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v1.1.2 - Right click to downgrade + Fixes

v1.1.2 is released!
[p][/p][p][/p][h2]Double right clicking now downgrades skills[/h2][p][/p][p][/p][p][/p][p]The previous update added double left click to upgrade.[/p][p]Now we have double right click to downgrade.[/p][p][/p][h3]Plenty of fixes[/h3][p][/p][p]Several fixes were made in this update. Thank you to everyone who shared them here or who came over to discord to report them.[/p][p][/p][p]I was considering if to take a break from the daily updates and put one out tomorrow but I managed to fix quite a bunch of stuff today and so it seems the tradition continues![/p][p][/p][p]Meanwhile, sharing a look of a shiny metal turtle, for no reason at all, other than that it looks cool.[/p][p][/p][p][/p][p]In addition to these fixes, I am working hard on some behind-the-scenes content as well, and experimental mode will return in a future update not too far away. These are not yet available but will be once it's ready, for those of you who wish to try out new content ahead of time![/p][p][/p][h2]v1.1.2 changelog:[/h2]
  • [p]Double right clicking on skill icon now downgrades it (works with SHIFT/CTRL)[/p]
  • [p]Loot numbers no longer show in AFK mode[/p]
  • [p]Zenith max stats: 2000 -> 300 per level[/p]
  • [p]Summoning level now reverts to Sentinel's Legacy level after abandoning or completing Statlock, if it is higher[/p]
  • [p]Rename 'Home' to 'Island'[/p]
  • [p]Fix challenges showing 12/14 medals due to leaked challenge content[/p]
  • [p]Fix leaderboard not refreshing since last update[/p]
  • [p]Fix playtime stat resetting on each ascension[/p]
  • [p]Fix resetting GP refunding thrice as much for All Stats[/p]
  • [p]Fix 'unlock hidden power' giving extra ascension[/p]
[p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

Steam Deck + Cloud Save Update!

[p]Hi all![/p][p][/p][p]An update has been to Cloud Save to support syncing save files between different OS - such as from Steam deck to PC and vice versa.[/p][p][/p][h3]If you use multiple devices, you might be prompted to select between your local and cloud save. The Cloud saves might not sync properly until you settle this conflict on all your conflicting devices.[/h3][p][/p][h3]But once they do, it just works.[/h3][p][/p][p]This is just a one-time action to perform if it does pop up.[/p][p][/p][p][/p][p]I would like to thank Maksym Sapetto from Pretty Soon who helped out majorly in this![/p][p][/p][p]I hope this alleviates syncing issues when playing on the Steam Deck and PC. The save experience moving forward after this should be seamless. Sorry for any inconvenience caused![/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.1.1 - Double click to upgrade skills + Potions fix!

