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Siegeturtle News

v1.0.7 Hotfix

v1.0.7 hotfix released!
[p][/p][p]A very hot hotfix has been deployed out of the turtle's oven to fix some changes. Thank you for those who messaged me early![/p][p][/p][h2]Full changelog:[/h2]
  • [p]Fix an issue where returning home or reloading the game after expanding the resource currency panels required a second click to re-open them[/p]
  • [p]Add ability to use middle mouse to pan the camera right[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.7 - New currency display!

v1.0.7 is released!
[p][/p]
New Resource Panels
[p][/p][p]I received feedback here and on Discord that you guys want to see your resources more easily, but at the same time keep the UI clean, so a toggle has been added to let you display more resources![/p][p][/p][p][/p][p][/p][p]You can now expand to view pearls, dreamsand and shards![/p][p]Coral is no longer shown as you only gain it through ascensions and is not possible to get it during a run for now.[/p][p][/p][h2]Full changelog:[/h2]
  • [p]Dreamsand, Pearls and Shard counts can now display at the top left[/p]
  • [p]Add popup to restart when changing languages[/p]
  • [p]Add Stats screen other languages[/p]
  • [p]Add goal tooltip to clarify coral gains do not decrease with ascensions[/p]
  • [p]Peacock and Alpaca are now 1 star companions[/p]
  • [p]Butterflies now unlock at 1000m before 5th ascension, 300m after[/p]
  • [p]Fix jetpack not applying speed bonus in Speedy Challenge[/p]
  • [p]Fix bug where home island SP was always 10[/p]
  • [p]Fix Best SP/s stat not updating on corrupted save[/p]
  • [p]Fix language settings not applying when PC is set to a different language than game[/p]
  • [p]Fix fastest ascension and fastest 500m leaderboards counting minutes as seconds[/p]
[p][/p][p]I want to give you a preview of the buffs coming in the next update.[/p][p][/p][h2]\[v1.0.8 Preview] Level Up Rebalancing[/h2][p][/p][p]There will be some buffs to the level up growth stats in the next v1.0.8 update that is scheduled for tomorrow.[/p][p][/p][h3]1) Gold% will be increased from 1% -> 3%[/h3][p][/p][p][/p][p][/p][h3]2) All Stats +1 will be cheaper (3 GP -> 1 GP)[/h3][p][/p][p][/p][p][/p][h3]3) Flourish skill to be buffed at level 1: 1.2x -> 3x[/h3][p][/p][p][/p][p][/p][p]Once again, thank you for playing and to those of you who left me feedback here or on Discord :)[/p][p]If you want to hang out with other people in the community, discuss strategies, or simply to chat and leave me your ideas and feedback, feel free to hop on over to Discord~[/p][p][/p][p]I'm still going through feedback and as always I am continuing to listen and make changes where I can! Have a great weekend! :D[/p][p][/p][p]Lastly, if you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.6 - More Corals & Companions, Starfish SP Buff!

