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Class rebalance!

Friends!

As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. As a result, we occasionally review the abilities of certain classes to make them more relevant in today's game environment, taking into account new equipment, pets, runes, and other opportunities for strengthening.

Meet the seasonal game balance update!



All skill buffs across all classes have been reset so you can reassign skills to reflect the new skill traits.

[h2]Barbarian[/h2]
🔹Rage🔹
◻️ Furious Strike - Cleave 2 now reduces damage dealt by 5%, up from 10%
◻️ Whirlwind - Volume 1 and 2 have been replaced with a volume that increases the radius of the ability by 2 meters. Added a Duration that increases cast time by 1.5s.
◻️ Furious Leap - The range of the ability has been increased from 18 to 20m.
◻️ Mutilate - Ability cost increased from 15 Rage to 17 Rage.
◻️ Ax Throw cooldown increased from 5s to 8s.
◻️ Skull Crusher - Buffs 1 and 2 now increase ability damage by 20%, up from 15%

🔹Combat Mastery🔹
◻️ Bull Strike - Base damage increased by 12%, weapon damage by 6%. Ability cooldown increased from 4s to 5s. Buffs 2 and 3 now increase damage by 15%, up from 10%. Simplify 1, 2 reduce the cost of the ability by 4 and 5 rage. Simplify 3 has been replaced with a duration that increases Bull Stun by 0.5s against Heroes and by 1s against Monsters.
◻️ Frightening Shout - Duration 2 has been changed to Cleave, which increases the number of targets from 5 to 8.
◻️ Berserker - cooldown increased from 35s to 40s.
◻️ Battle Fury - Enhancement 1 increases Strength bonus by 7%, up from 6%.

🔹Containment🔹
◻️ Binding - cooldown increased from 20s to 23s.
◻️ Overcome Pain - Ability cost increased from 30 Fury to 40.
◻️ Titan Walk - Base damage increased by 10%, weapon damage by 5%.
◻️ Combat Trance - Boost 1 and 2 speed cooldown by 35s instead of 30s
◻️ Steadfastness - The health threshold for triggering has been reduced from 35% to 30%.

[h2]Paladin[/h2]
🔹Retribution🔹
◻️ Righteous Strike - Base damage increased by 12%, weapon damage by 6%.
◻️ Rush - Knockback 1 increases range by 2m instead of 1m. The 2 knockback has been replaced with a cooldown that increases the amount of Zealotry generated by 5.
◻️ Judgment cost increased from 25 to 30. Volume 2 now grants 2m radius instead of 1m. Bulk 3 has been replaced with an increase that reduces the ability's cooldown by 2s.
◻️ Warrior of Light - Enhancement 3 increases stamina by 7%, up from 5%.

🔹Self-sacrifice🔹
◻️ Shield Bash - Base damage increased by 15%, weapon damage by 6%. Enhancement 1-3 now increase damage by 15% each, up from 13%
◻️ Sacrifice - Haste now increases cast speed by 0.2, up from 0.1. Haste 2 has been replaced with a cooldown that increases the amount of Zealotry generated by 5.
◻️ Conviction - Cooldown increased from 20s to 45s. Fanaticism generation increased from 20 to 40. Healing increased from 60% to 85%, damage dealt from 45% to 75%. Acceleration 1 and 2 speed up cooldown by 5s instead of 2s. Haste 3 has been replaced with a buff that increases healing and damage dealt by 5%. 2 bulge now grants 2m radius instead of 1. Replaced 3 bulge with might, which increases the cost of the ability by 3%.
◻️ Phoenix - Increase 1, 2 and 3 now have 340s cooldown reduction.
◻️ Devotion to the Light - Increases Zealotry by 25, down from 20.

🔹Valour🔹
◻️ Divine Revelation - ability cost increased from 25 to 30 Zealotry, buff 1 and 2 increase ability power bonus by 10%, instead of 5%. Enhancement 3 has been replaced with Might, which increases the damage of the ability by 25%.
◻️ Divine Chains - Generates 15 Zealotry instead of 10.
◻️ Divine Shield - Simplification reduces the cost of the ability by 15, up from 10. The explosion of the divine shield now deals 85% damage, up from 75%.
◻️ Sanctuary - Simplify 1 reduces the cost of the ability by 10, instead of 5. Acceleration 1 and 2 speed up cooldown by 30s, instead of 15s. Shrink 3 has been replaced with a buff that increases the damage reduction effect by 15%.
◻️ Consecration cooldown increased from 25s to 30s. Base damage increased by 15%, weapon damage by 5%. Acceleration 1 and 2 speed up cooldown by 4s instead of 2.5s.
◻️ Bulwark - Additionally reduces the chance to get a critical hit by 2% and an additional 0.33% for buff 1 and 2 and 0.34% for buff 3.

[h2]Warrior[/h2]
🔹Combat Mastery🔹
◻️ Cleave - Enhancement 1 increases damage by 15%, up from 10%.
◻️ Bleed cooldown increased from 5s to 6s.
◻️ Charge - cooldown increased from 15s to 17s. Acceleration 1 and 2 speed up cooldown by 3s, instead of 2s.
◻️ Guillotine - base damage multiplier reduced by 20%, weapon damage multiplier reduced by 15%. Base bonus damage multiplier increased by 10%, weapon damage multiplier by 8%.
◻️ Titan Strike cost increased from 35 to 40

🔹Exhaustion🔹
◻️ Crush - Defense reduction reduced from 15% to 10%.
◻️ Whirlwind - Ability cost increased from 20 to 30.
◻️ Slow Strike - Cooldown increased from 10s to 15s, base damage increased by 15%, weapon damage by 8%. Slow strength reduced from 25% to 20%.
◻️ Pierce - Ability cost reduced from 40 to 10.
◻️ Disarm - Ability duration reduced from 4s to 2s.
◻️ Rage - Proc chance increased from 14% to 15%, additional damage reduced from 15% to 10%.