v1.1.1 is released!
[p][/p][p]A couple of quality of life changes have been added and outlined for future updates! Read more below.[/p][p][/p][h2]Double clicking now upgrades skills[/h2][p][/p][p]This is self-explanatory, but it also works with SHIFT and CTRL so holding them while double clicking also mass-levels skills up.[/p][p][/p][p]So now you can press \ to upgrade, double click to upgrade, or press the 'Level Up' button the old fashioned way.[/p][p][/p][p][/p][p][/p][p]In the future, I am looking at adding an Auto-Level ability.[/p][p][/p][h2]Elixir of Clarity and potion fixes[/h2][p][/p][p]Potion of Clarity was not increasing max MP, that has been fixed.[/p][p][/p][p]There was also a really random bug where the UI displays previously used potions. Thanks to @Fortas, I was able to replicate it and it should no longer happen.[/p][p][/p][p][/p][p][/p][p]This screenshot was also captured on my development build, where you can see the ability to sell potions for a new currency.[/p][p]Although I did not intend to write about this yet, Potions will be receiving a new feature soon, allowing you to sell them for Cherries.[/p][p][/p][h2]Better skill descriptions[/h2][p][/p][p][/p][p][/p][p]Shroomie description has been clarified as it wasn't clear whether it was 'passive level' or 'turtle level' in the sentence structure. Butterfly description was also updated.[/p][p][/p][p]Now... onto what's next. There is a lot but first I will just briefly mention some QoL changes.[/p][p][/p][h2]Upcoming QoL: Buy to next enhance levels[/h2][p][/p][p]This has been a top suggestion that was also something really difficult to do. But I am happy to share that I am making progress on it![/p][p][/p][p]It was challenge as the enhancement requirements were affected by both the current STR amount, as well as the Goat Companion's ability.[/p][p][/p][p]It would always buy extra when you have the Universal Blessing ability which gives All Stat%, but here below, I have +20% all stats, and it will reverse-math it to buy exactly what's needed to reach exactly 100/150/200 amounts required to enhance.[/p][p][/p][p][/p][p][/p][p]I intend to add two new modes for multi-purchase:[/p][p][/p][p]\[Next] which buys what is required to reach the next enhancement.[/p][p]\[NextMAX] which buys the maximum you can afford to reach the highest affordable enhancement. (useful at the beginning of ascension when you can buy multiple enhancements at once)[/p][p][/p][p]It is expected to land sometime early this week. If I am able to get it working tomorrow, I will try to release it as early in tomorrow's update as I understand how helpful it is, if not it will land in one of the daily updates this week.[/p][p][/p][h2]Retroactive Shroomie? (+Shroomie fix)[/h2][p][/p][p]I am also working on allowing shroomie to work retroactively and reward GP for past levels gained.[/p][p]Currently, Shroomie is a companion you rush to take as the earlier you take it, the more you benefit from it. I thought it provided a strategic layer to the game to contrast with companions that shine late game.[/p][p]However, I think it gives a bit of a sense that you are 'punished' for not taking it early. It was something that was both a design problem and a difficult technical problem to change it to give retroactive bonuses.[/p][p] [/p][p]Regardless, I decided to start prototyping the change.[/p][p][/p][p][/p][p][/p][p]But something unexpected happened...[/p][p]In doing so, I was showing progress on Discord and I was wondering why my math was not math-ing. [/p][p][/p][p][/p][p]Turns out there is a bug for the past two weeks(!) where shroomie apparently gives you 3 GP every 10 levels even with it at level 0 or un-owned, so I guess it was applying retroactively all this while! As above, with no shroomie companion, I have 112 GP at level 95, instead of 94 GP.[/p][p][/p][p]Unfortunately during the code rewrite necessary to turn it retroactive, it fixed the bug. But we can expect Shroomie to be re-balanced in the future to work retroactively in the proper way.[/p][p][/p][p]Retroactive shroomie is expected to land in one of the daily updates this week.[/p][p][/p][h2]Flying turtle?[/h2][p][/p][p]Lastly, I wanted to share something goofy so here's some whacky stuff for the Home Island. This is not part of the Home Revamp that is also planned.[/p][p][/p][p][/p][p][/p][p]I hope you'll enjoy this update's enhancements as well as those landing in the coming weeks.[/p][p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]v1.1.1 changelog:[/h2]
  • [p]Double clicking on the skill icon now levels it up (works with SHIFT/CTRL)[/p]
  • [p]Turtle base HP increased: 30 -> 50[/p]
  • [p]Turtle now chills and no longer wears a jetpack at home[/p]
  • [p]Fix Potion of Clarity not increasing max MP[/p]
  • [p]Fix Growth stats UI open by default[/p]
  • [p]Fix bug where closing and reopening Potion UI showed previous potion info[/p]
  • [p]Fix bug where previous potion description is shown instead of current one[/p]
  • [p]Fix bug where shroomie gave 3 GP every 10 levels even at level 0.[/p]
  • [p]Update shroomie and butterfly skill descriptions to be clearer[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

Challenges Major Update OUT NOW!