v1.0.6 is released!
[p][/p][p]This marks the fifth day in a row of daily updates.[/p][p]First of all thank you everyone for playing Siegeturtle. I've been reading your feedback and am happy to announce two progression improvements in this update! :)[/p][p][/p][h2]Bonus Corals for everyone![/h2][p][/p][p]To make the first ascension feel more rewarding, everyone will now get 3 free corals upon reaching the ascension screen. This is to make the first ascension feel better and improve progression. I understand it feels bad to ascend and only get 1 coral so I've added this bonus.[/p][p][/p][p][/p][p]Although the text implies first ascension, this reward is retroactive so everyone gets it regardless of progress or ascension count, as long as you reach the ascension screen again.[/p][p][/p][p]More coral bonuses will be coming in the upcoming Challenges Update, info at the end.[/p][p][/p][h2]Bonus Companion Buff![/h2][p][/p][p]You now always get double companions at 50m and 100m on all ascensions![/p][p]Additionally, the 'Never Alone' ascension skill level 1 now starts at 150m.[/p][p][/p][p][/p][p]This change is also retroactive. If you update, you will get two new companions to pick after your first ascension if you are past 100m.[/p][p][/p][p]This change was made to make subsequent ascensions more fun and to also improve the early game pacing. I am open to improving this further if needed.[/p][p][/p][p]History on the design philosophy on bonus companions for those interested:[/p][p][c]Some context: There was no such thing as x2 companions initially. But I noticed that when people started out, they often picked companions based on what the game gave them. Sometimes, certain companions were weaker than others, or even only made to excel at end-game. As the game grew, the disparity of power between each companion also grew.[/c][/p][p][c]To combat the randomness, rerolls were introduced, but it was impossible for a new, inexperienced player to tell what companions were 'better'. So ultimately I settled on just letting the game give you bonus companions on the first ascension, which is fair as you are still figuring the game out. That way you don't get locked by poor choices or bad luck, the former being more common in the first adventure.[/c][/p][p][/p][h2]Starfish SP rewards increased![/h2][p][/p][p][/p][p][/p][p]Starfish SP reward was a little low compared to how rare they were, and higher rarity Starfish were even rarer. To make them feel rewarding, their SP has been greatly increased at higher rarities.[/p][p][/p][p][/p][p]We have @Putokrack to thank for this change. I added a direct quote from @Putokrack into my code comments to remember the source of this change :)[/p][p][/p][p]The same applies for high rarity fishes' gold reward.[/p][p][/p][h2]Save backup upon ascension[/h2][p][/p][p][/p][p][/p][p]I noticed that some people regretted ascending immediately at 500m and only getting one coral. But it was impossible to go back if one did not manually create a backup save, so the game will do so for you and create a '_BeforeAscensionBackup.st' savefile before every ascension![/p][p][/p][h2]Insufficient Mana warnings[/h2][p][/p][p][/p][p]I've noticed several reports of skills not casting and it usually turns out that people just don't have enough mana. Previously, I greyed out the icon in the cooldown tray at the bottom right but it still happens. Thus, I've added warnings when a skill is leveled to cost more mana than you have. (The warning icon animates and flashes, which should attract attention.)[/p][p][/p][h2]End game changes[/h2][p][/p][p][/p][p][/p][p]With the Coral Bonuses and Companion changes, it is easier to progress now. Hidden Power requirements has been increased to match the new update, and also as preparation for the challenges update which adds new content and coral rewards.[/p][p][/p]
Challenge Update Preview
[p]\[Work In Progress - Content subject to change][/p][p][/p]
[p]I will be sharing more about the Challenges Update in a subsequent post, which is the next major content planned to be released sometime next week if all goes well. It will contain a new type of mid to end-game content, more coral rewards, and new ascension upgrades that are unlocked through the new Challenge System.[/p][p][/p][p][/p][p][/p][p]Until then, I will of course continue to still put out regular/daily updates or so to address feedback where available. I received a suggestion to show additional currencies to check them easily. So the next v1.0.7 regular update will contain a toggle to enable more currency displays. Work in progress:[/p][p][/p][p][/p][p][/p][h2]Full changelog:[/h2]
  • [p]Add 3 Corals as reward for first ascension! (retroactive when you enter ascension screen again for everyone who has ascended)[/p]
  • [p]Bonus companions are now always awarded at 50m and 100m![/p]
  • [p]'Never Alone' ascension skill level 1 now starts at 150m[/p]
  • [p]Starfish SP rewards greatly increased at higher rarities[/p]
  • [p]Fish gold rewards increased at higher rarities[/p]
  • [p]A backup of your save is now created before each ascension[/p]
  • [p]Increase Hidden Power requirement: 30 -> 80[/p]
  • [p]All card bonuses are now granted automatically after 5th ascension[/p]
  • [p]Add Dolphin Blessing cooldown to sync with other buffs[/p]
  • [p]Add Total Crit Rate in crit rate breakdown tooltip[/p]
  • [p]Fix menu shortcut keys sometimes disappearing upon ascending[/p]
[p][/p][p]Thank you for playing and to those of you who left me feedback on Discord :)[/p][p]If you want to hang out with other people in the community, discuss strategies, or simply to chat and leave me your ideas and feedback, feel free to hop on over to Discord~[/p][p][/p][p]As always I am continuing to listen and make changes where I can! TGIF everybody! :D[/p][p][/p][p]Lastly, if you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.5 - Improved tooltips, New rewards preview

