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A Ragdoll Rage Game News

A RAGDOLL RAGE GAME is LIVE!

[p]The game includes:[/p]
  • [p]Full Map with varying obstacles[/p]
  • [p]In-game leaderboards with ghost replays to compete against top runs[/p]
  • [p]Level Editor to create, play, and share custom levels[/p]
  • [p]Easy Mode and optional checkpoints for a more forgiving experience[/p]
  • [p]Secret paths and hidden collectible badges[/p]
  • [p]100+ unlockable cosmetics (hats, torso accessories, and more)[/p]
  • [p]Fully customizable ragdoll (skin color, shorts, custom face images)[/p]
  • [p]And so much more![/p]
[p][/p][p][/p]

What's in the full version?

[p]Hey! Thanks for playing the A Ragdoll Rage Game Demo.[/p][p]If the demo frustrated you even a little, that’s okay, it's kind of the point. But it’s only a small taste of what the full game has to offer. Here’s what’s coming in the full release.[/p][p][/p][h2]Longer Map[/h2][p][/p][p]If you were able to make it to the end of the demo, you got a small tease of what's to come. The map will be essentially doubled in the full release with scaling difficulty. [/p][p]New obstacles, such as falling boulders and low-gravity fields, will add a new and fresh challenge to the game.[/p][p]If you haven’t discovered the secret paths and badges in the demo yet, the full game has even more to find![/p][h2]More Customization[/h2][p] [/p][p]You’ll be able to unlock over 100 cosmetic items in the full game.[/p][p]More hats and more torso options to make your ragdoll look ridiculous while flinging around. Everything is unlockable just by playing.[/p][p]The image above shows a blurred preview of some of the hats coming at launch. There’s a lot more where that came from, including more torso customization. I take suggestions for cosmetic ideas from your comments on YouTube, so feel free to suggest your ideas: [dynamiclink][/dynamiclink][/p][p][/p][h2]Level Editor + Steam Workshop[/h2][p][/p][p]The full game includes a level editor that lets you create and share your own levels.[/p][p]Build anything from easy practice courses to brutally hard rage levels. You can tweak ragdoll settings like fling power to control exactly how your level plays.[/p][p]Once you’re done, you can upload it to the Steam Workshop so the community can play it. You can also easily download other players' levels without ever leaving the game, so there’s always something new to rage at.[/p][p]The image above is a work in progress and may look different in the full game.[/p][p][/p][h3]Steam Features[/h3][p]The full release will include:[/p]
  • [p]Steam Achievements - Earn achievements for collecting badges.[/p]
  • [p]Steam Leaderboards - Compete on separate leaderboards depending on whether checkpoints are on or off. Choose to climb against leaderboard "ghosts" to see their optimal paths and improve your times.[/p]
  • [p]Steam Workshop - Create and share your own levels using the level editor.[/p][p][/p]
[h3]More Polish[/h3][p]Gameplay, Visuals, UI, and performance will continue to be more polished over time. You'll see a noticeable difference in polish in the full release compared to the demo.[/p][p][/p][h3]But When Does It Launch???[/h3][p]Planned release date is March 16th, 2026. That's in 2 weeks![/p][p]If you wishlist the game, Steam will let you know when it’s out, and you won’t miss the launch discount. The full game will only be $5.99 for all these features![/p][p]Thanks again for playing the demo and sharing your feedback. I'm listening to everything y'all suggest. Enjoy the free demo while it lasts![/p]

🏆Final Demo Update

[p]Hello y'all![/p][p]A new update packed with improvements, fixes, and quality-of-life changes was just released. A Ragdoll Rage Game also has some exciting news to share: it'll be participating in the upcoming Steam Next Fest! 🎉[/p][p][/p][h2]🧗 Patch Notes:[/h2][h3]New Features[/h3]
  • [p]Added leaderboard to the main menu with improved visuals. Go beat your best times![/p]
  • [p]Added a new checkpoint to better pace the gameplay.[/p]
  • [p]Made it easier to hit the perfect fling.[/p]
  • [p]Can now reset from the start while in checkpoint mode.[/p]
  • [p]Cave section difficulty now scales more gradually.[/p]
[h3]Gameplay & Feedback Improvements[/h3]
  • [p]Added a subtle sound cue when you miss a grab.[/p]
  • [p]Cow now moos subtly when grabbed 🐄 lol[/p]
  • [p]The background theme will update properly when returning to a checkpoint.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a glitch where every limb could be rebound to the same key.[/p]
  • [p]Fixed bug where pressing Escape in the cosmetics menu didn’t reset selected button animation.[/p]
  • [p]Improved some text visibility.[/p]
[p][/p][h2]🎉Steam Next Fest[/h2][p]I'm thrilled to be part of Steam Next Fest on February 23rd! This is a huge opportunity for new players to discover the game and for the community to grow.[/p][p]If you enjoy the game, consider wishlisting or telling a friend during Next Fest. It genuinely helps more than you might think ❤️[/p][p]More improvements to the full release are already in progress. Thank you for playing and supporting the game![/p]

Week 2 Patch Notes🔧

[p][/p][h3]Update[/h3][p]Hey everyone,[/p][p]I’ve been working on A Ragdoll Rage Game Demo almost every day throughout this college semester. A lot of development hasn’t just been writing code or designing features... It’s been watching. I’ve seen all the feedback y'all have provided and watched gameplay footage of others, paying attention to every hesitation, fall, missed fling, or moment of confusion.[/p][p]Seeing how real players interact with the game has shaped this update more than anything else. Where people struggled for the wrong reasons, I stepped in. Where paths weren’t clear, I adjusted them. Every change in this patch is tied to something I saw, read, or learned from you.[/p][p]It’s not about making the game easier, it’s about making it fairer and clearer. Playing this rage game is hard enough![/p][p]I’m starting to shift my focus toward the full release now. I took a step back to polish the demo (and I’ll continue refining it), but there’s a lot more coming soon, such as more customization, an accessible level editor, a longer map, and your other weird ideas.[/p][p][/p][h3]Patch Notes[/h3][p]Fixes & Improvements:[/p]
  • [p]Fixed a culling bug where background objects popped in and out in certain areas[/p]
  • [p]Improved camera movement in the main menu[/p]
  • [p]Updated textures (elevator, desert section, barn bull)[/p]
  • [p]Added more directional arrows for clearer navigation[/p]
  • [p]Adjusted several sections to be easier or more intuitive[/p]
[p]Gameplay Changes:[/p]
  • [p]Added more rocks to the beginning section to reduce early frustration[/p]
  • [p]Lily-pads are now removed after passing Checkpoint 1[/p]
  • [p]In Checkpoint Mode, the reset button now more accurately says “Checkpoint”[/p]
  • [p]In-game cutscenes won't replay as often in Checkpoint Mode when moving in the intended direction.[/p]
  • [p]The main menu is now more interactive, and the intro cutscene can be skipped[/p]
[p]Audio:[/p]
  • [p]Added 4 new soundtracks to the game[/p]
  • [p]Fixed other audio bugs[/p]
[p]Thanks for helping me shape this game for you. Feel free to check out the demo, and thanks for continuing to share your feedback and support! ❤️[/p]