix evergrowth adding even at level 0 (this will be added officially in a future update)[/p]
  • [p]Fix skill category tab buttons appearing abnormally[/p]
  • [p]Fix purplesand saying 'Lv Up' instead of 'Buy' in Home item shop[/p]
[p][/p][p][/p][p]I've been putting out updates on a daily basis in response to feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.6 - Retroactive Shroomie!

v1.1.6 is released!
[p][/p][h2]Retroactive Shroomie[/h2][p][/p][p][/p][p][/p][p][/p][p]Shroomie's GP bonus is now retroactive![/p][p][/p][p]This means most of you get a bonus amount of GP when you level up the skill after today's update.[/p][p][/p][p]There was a lot of discussion on this and even strategies to get lesser EXP early in the game in order to maximize the benefits of Shroomie. Although shroomie was made powerful to counterbalance it, I think people still wanted to get as much benefit from shroomie as possible. It was during this time where it was discovered that Shroomie already gave some retroactive benefits. In a previous update, it was mentioned that this bug was fixed in order to pave way for an actual retroactive GP fix.[/p][p][/p][p]In this update, the GP bonus from Shroomie will be granted retroactively. Hiring or leveling Shroomie up to a new bonus will grant all GP you lost out on. So there will no longer be a need to rush for Shroomie as your first companion to get the maximum GP out of leveling.[/p][p][/p][p][/p][p][/p][h3]In summary, you get the same amount of GP whether you pick Shroomie early or later, regardless of skill level or turtle level.[/h3][p][/p][h3]Bug Fixes[/h3][p][/p][p][/p][p]I also fixed a display issue bug. Sentinel shard and dark matter costs now highlight in green/red separately if only one is affordable.[/p][p][/p][p]Thank you for playing![/p][p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]Changelog:[/h2]
  • [p]Shroomie now rewards GP retroactively[/p]
  • [p]Sentinel shard and dark matter costs now highlight in green/red separately if only one is affordable[/p]
  • [p]Passives button changed from purple to pink, to reserve purple for future content[/p]
[p][/p][p][/p][p]-YYZ[/p][p][/p][p][/p]