v1.0.5 is released!
[p][/p][p]I will try to put out daily updates as far as I can to address feedback. Today's update focuses on tooltips but tomorrow's update will contains some bigger changes to ascension rewards and introduce companion bonuses![/p][p][/p][h3]Ascension Tooltip Clarification[/h3][p]There was some confusion on ascension and it wasn't clear that you could push for longer and deeper runs in order to ascend with greater rewards, so a tooltip has been added to clarify that on the first three ascensions![/p][p][/p][p][/p][p][/p][p]There were also other UI issues that have been fixed in this update. Also for those who do not know, you can hover over stats to get a breakdown in the tooltip![/p][p][/p][p][/p][p][/p][h3]Offline Progress Changes for Demo[/h3][p]The demo offline rewards has also been updated to be consistent with the full version giving dreamsand, as there was also feedback on offline progress not working, but in actuality it was just giving dreamsand which is the new offline progress currency. The in-depth discussion on this can be found in the Steam forums![/p][p][/p][h3]NEXT UPDATE PREVEW:[/h3][p]The next update, v1.0.6, will be released tomorrow. It contains a few buffs, such as more SP from Starfish, but notably bonus corals and companions.[/p][p][/p][h3]Bonus Corals[/h3][p]I was thinking of increasing the early game coral rewards somehow - I'm not sure but maybe something like 1 coral reward for every 5 or 10 achievements obtained, to speed up progress even if you ascend instantly at 500m with only one coral. However, this would not scale with more achievements and later game. Additionally, it takes time to implement a new reward system.[/p][p][/p][p]Thus, a more immediate solution is that in v1.0.6, the next update, everyone will get 3 free corals upon reaching the ascension screen.[/p][p][/p][p][/p][p]Although the text implies first ascension, this reward is retroactive so everyone gets it regardless of progress or ascension count, as long as you reach the ascension screen again. This is a one-time reward for everyone.[/p][p][/p][h3]Bonus Companions[/h3][p][/p][p]I will also make all ascensions give double companions at 50m and 100m by default. [/p][p][/p]
[p]The 'Never Alone' ascension upgrade will also be buffed to start at 150m at level 1.[/p][p]Hope you will like these upcoming changes![/p][p][/p][p]Full changelog for v1.0.5:[/p]
  • [p]Add new tooltip to ascend button to say that pushing distance rewards more coral[/p]
  • [p]Remove pearl upgrades line from essence breakdown tooltip[/p]
  • [p]Cleanse leaderboard[/p]
  • [p]Fix shortcut keys able to buy locked attributes[/p]
[p]-YYZ[/p][p][/p][p][/p][p][/p]

v1.0.4 - Cheaper GP stats, Companion toggle, Leaderboard blacklist

v1.0.4 is released!
[p][/p]
All Stats GP cost reduced
[p][/p][p]'All stats +1' GP base cost has been reduced from 10 to 3 per level.[/p][p][/p][p][/p][p][/p]
Reset GP ability
[p][/p][p]You can also reset your GP spent. It has a cooldown of 1 hour. This is to prevent exploits with the Sproutling skill. Otherwise you would be able to keep re-speccing to exploit the Sproutling buff.[/p][p][/p][p]There is one temporary caveat: Because of the cost change for all Stats from 10GP -> 3GP, it won't be able to return the full 10 GP due to this rebalancing changing it to 3 GP. But this is a one-time drawback. In future ascensions, the full cost will be granted back. This does not affect other GP stats.[/p][p][/p][p][/p][p][/p]
Merchant UI improvement
[p]Fish Merchant sell progress indicator has been added so you know when your next fish will be sold.[/p][p][/p][p][/p]
New Companion visibility toggle
[p][/p]
[p][/p][p]A toggle has been added to reduce the number of companions on screen as I have received feedback that it gets cluttered with many companions.[/p][p][/p][p]I also fixed a bug where the 'Mute when unfocused' toggle was not working as intended.[/p][p][/p]
Leaderboard
[p][/p]
[p]I have received a review that the leaderboard has cheaters. In this update, existing cheaters will be blacklisted. Furthermore I will do another cleanse on all leaderboards some time after this update deploys. [/p][p]It is difficult to completely prevent cheating without implementing features that also make it harder for legitimate players to play. I may not have mentioned this in previous updates but I have been doing a manual cleanse on the leaderboard daily due to the feedback on cheaters, which is not something I normally do but was notified repeatedly about it. But even this is something I cannot keep up with constantly.[/p][p]There will always be cheaters and even the best games' anti-cheats can be bypassed in time. The only way is to make the game online and have everything on servers, but that would impose a lot of impracticability on legitimate players and the ability to play offline, which this game does. At the end of the day, Siegeturtle is a single player game.[/p][p]Nonetheless I am doing my best to monitor the issue![/p][p][/p][p]Other changes have also been made. Full changelog below! :)[/p][p][/p][p]Full changelog:[/p]
  • [p]'All Stats' stat base GP cost reduced: 10 -> 3[/p]
  • [p]Add fish merchant sell progress indicator[/p]
  • [p]Add Reset GP button (cooldown: 1hr)[/p]
  • [p]Add 'Show Less Companions' toggle[/p]
  • [p]Add leaderboard blacklist (will take time to apply)[/p]
  • [p]Global Illumination is disabled by default[/p]
  • [p]Fix Temper Tamer duration suddenly dropping from Lv 30 to Lv 31[/p]
  • [p]Fix 'Mute When Unfocused' setting not applying correctly[/p]
  • [p]Fix leaderboard rankings not showing until you click a category[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p]