Class Rebalance
Hot? Stuffy? Need a refreshing drink? Us too, so we decided to refresh the class balance and review the skills of each class based on your feedback and in-game statistics. All skill points have been reset and you can redistribute them in accordance with the new reality.

Are you ready for new challenges?
đź”·BARBARIANđź”·
🔸Fury
▪️ Skullcrusher – base damage of the ability increased by 10%, weapon damage by 8%.
🔸Battle Mastery
▪️ Bull Strike – base damage of the ability decreased by 16%, weapon damage by 10%.
▪️ Battle Fury – Strength increase from missing health increased from 0.7% to 0.8%. Buff 2 now increases the bonus by 8%, up from 7%.
▪️ Bloodlust – base damage of the ability increased by 7%, weapon damage by 3%.
🔸Deterrence
▪️ Shackle – cooldown increased from 23s to 25s.
▪️ Unwavering – Buff 3 increases the threshold by 10%, up from 5%.
🔸Barbarian Ascension
▪️ Bloodthirst - Chance to trigger increased from 2% to 2.3%
▪️ Berserker Leap - Base damage of the ability increased by 7%, weapon damage by 4%.
đź”·PALADINđź”·
🔸Retribution
▪️ Charge - Range 1 and 2 increase the range of the charge by 4 and 5 meters, instead of 3, Range 3 has been replaced with a boost that speeds up the reload by 3s.
▪️ Judgement - Cooldown increased from 14 to 15 seconds, Buffs 1 and 2 now increase the ability's damage by 25%, instead of 20%.
▪️ Warrior of Light - Buff 2 increases stamina by 6%, instead of 5%.
🔸Self-Sacrifice
▪️ Shield Bash - cooldown increased from 12 to 13 seconds, cost increased from 15 to 20. Buffs 1 and 2 increase damage by 20%, instead of 15%, Buff 3 has been replaced with a simplification that reduces the cost of the ability by 5. Cleave 3 has been replaced with a quickening that speeds up the cooldown by 3 seconds.
▪️ Sacrifice - cooldown increased from 4s to 6s. The ability generates 15 Fanaticism instead of 10.
🔸Valor
▪️ Divine Shackles - range 1 and 2 increase the cast range by 3 meters, instead of 2.5.
▪️ Divine Shield - Buff 3 increases the power of the ability by 20%, instead of 15%.
▪️ Sanctuary – Ability cost increased from 90 to 100 Fanaticism.
🔸 Paladin Ascension
▪️ Aura of Mercy – Increases incoming healing by 9%, up from 11%.
đź”·WARRIORđź”·
🔸Combat Mastery
▪️ Rendezvous – Ability cooldown increased from 6s to 10s, ability duration increased from 6s to 7s. Enhancement 1 and 2 increase instant damage of the ability by 30%, up from 20%. Enhancement 3 has been replaced with a boost that speeds up the cooldown by 3s. Duration 1 and 2 increase the duration by 3s, up from 2s. Duration 3 has been replaced with a boost that increases the weakening by 2%.
▪️ Titan Strike - Base damage decreased by 15%, weapon damage by 7%. Damage per stack decreased from 50% to 45%.
▪️ Guillotine - Base bonus damage multiplier decreased by 20%, damage multiplier by 12%.
🔸 Exhaustion
▪️ Crush - Base damage decreased by 7%, weapon damage by 3%.
▪️ Whirlwind - Base damage increased by 12%, weapon damage increased by 5%.
▪️ Slowing Strike - Duration 1 increases duration by 1s, down from 2s.
▪️ Impale - Cooldown decreased from 20s to 18s.
▪️ Fury - Chance to proc decreased from 15% to 10%.
🔸Tactics
▪️ Taunt – buffs 1 and 2 reduce target's defense by 4%, instead of 5%.
▪️ Lion's Roar – ability cost decreased from 15 to 10, cooldown increased from 20s to 25s.
▪️ Crippling Blows – buffs 1 and 2 reduce stats by 3%, instead of 5%.