Challenges MAJOR UPDATE released!
[p][/p][p]I am proud to announce the first MAJOR UPDATE for Siegeturtle has been released! 🎉[/p][p]This is not the end yet, stick around to view the roadmap~[/p][p][/p][p]For the past 2 weeks, the game has received 13 days of daily updates since launch. Improvements have been made, issues solved, quality of life changes implemented. I am thankful for everyone's support. If you like the game, feel free to leave a review or share it with your friends as it helps me a ton![/p][p][/p][p]Onto the UPDATE...[/p][p][/p]
6 New Challenges
[p][/p][p][/p][p]When ascending, a new Challenges button is available.[/p][p]You can pick one of six OPTIONAL challenges to begin your run.[/p][p]A challenge is identical to a normal run, but with additional restrictions depending on the challenge (such as not being able to level up certain skills).[/p][p]Tier 1 challenges are beaten at 500m.[/p][p]Tier 2 challenges, for the veterans, are beaten at 1000m.[/p][p]When a challenge is beaten, the restrictions are removed and you continue the run as normal. You can continue pushing to gain regular corals on top of the challenge rewards for a big boost to corals.[/p][p][/p]
Challenge Rewards
[p][/p][p]This update also adds plenty of new ascension abilities![/p][p]Challenges unlock new skills, while also giving a coral reward upon first completion.[/p][p][/p][p][/p][p][/p][p]You may select any challenge to view its rewards! [/p][p]Challenges reward corals and unlock new ascension abilities.[/p][p]Sometimes they unlock passives too... such as +10% stats from equipment permanently.[/p][p]More stats may be added in future.[/p][p]Remember to hit 'claim' to get corals.[/p][p][/p][p][/p][p][/p][p]As recognition for completing challenges, you also gain a Challenger's Medal, which increases gold gain permanently for all ascensions.[/p][p][/p][p][/p][p][/p][p]In this update, certain existing ascension upgrades will be locked by challenges and you need to beat them to unlock them. While locked, their effects still apply. Your levels in those skills won't be reset, but you won't be able to level them up or down until the challenge that unlocks them is beaten.[/p][p][/p][p]You do not lose any levels or coral invested in skills now locked behind challenges.[/p][p][/p][p]If you already completed challenges in experimental mode previously, all your progress is kept.[/p][p][/p]
Skill level display changes
[p][/p][p]The previous update changed skill icons to display the final level - but I understand that some of you were used to the older display format as it was clearer to 'guess' how much SP a skill costs rather than math the fractional differences when the boosted level amount is not divisible by ten.[/p][p][/p][p]So I have switched to a new display format which I believe is a middleground for those who want to see the base level, and those who want to know the boosts.[/p][p][/p][p][/p][p][/p]
Roadmap
[p][/p][p]Two major updates are in the works. I have already begun planning Major Update #2 and even possibly Major Update #3![/p][p][/p][p]I intend to put this out in experimental mode soon.[/p][p][/p][p][/p][p][/p][p]Major Update #2, features a Home Revamp, the new Book Equipment, New Equipment Bonuses, and new companions including Disco Crab which speeds up spawn rate for a short interval. [/p][p]It may also introduce higher caps to existing core companion skills.[/p][p][/p][p][/p][p][/p][p]Major Update #3 is a much bigger update. Tentatively codenamed the 'T' update, it may or may not involve a new currency and prestige layer. Nothing is confirmed yet - it is still in ideation phase and more testing is required. A detailed roadmap will be written at a later time.[/p][p][/p][h2]Patch Notes[/h2]
  • [p]Add Challenge System[/p]
  • [p]You can now enable challenges in the ascension screen[/p]
  • [p]Add 6 new challenges![/p]
  • [p]Add 7 new ascension skills![/p]
  • [p]Add challenger's medals item[/p]
  • [p]Skill icons now display their boosted levels separately above (e.g. Lv 50+5)[/p]
  • [p]Butterflies now says it cannot be rolled before 1000m until 5th ascension in its description[/p]
  • [p]Fix Dark Awakens current level wrong when loading different savefiles[/p]
  • [p]Remove experimental mode button (it will return when Major Update #2 is available to preview)[/p]
[p][/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][h2]Face issues? Have Ideas?[/h2][p]If you face any issues, do not hesitate to notify me or leave a message to @YYZ on Discord. I am actively responding to queries there. I try to fix stuff as much as I reasonably can![/p][p][/p][p][/p][p][/p][p]-YYZ[/p][p][/p][p][/p]

