Class rebalance
Friends!
As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. As a result, we occasionally review the abilities of some classes to make them more relevant in today's game environment, taking into account new equipment, pets, runes, and other opportunities for strengthening.

Today's update brought important changes to all classes, which you can read about below.
All skill buffs across all classes have been reset so you can reassign skills to reflect the new skill traits.
[h2]Rage[/h2]
[h2]Combat Mastery[/h2]
[h2]Containment[/h2]
[h2]Retribution[/h2]
[h2]Sacrifice[/h2]
[h2]Valor[/h2]
[h2]Combat Mastery[/h2]
[h2]Exhaustion[/h2]
[h2]Tactics[/h2]
[h2]Accuracy[/h2]
[h2]Survival[/h2]
[h2]Cunning[/h2]
[h2]Combat Mastery[/h2]
[h2]Meditations[/h2]
[h2]Strength[/h2]
[h2]Toxicology[/h2]
[h2]Dagger Mastery[/h2]
[h2]Subtlety[/h2]
[h2]Fire element[/h2]
[h2]Lightning Release[/h2]
[h2]Secret knowledge[/h2]
[h2]Teaching of Darkness[/h2]
[h2]Teaching of Light[/h2]
[h2]Enlightenment[/h2]
[h2]Dark magic[/h2]
[h2]Curses[/h2]
[h2]Soul Harvest[/h2]
We hope you enjoy the new balance, and of course we look forward to hearing from you!
Have a nice game!
As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. As a result, we occasionally review the abilities of some classes to make them more relevant in today's game environment, taking into account new equipment, pets, runes, and other opportunities for strengthening.

Today's update brought important changes to all classes, which you can read about below.
All skill buffs across all classes have been reset so you can reassign skills to reflect the new skill traits.
BARBARIAN
[h2]Rage[/h2]
- Whirlwind - cooldown reduced from 30s to 25s.
- Massacre - simplification 3 now reduces the cost by 3 instead of 2.
- Ax Throw - Rage level 4 increases the chance of a critical hit by 15% instead of 10%.
- Skullbreaker - Duration 3 now increases duration by 2s instead of 1s.
[h2]Combat Mastery[/h2]
- Frightening Shout - Boost 2 now reduces cooldown by 15s instead of 10s.
- Berserker - rage level 5 now increases the effectiveness of the ability by 7% instead of 5%.
- Shockwave - the number of targets has been increased from 5 to 7.
- Battle Fury - Enhancement 1 increases efficiency by 6% instead of 5%.
[h2]Containment[/h2]
- Shackle - Boost 2 speeds up reloading by 4s instead of 3s.
- Overcoming the Pain - Rage level 5 increases the duration by 3s instead of 2s.
- Titan Walk - the number of targets has been increased from 5 to 6.
- Combat Trance Boost 3 now speeds up reloading by 35s instead of 30s.
PALADIN
[h2]Retribution[/h2]
- Righteous Strike - buff 2 and 3 now increase damage by 15% instead of 10%
- Onslaught - cooldown reduced from 20s to 18s
[h2]Sacrifice[/h2]
- Shield Bash - boost 1,2 and 3 now increase damage by 9% instead of 7.5%
- Phoenix - Boost 2 and 3 now reduce cooldown by 330s instead of 300s.
[h2]Valor[/h2]
- Divine Revelation — the cost of the ability has been increased from 20 to 25, the attack boost has been increased from 20% to 25%.
- Divine Chains - Boost 2 now speeds up reloading by 4s instead of 3s.
- Divine Shield - Enhancement 3 increases ability strength by 15% instead of 10%
- Sanctuary - simplification 2 and 3 reduce the cost by 10 instead of 5.
- Bastion - buffs 2 and 3 now increase defense by 6% instead of 5%
WARRIOR
[h2]Combat Mastery[/h2]
- Dash - Boost 3 now reduces cooldown by 3s instead of 2s.
- Titan Strike — the cost of the ability has been increased from 30 to 35
- Knowing no fatigue — boost 1 now increases stamina by 3% instead of 2%, boost 2 by 4% instead of 3%.
[h2]Exhaustion[/h2]
- Crush - base duration reduced by 20s to 16s.
- Whirlwind - the number of targets has been increased from 3 to 5.
- Slow Strike - the number of targets has been increased from 1 to 3, the cost has been increased from 15 to 20.
- Pierce - Duration 1 and 2 now increase the duration by 3s instead of 2s.
[h2]Tactics[/h2]
- Lion's Roar - number of targets increased from 3 to 6, damage reduction increased from 5% to 7%
- Wrath — damage bonus increased from 15% to 20%.
- Morale - boost 1 and 2 increase critical damage by 3% instead of 2.5%
TRACKER
[h2]Accuracy[/h2]
- Rain of arrows - volume 3 now increases the radius by 2m instead of 1m.
- Queue - the base share of damage and the share of damage from weapons are increased by 20%.
- Accurate Shot - Enhancement 3 now increases the damage multiplier by 10% instead of 5%
[h2]Survival[/h2]
- Frostbolt - cooldown increased from 20s to 25s, base chance of freezing increased from 40% to 55%
- Heavy Arrow - base damage share and weapon damage share increased by 12.5%.
- Mine - ability cooldown increased from 30s to 35s, boost 1 and 2 now increase damage by 15% instead of 10%.
[h2]Cunning[/h2]
- Summon Companion - Enhancement 1, 2 now increase creature damage by 10% instead of 5%, Enhancement 3 increases damage by 15% instead of 5%.