đź”·RANGERđź”·
🔸Accuracy
▪️ Burst – range decreased from 33m to 30m.
▪️ Precise Shot – range 1 and 2 increase attack range by 3m, instead of 2.5m.
▪️ Armor-Piercing Tips – target's defense is decreased by 4%, instead of 5%.
🔸Survival
▪️ Jagged Arrow – base damage of the ability increased by 10%, weapon damage by 5%. Base bleed damage increased by 10%, weapon damage by 6%.
▪️ Frost Arrow – cooldown increased from 22 to 40 seconds. The ability received a second charge.
▪️ Throat Shot – ability cost increased from 40 to 60. Buffs 1 and 2 increase the ability's damage by 35%, instead of 30%, Buff 3 has been replaced with a charge that increases the number of ability charges by 1, but increases the cooldown by 15 seconds.
🔸Cunning
▪️ Summon Companion – base damage of the companion increased from 60% to 65%.
▪️ Hedgehogs – Buff 1 and 2 increase the ability's damage by 30%, instead of 25%.
đź”·MONKđź”·
🔸Battle Mastery
▪️ Rage Stream – base damage of the ability decreased by 10%, weapon damage by 4%.
▪️ Comet – ability cost increased from 35 to 40.
▪️ Spinning Strike – base damage of the ability increased by 15%, weapon damage by 6%.
🔸Meditations
▪️ Force Flow – base healing increased by 11%, weapon healing by 8%. Ability cooldown increased from 12s to 14s.
▪️ Wall – cost increased from 30 to 40. Simplification 1 and 2 now reduce the cost by 10, instead of 5. Simplification 3 has been replaced with a duration that increases the duration of the wall by 2s. Acceleration 1 and 2 now increase recovery by 5s instead of 3s, Acceleration 3 has been replaced with a charge that increases the number of charges by 1, but adds 20s of cooldown.
🔸Fortitude
▪️ Heavenly Wave - base damage increased by 14%, weapon damage by 5%. Acceleration 3 has been replaced with a recovery that increases Fanaticism generation by 5.
đź”·ASSASSINđź”·
🔸Toxicology
▪️ Cobra Tooth - chance of additional damage increased by 5%
🔸Dagger Mastery
▪️ Throwing Dagger - slow duration decreased from 10s to 8s.
▪️ Dragon's Maw - cost increased from 20 to 30, cooldown increased from 40s to 60s. Duration 2 increases stun by 1s, instead of 0.5s.
▪️ Dancing Blade - base damage increased by 11%, weapon damage by 6%.
🔸Stealth
▪️ Sneaky Strike - base magic damage increased by 10%, weapon damage increased by 6%.
▪️ Smoke Bomb - cooldown increased from 45s to 60s. Duration 2 increases duration by 3s, instead of 2s.
▪️ Step into the Shadows - simplification replaced with a charge that increases the number of charges of the ability by 1, cooldown by 8s.
đź”·SORCERERđź”·
🔸Fire Element
▪️ Hydra – base damage decreased by 9%, weapon damage by 4%, Enhancement 3 increases damage per charge by 5%, instead of 10%.
▪️ Fireball – ability cost increased from 12% to 14%, damage per charge increases by 45%, instead of 50%. Base damage decreased by 8%, weapon damage by 5%. Overheating increases damage by 50%, instead of 60%. Enhancement 3 increases damage per charge by 5%, instead of 10%.
▪️ Pyromaniac – ability now stacks up to 3 times, instead of 4.
🔸Lightning Element
▪️ Lightning – base damage decreased by 9%, weapon damage by 4%.
▪️ Discharge – ability cost increased from 12% to 18%.
▪️ Lightning Sphere – cooldown increased from 30s to 40s.
🔸Secret Knowledge
▪️ Magic Shield – base shield strength reduced by 10%, weapon strength by 6%. Base shield absorption reduced from 50% and 65% damage to 25% and 40% damage. Duration and Power replaced with Power 1 and Power 2, increasing shield strength to 30% and 45% (Power 1), 35% and 50% (Power 2).
