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Siegeturtle News

v1.1.5 - Run time display

v1.1.5 is released!
[p][/p][p]Some of you wanted to see how long your run took. This stat was previously visible in the ESC screen, but I received feedback that it wasn't obvious, so the run duration has been added to the death screen.[/p][h2][/h2][p][/p][p]I am currently balancing working on feedback along with working on the new experimental mode. Once available, it gives anyone who wants to opt in early access to preview future content.[/p][p][/p][h2]Double click changes[/h2][p][/p][p]It was too easy to double click and accidentally level up skills - especially those that could not be downgraded, so the sensitivity of down click has been adjusted.[/p][p][/p][h2]Changelog:[/h2]
  • [p]Add run time to death screen[/p]
  • [p]Reduce accidental double-clicks: Trigger interval 400ms -> 200ms[/p]
[p][/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.4 - Master Volume

v1.1.4 is released!
[p][/p][h2]Master volume settings[/h2][p][/p][p]Added master volume settings as there were requests for this.[/p][p][/p][p][/p][p][/p][p]Fixes applied from recent hotfixes:[/p]
  • [p]Fix auto-enhancements spamming 'Not enough dark matter' message[/p]
  • [p]Fix enhancements giving gold instead of deducting[/p]
  • [p]Fix attribute and enhancement costs displaying in scientific notation even with setting disabled[/p]
  • [p]Fix auto-enhance button unlocking prematurely[/p]
[p][/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.3f1 Hotfix

v1.1.3f1 is released!
[p][/p][p]I am currently working on the possibility of increasing gold beyond the game's floating point limit. However this caused some bugs in the process. I have put this out to fix them.[/p]
  • [p]Fix bug where all attribute numbers and costs were formatted in scientific notation regardless of setting - this was caused by a prototype that increases the gold cap beyond infinity[/p]
  • [p]Fix auto-enhance appearing prematurely during testing phase[/p]
[p][/p][p]Known issues:[/p][p][/p][p]Toggling auto enhance spams the screen with "Not enough Dark Matter". This will also be fixed in v1.1.3f2. Auto enhance was only meant for 100+ ascensions and is currently being tested so it might have issues.[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.1.3 - Buy to next enhance, right click to downgrade

v1.1.3 is released!
[p][/p][p][/p][h2]New modes to buy to next enhance levels![/h2][p][/p][p]I have added two new modes for multi-purchase:[/p][p][/p][p]\[Next] which buys what is required to reach the next enhancement.[/p][p]\[NextMAX] which buys the maximum you can afford to reach the highest affordable enhancement. (useful at the beginning of ascension when you can buy multiple enhancements at once)[/p][p][/p][p]Both modes account for +x% stats from the ascension ability and apply reverse math, so it should land u on the requirement with optimal gold usage in either mode, with Goat taken into account if you have levels in it.[/p][p][/p][p][/p][p][/p][p]This was a highly requested feature but it was definitely challenging due to the many quirks with enhancement requirements.[/p][p]If there are issues, let me know and I will resolve them.[/p][p][/p][h2]Double right clicking now downgrades skills[/h2][p][/p][p][/p][p][/p][p]The previous update added double left click to upgrade.[/p][p]Now we have double right click to downgrade.[/p][p][/p][h2]Auto Enhance (Work in progress)[/h2][p][/p][p][/p][p]In the future, there will be the ability to auto-enhance, similar to auto-leveling of attributes.[/p][p][/p][p]This is currently a work in progress feature and not fully complete. Its unlock conditions have not been determined yet and have been temporarily set to the 100th ascension as a placeholder purely for testing purposes. It is not meant to be unlockable yet for the most part. Its official unlock conditions will be updated at a later time.[/p][p][/p][h2]Bug fixes due to leaked content[/h2][p][/p][p]Fixed an issue where book was granted prematurely, and ascensions started with T4 Normal Equipment. While nice to have, this is meant to be unlocked via future progression as part of 'T' update, but got leaked accidentally.[/p][p][/p][p][/p][p][/p][p]Starting with equipment is a feature that is being experimented on, which is why this bug even slipped through in the first place! These be available in future content (in the proper way, rather than bugged versions of it.)[/p][p][/p][p]A new challenge is being worked on but accidentally got counted into the achievement requirements. I have fixed it so instead of 12/14, it goes back to 12/12 until the challenge is officially released.[/p][p][/p][p][/p][p][/p][p]Thank you to everyone who reported these issues![/p][p][/p][h2]v1.1.3 changelog:[/h2]
  • [p]Add buy \[Next] option to buy enough to reach the next enhancement[/p]
  • [p]Add buy \[Next] option to buy the maximum affordable amount to reach the maximum affordable enhancement requirement[/p]
  • [p]Add auto-enhance at 100th ascension for testing only (this is not the final unlock condition)[/p]
  • [p]Fix ascensions granting T4 Normal equipment and book by default (it was only meant to be granted from future content)[/p]
  • [p]Fix final challenge achievement requiring 14 medals instead of 12 due to accidentally including leaked challenge[/p]
  • [p]Fix enabling Lone Flock challenge allowing you to carryover more companions than expected in normal challenges[/p]
[p][/p]
Sneak Peeks
[p][/p][p][/p][p][/p][p]Oh and by the way, other improvements being made that I share through screenshots and experimental works which is difficult to attach here, but if anyone is interested, you can check out the Discord's #sneak-peek channel for some of the stuff being worked on![/p][p][/p][p][/p][p][/p][p]An example is a new auto equip: Blacksmith level 2 will in future unlock the ability to auto auto-equip (yeah it sounds funny saying that). You will never need to equip manually again or need to press the button. The unlock conditions for it have not been decided yet.[/p][p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.1.2f1 Hotfix

v1.1.2f1 is released!
[p][/p][p]Just fixing issues before I go to bed. Tomorrow's update will have more significant stuff![/p][p][/p][p]The main fix was:[/p][p][c]'Fix bug where objectives and cards re-appeared after the 3rd and 5th ascension respectively'.[/c][/p][p][/p][p]If you've already ascended, the cards and quests will remain. They will however disappear on subsequent ascensions correctly.[/p][p][/p]
  • [p]Fix ascensions granting T4 Normal equipment and book by default (it was only meant to be granted from future content, more info in tomorrow's update's patch notes)[/p]
  • [p]Fix final challenge achievement requiring 14 medals instead of 12 due to accidentally including leaked challenge[/p]
  • [p]Fix bug where objectives and cards re-appeared after the 3rd and 5th ascension respectively[/p]
  • [p]Fix enabling Lone Flock challenge allowing you to carryover more companions than expected in normal challenges[/p]
  • [p]Update latest translations[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]