- Hedgehogs - cooldown increased from 20s to 25s, buffs 1 and 2 now increase damage by 15% instead of 10%
MONK
[h2]Combat Mastery[/h2]
- Flurry of Fury - buff 2 and 3 now increases damage by 15% instead of 10%
- Comet - now the stun can be dispelled. Cost increased from 30 to 35, base damage share and weapon damage share increased by 10%
- Circular Strike - boost 1 and 2 increase damage by 15% instead of 10%, volume increases the radius by 3m instead of 2m.
- Hailstorm - cooldown increased from 20s to 25s, base damage share and weapon damage share increased by 12%
[h2]Meditations[/h2]
- Force Flux - Buff 1 and 2 now increase the ability's healing. Cooldown increased from 10s to 11s
- Spirit's Refuge - Simplification 3 now reduces the cost by 10 instead of 5.
[h2]Strength[/h2]
- Sky wave — the number of targets has been increased from 5 to 8.
- Diamond Skin - cooldown increased from 35s to 40s, gain 2 increases ignored physical and magical damage by 15% instead of 10%
- Fanatical Fury - buffs 2 and 3 now increase damage by 20% instead of 15%
KILLER
[h2]Toxicology[/h2]
- Cobra Venom - buffs 1,2 and 3 now increase ability strength by 15% instead of 10%.
- Knowledge of anatomy - gain 3 increases the power of a critical hit by 15%, instead of 10%
[h2]Dagger Mastery[/h2]
- Dagger Throwing - Enhancement 3 now increases damage by 15% instead of 10%.
- Fan of Blades - cooldown reduced from 10s to 9s.
- Corrosion - cooldown increased from 20 to 25s, cost increased from 30 to 40 energy, base number of buffs removed increased from 1 to 2.
[h2]Subtlety[/h2]
- Sinister Strike - buffs 1 and 2 now increase additional damage by 15% instead of 12.5%
- Smoke Bomb - boosts 1 and 2 speed up reloading by 7s instead of 5s.
- See Weakness - Duration 2 now increases the duration by 3s instead of 2s.
- Shadow step — cooldown increased from 10s to 11s.
- Haze - restores 5% health per mark, instead of 4%.
WIZARD
[h2]Fire element[/h2]
- Hydra - cooldown increased by 5s, base damage share and weapon damage multiplier reduced by 15%, boost 3 now reduces cooldown by 3s instead of 2s.
- Tierra del Fuego — cost increased from 4% to 5%, base damage share and weapon damage multiplier increased by 10%,
- Circle of Fire — cost increased from 6% to 9%, base radius increased from 7.5m to 8m. The maximum number of targets has been increased from 5 to 8.
[h2]Lightning Release[/h2]
- Lightning - Enhancement 2 now increases damage by 15% instead of 10%.
- Fan of Lightning - cost increased from 6% to 8%, base damage share and weapon damage multiplier increased by 15%, knockback range increased from 2m to 3m. Cooldown increased from 20s to 22s.
- Discharge - base damage share and weapon damage multiplier increased by 15%
- Lightning Orb - Boost 3 now reduces reload time by 4s instead of 3s.
[h2]Secret knowledge[/h2]
- Magic Shield - the multiplier of the shield's durability from weapon strength is reduced by 12%, the cooldown is increased from 35s to 40s.
- Sleep - haste 1 and 2 now increase casting speed by 0.3s instead of 0.25s, base distance increased from 20m to 25m.
PRIEST
[h2]Teaching of Darkness[/h2]
- Torment - base damage share increased by 4%, weapon damage share increased by 4.7%
- Bonds of Darkness - cost increased from 10% to 12%, branching increases the number of targets to 6, Enhancement 2 increases damage by 12.5% instead of 10%, Enhancement 3 increases damage by 15% instead of 10%.
- Vision of Darkness — Duration 2 and 3 increase the duration by 2s instead of 1s.
[h2]Teaching of Light[/h2]
- Healing - the base share of healing increased by 1.9%, the share of healing from weapons increased by 1.8%
- Healing - Duration 3 increases the duration by 3s instead of 2s.
- Pillar of Light - base healing increased by 1.3%, weapon healing increased by 1.6%.
- Chain Healing - each subsequent target receives 90% healing instead of 100%
[h2]Enlightenment[/h2]
- Orb of Light — base share of shield durability and share of weapon damage reduced by 14%.
- Innervate — buff 2 and 3 now increase stats by 2% instead of 1%.
NECROMANCE
[h2]Dark magic[/h2]
- Marked for death - range increased from 25m to 30m
- Mark of the Plague — range increased from 25m to 30m
- Dark armor - health healing increased from 23% to 28%
[h2]Curses[/h2]
- Decay - Buffs 1 and 2 now increase damage by 15% instead of 10%.
- Wither - the cost of the ability has been increased from 6% to 10%, the base share of damage and the weapon damage multiplier have been increased by 15%
- Epidemic — consumption increased from 9% to 10%, radius increased from 15m to 20m
- Flesh minion - ability power increased by 25%
[h2]Soul Harvest[/h2]
- Whirlwind of Souls — cost increased from 10% to 13%, Whirlwind damage increase per second changed from 7.5% to 14%, cooldown increased from 15s to 17s.
- Deadly Bonds - buffs 2 and 3 now increase damage distribution by 7.5% instead of 5%
We hope you enjoy the new balance, and of course we look forward to hearing from you!
Have a nice game!