▪️ Sleep – cooldown increased from 20s to 23s.
▪️ Teleport – cooldown reduced from 15s to 14s. Empowerment increases cooldown by 4s, up from 5s.
🔸Wizard Ascension
▪️ Blazing Lightning – base damage reduced by 8%, weapon damage by 3%.
đź”·PRIESTđź”·
🔸Dark Teaching
▪️ Pillar of Darkness – Power 1 increases damage per charge by 5%, up from 7%.
🔸Light Teaching
▪️ Healing – cost increased from 4% to 5%.
▪️ Empowerment – ​​cost increased from 17% to 23%.
▪️ Chain Heal – Simplification replaced with Range 2, increasing cast range by 5m.
🔸Enlightenment
▪️ Orb of Light – Buff 2 increases absorption by 25%, up from 20%.
▪️ Plea for the Body – cooldown decreased from 30s to 20s.
▪️ Illumination – increases stats by 7%, up from 6%. Buff 1 increases stats by 2%, up from 1%.
đź”·NECROMANCERđź”·
🔸Dark Magic
▪️ Cage – ability cooldown decreased from 35s to 32s.
🔸Curses
▪️ Decay – ability cost increased from 7% to 8%.
▪️ Withering – base damage increased by 8%, weapon damage by 3%.
▪️ Epidemic - cooldown increased from 20s to 23s.
▪️ Fear - duration against player characters decreased from 8s to 6s.
🔸Soul Reaper
▪️ Life Siphon - regeneration speeds up by 40%, instead of 35%.
▪️ Soul Whirl - cooldown increased from 17s to 20s.
▪️ Vengeful Spirit - ability cost increased from 12% to 14%. Range 3 has been replaced with Power 2, which adds another charge to the ability, but increases the cooldown by 3s.
🔸Necromancer Ascension
▪️ Powerlessness - the curse can no longer be dispelled.
We hope that you will like the new balance, and of course, we look forward to your impressions!
Enjoy the game!

Are you ready for new challenges?
đź”·BARBARIANđź”·
🔸Fury
▪️ Skullcrusher – base damage of the ability increased by 10%, weapon damage by 8%.
🔸Battle Mastery
▪️ Bull Strike – base damage of the ability decreased by 16%, weapon damage by 10%.
▪️ Battle Fury – Strength increase from missing health increased from 0.7% to 0.8%. Buff 2 now increases the bonus by 8%, up from 7%.
▪️ Bloodlust – base damage of the ability increased by 7%, weapon damage by 3%.
🔸Deterrence
▪️ Shackle – cooldown increased from 23s to 25s.
▪️ Unwavering – Buff 3 increases the threshold by 10%, up from 5%.
🔸Barbarian Ascension
▪️ Bloodthirst - Chance to trigger increased from 2% to 2.3%
▪️ Berserker Leap - Base damage of the ability increased by 7%, weapon damage by 4%.
đź”·PALADINđź”·
🔸Retribution
▪️ Charge - Range 1 and 2 increase the range of the charge by 4 and 5 meters, instead of 3, Range 3 has been replaced with a boost that speeds up the reload by 3s.
▪️ Judgement - Cooldown increased from 14 to 15 seconds, Buffs 1 and 2 now increase the ability's damage by 25%, instead of 20%.
▪️ Warrior of Light - Buff 2 increases stamina by 6%, instead of 5%.
🔸Self-Sacrifice
▪️ Shield Bash - cooldown increased from 12 to 13 seconds, cost increased from 15 to 20. Buffs 1 and 2 increase damage by 20%, instead of 15%, Buff 3 has been replaced with a simplification that reduces the cost of the ability by 5. Cleave 3 has been replaced with a quickening that speeds up the cooldown by 3 seconds.
▪️ Sacrifice - cooldown increased from 4s to 6s. The ability generates 15 Fanaticism instead of 10.