v1.0.13 - Level up all fishing button, AFK Mode

v1.0.13 is released!
[p][/p][h2]Level up all fishing upgrades[/h2][p][/p][p]You can now level up all fishing upgrades with one click![/p][p][/p][p][/p][p][/p][h2]AFK Mode[/h2][p][/p][p]Aside from toggling afk mode with F11, a dedicated button (and tooltip) is now added.[/p][p][/p][p][/p][p][/p][h3]Boss Dungeon difficulty prediction & name coloring[/h3][p][/p][p]If a dungeon boss deals more than half your max health in damage, its name is now highlighted in orange.[/p][p]Tip: You can hover over them to view their health and damage stats, which also highlights in orange when it's high.[/p][p][/p][p][/p][p][/p][h2]Added close button to close selected equip stats UI[/h2][p][/p][p][/p][p]I saw the above brought up on Discord and so I have fixed it in today's update :)[/p][p][/p][p][/p][h3]SP added to more currencies panel[/h3][p][/p][p]Skill points could only be seen in the skills panel, or up to 999 in the menu. So I have added it to the more currencies tab where you can preview all your currencies from the main combat screen by expanding the arrow.[/p][p][/p][p][/p][p][/p][h3]Icons now display final skill levels, instead of base level[/h3][p][/p][p]There was confusion on why the ascension ability that added +10 passive levels did not work. It actually did work and is even displayed at the bottom Current Level 11 (1+10), but it seems like it was not clear enough and have received reports of the skill not working even though it did, so I have changed all icons to now display the final skill level![/p][p][/p][p][/p][p][/p][h3]EDIT (22nd Nov):[/h3][p][c]I've gotten some early feedback and I understand that some of you were used to the older display format as it was clearer to 'guess' how much SP a skill costs rather than math the fractional differences when the boosted level amount is not divisible by ten.[/c][/p][p][/p][p][c]I have been experimenting and in the next update, I will switch to a new display format which I believe is a middleground for those who want to see the base level, and those who want to know the boosts. Preview below:[/c][/p][p][/p][p][/p][p][/p][p][/p][h3]Fixes[/h3][p][/p][p]\[Mute when unfocused] only worked in gameplay and did not affect home island and other menus. This has been fixed![/p][p][/p][p]In a subsequent update, a Master Volume (still work in progress) will be added.[/p][p][/p][p][/p][p][/p][p]Thank you everyone for playing and for the feedback you've left for me![/p][p]If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p]
Challenges Update releases tomorrow!
[p][/p][p]In less than 24 hours, Challenges Update will go live~[/p][p]For more info, check out the previous post: Challenges Major update! [/p][p][/p][p][/p][p]That's all for today![/p][p][/p][h2]v1.0.13 Changelog:[/h2]
  • [p]Add Buy All Fishing Levels button[/p]
  • [p]Add AFK Mode button[/p]
  • [p]Add close button to close selected equip stats UI[/p]
  • [p]Boss names with high damage are now highlighted in orange[/p]
  • [p]Add SP to more currencies displayed[/p]
  • [p]Skill icons now display skill's final level instead of base level[/p]
  • [p]Bait description changed to catch fish faster instead of reduce catch time for clarity[/p]
  • [p]ESC now exits afk mode[/p]
  • [p]Fix 'Mute when unfocused' not working in Home or Main Menu[/p]
  • [p]Fix disabling 'Mute when unfocused' not working[/p]
  • [p]Fix version comparer wrong logic[/p]
  • [p]Fix equipment from 500m/1000m sentinel in Equipless challenge still giving x10 stats after challenge ends[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]