🔸Valor
▪️ Divine Shackles - range 1 and 2 increase the cast range by 3 meters, instead of 2.5.
▪️ Divine Shield - Buff 3 increases the power of the ability by 20%, instead of 15%.
▪️ Sanctuary – Ability cost increased from 90 to 100 Fanaticism.
🔸 Paladin Ascension
▪️ Aura of Mercy – Increases incoming healing by 9%, up from 11%.
đź”·WARRIORđź”·
🔸Combat Mastery
▪️ Rendezvous – Ability cooldown increased from 6s to 10s, ability duration increased from 6s to 7s. Enhancement 1 and 2 increase instant damage of the ability by 30%, up from 20%. Enhancement 3 has been replaced with a boost that speeds up the cooldown by 3s. Duration 1 and 2 increase the duration by 3s, up from 2s. Duration 3 has been replaced with a boost that increases the weakening by 2%.
▪️ Titan Strike - Base damage decreased by 15%, weapon damage by 7%. Damage per stack decreased from 50% to 45%.
▪️ Guillotine - Base bonus damage multiplier decreased by 20%, damage multiplier by 12%.
🔸 Exhaustion
▪️ Crush - Base damage decreased by 7%, weapon damage by 3%.
▪️ Whirlwind - Base damage increased by 12%, weapon damage increased by 5%.
▪️ Slowing Strike - Duration 1 increases duration by 1s, down from 2s.
▪️ Impale - Cooldown decreased from 20s to 18s.
▪️ Fury - Chance to proc decreased from 15% to 10%.
🔸Tactics
▪️ Taunt – buffs 1 and 2 reduce target's defense by 4%, instead of 5%.
▪️ Lion's Roar – ability cost decreased from 15 to 10, cooldown increased from 20s to 25s.
▪️ Crippling Blows – buffs 1 and 2 reduce stats by 3%, instead of 5%.
đź”·RANGERđź”·
🔸Accuracy
▪️ Burst – range decreased from 33m to 30m.
▪️ Precise Shot – range 1 and 2 increase attack range by 3m, instead of 2.5m.
▪️ Armor-Piercing Tips – target's defense is decreased by 4%, instead of 5%.
🔸Survival
▪️ Jagged Arrow – base damage of the ability increased by 10%, weapon damage by 5%. Base bleed damage increased by 10%, weapon damage by 6%.
▪️ Frost Arrow – cooldown increased from 22 to 40 seconds. The ability received a second charge.
▪️ Throat Shot – ability cost increased from 40 to 60. Buffs 1 and 2 increase the ability's damage by 35%, instead of 30%, Buff 3 has been replaced with a charge that increases the number of ability charges by 1, but increases the cooldown by 15 seconds.
🔸Cunning
▪️ Summon Companion – base damage of the companion increased from 60% to 65%.
▪️ Hedgehogs – Buff 1 and 2 increase the ability's damage by 30%, instead of 25%.
đź”·MONKđź”·
🔸Battle Mastery
▪️ Rage Stream – base damage of the ability decreased by 10%, weapon damage by 4%.
▪️ Comet – ability cost increased from 35 to 40.
▪️ Spinning Strike – base damage of the ability increased by 15%, weapon damage by 6%.
🔸Meditations
▪️ Force Flow – base healing increased by 11%, weapon healing by 8%. Ability cooldown increased from 12s to 14s.
▪️ Wall – cost increased from 30 to 40. Simplification 1 and 2 now reduce the cost by 10, instead of 5. Simplification 3 has been replaced with a duration that increases the duration of the wall by 2s. Acceleration 1 and 2 now increase recovery by 5s instead of 3s, Acceleration 3 has been replaced with a charge that increases the number of charges by 1, but adds 20s of cooldown.
🔸Fortitude
▪️ Heavenly Wave - base damage increased by 14%, weapon damage by 5%. Acceleration 3 has been replaced with a recovery that increases Fanaticism generation by 5.
đź”·ASSASSINđź”·
🔸Toxicology
▪️ Cobra Tooth - chance of additional damage increased by 5%
🔸Dagger Mastery
▪️ Throwing Dagger - slow duration decreased from 10s to 8s.
▪️ Dragon's Maw - cost increased from 20 to 30, cooldown increased from 40s to 60s. Duration 2 increases stun by 1s, instead of 0.5s.
▪️ Dancing Blade - base damage increased by 11%, weapon damage by 6%.
🔸Stealth
▪️ Sneaky Strike - base magic damage increased by 10%, weapon damage increased by 6%.
▪️ Smoke Bomb - cooldown increased from 45s to 60s. Duration 2 increases duration by 3s, instead of 2s.
▪️ Step into the Shadows - simplification replaced with a charge that increases the number of charges of the ability by 1, cooldown by 8s.
đź”·SORCERERđź”·
🔸Fire Element
▪️ Hydra – base damage decreased by 9%, weapon damage by 4%, Enhancement 3 increases damage per charge by 5%, instead of 10%.
▪️ Fireball – ability cost increased from 12% to 14%, damage per charge increases by 45%, instead of 50%. Base damage decreased by 8%, weapon damage by 5%. Overheating increases damage by 50%, instead of 60%. Enhancement 3 increases damage per charge by 5%, instead of 10%.
▪️ Pyromaniac – ability now stacks up to 3 times, instead of 4.
🔸Lightning Element
▪️ Lightning – base damage decreased by 9%, weapon damage by 4%.
▪️ Discharge – ability cost increased from 12% to 18%.
▪️ Lightning Sphere – cooldown increased from 30s to 40s.
🔸Secret Knowledge
▪️ Magic Shield – base shield strength reduced by 10%, weapon strength by 6%. Base shield absorption reduced from 50% and 65% damage to 25% and 40% damage. Duration and Power replaced with Power 1 and Power 2, increasing shield strength to 30% and 45% (Power 1), 35% and 50% (Power 2).
▪️ Sleep – cooldown increased from 20s to 23s.
▪️ Teleport – cooldown reduced from 15s to 14s. Empowerment increases cooldown by 4s, up from 5s.
🔸Wizard Ascension
▪️ Blazing Lightning – base damage reduced by 8%, weapon damage by 3%.
đź”·PRIESTđź”·
🔸Dark Teaching
▪️ Pillar of Darkness – Power 1 increases damage per charge by 5%, up from 7%.
🔸Light Teaching
▪️ Healing – cost increased from 4% to 5%.
▪️ Empowerment – ​​cost increased from 17% to 23%.
▪️ Chain Heal – Simplification replaced with Range 2, increasing cast range by 5m.
🔸Enlightenment
▪️ Orb of Light – Buff 2 increases absorption by 25%, up from 20%.
▪️ Plea for the Body – cooldown decreased from 30s to 20s.
▪️ Illumination – increases stats by 7%, up from 6%. Buff 1 increases stats by 2%, up from 1%.
đź”·NECROMANCERđź”·
🔸Dark Magic
▪️ Cage – ability cooldown decreased from 35s to 32s.
🔸Curses
▪️ Decay – ability cost increased from 7% to 8%.
▪️ Withering – base damage increased by 8%, weapon damage by 3%.
▪️ Epidemic - cooldown increased from 20s to 23s.
▪️ Fear - duration against player characters decreased from 8s to 6s.
🔸Soul Reaper
▪️ Life Siphon - regeneration speeds up by 40%, instead of 35%.
▪️ Soul Whirl - cooldown increased from 17s to 20s.
▪️ Vengeful Spirit - ability cost increased from 12% to 14%. Range 3 has been replaced with Power 2, which adds another charge to the ability, but increases the cooldown by 3s.
🔸Necromancer Ascension
▪️ Powerlessness - the curse can no longer be dispelled.
We hope that you will like the new balance, and of course, we look forward to your impressions!
Enjoy the game!