🔹Tactics🔹
◻️ Taunt - now generates 10 rage instead of 0.
◻️ Lion's Roar now costs 15 rage instead of 0. Radius increased from 14m to 15m. Volume 1 and 2 increase the radius of the ability by 2m instead of 1m.
◻️ Morale - Fury generation increased from 20 to 30.
◻️ Battle Scars – The health threshold for activation has been reduced from 65% to 50%.
◻️ Crippling Strikes - The chance to activate on a normal hit has been reduced from 15% to 5%, and on a critical hit has been increased from 45% to 60%. Reduced strength reduced from 10% to 5%. Luck 1, 2 and 3 increase the chance by 5% instead of 10%.

[h2]Pathfinder[/h2]
🔹Accuracy🔹
◻️ Shot - Range 3 has been replaced with a cooldown that generates 5 energy with each shot.
◻️ Rain of Arrows - ability cost reduced from 50 to 45. Volume 1 and 2 increase radius by 2m instead of 1m. Replaced volume 3 with a duration that increases cast time by 1.5s.
◻️ Queue - Simplify 2 and 3 reduce ability cost by 10 instead of 5.
◻️ Accurate Shot - Base cast time increased from 1s to 1.1s. Amplification 1 and 2 now increase charge damage by 10%, down from 5%.
◻️ Armor Piercing Tips - Reduced defense reduction from 8% to 5%.

🔹Survival🔹
◻️ Serrated Arrow cost reduced from 30 to 25. Enhancement 1 and 2 increase bleeding damage by 20% instead of 15%.
◻️ Ice Bolt cooldown reduced from 25s to 20s. The ability's base damage is increased by 70%, weapon damage by 30%. Duration 2 now also increases the shackle duration by 1s.
◻️ Heavy Arrow cost reduced from 50 to 40. Base and weapon damage increased by 40%.
◻️ Throat Shot - Damage doubled.
◻️ Explosive Arrow - Boost 1 and 2 increase ability damage by 15% instead of 10%.
◻️ Mine - Enhancement 2 increases mine damage by 20%, up from 15%.

🔹Cunning🔹
◻️ Summon Companion - Health buffs now increase pet stamina by 15%, up from 10%. Power Up 1, 2, and 3 now increase Power by 15/15/20%, up from 10/10/15%.
◻️ Rebound cooldown increased from 15s to 18s. Boost 1 and 2 now increase range by 3m, up from 2.5m.
◻️ Trap - cooldown increased from 30s to 35. Volume 1 and 2 replaced with buff 1 and 2, which increase the damage of the trap by 15% and 20%.
◻️ Hedgehogs - Boost 1 and 2 increase damage by 20% instead of 15%.
◻️ Sniper - base ability damage multiplier increased from 2.5% to 2.6%.

[h2]Monk[/h2]
🔹Combat Mastery🔹
◻️ Power Strike - Enhancement 1, 2 now increase ability power by 15%, up from 10%, Enhancement 3 increases ability power by 20%, down from 15%. Cleave 2 now increases target count by 2, up from 1. Cleave 3 has been replaced with a repair that increases Zealotry generation by 3.
◻️ Flux of Rage - Simplify 1 and 2 reduce ability cost by 6 instead of 4. Simplify 3 is replaced with an increase that grants an additional ability charge
◻️ Furious Throw - Zealotry generation increased from 10 to 15.
◻️ Comet Slow reduced from 50% to 30%. Simplify 1 reduces the cost of the ability by 10, instead of 5. Simplify 2 has been replaced with an increase that grants an additional charge to the ability, but increases the cooldown by 4s.
◻️ Spinning Kick cooldown increased from 10s to 12s. Base ability damage increased by 12%, weapon damage by 7%. Slow duration reduced from 5s to 4s. The duration has been replaced with an increase that increases the ability's cooldown by 3s.
◻️ Hailstorm - Ability cost increased from 0 to 30, Ability cooldown increased from 22s to 25s. Base damage increased by 16%, weapon damage by 7%. Empowerment 1 and 2 now increase the ability's damage by an additional 5%.

🔹Meditations🔹
◻️ Force Flux - Buff 1 and Buff 2 now increase the ability's damage by an additional 15%.
◻️ Spirit's Refuge - Simplify 1 and 2 reduce the cost of the ability by 10, instead of 5. Simplify 3 has been replaced with a buff that grants an additional charge of the ability, but increases the cooldown by 60s.
◻️ Wall - the wall lifetime has been added to the description. Wall cooldown increased from 30s to 35s.
Deep Meditation - Base healing increased by 15%, weapon healing by 5%.
◻️ Fanaticism - Gain 1 increases healing by 25%, up from 20%.
◻️ Spell Breaker - Increases magic defense by 20% instead of 15%.

🔹Strength of spirit🔹
◻️ Orb of Energy - Radius increased from 7.5m to 8m. The cost of the ability has been increased from 14 to 15. Range 1 now increases the radius of the ability by 3m, instead of 2.5. Replaced Range 2 with Bulkness, which allows you to heal allies with an orb of energy, but increases its cost by 10.
◻️ Skywave - base damage increased by 18%, weapon damage by 8%.
◻️ Diamond Skin – Zealotry cost increased from 20s to 40s, cooldown increased from 40s to 50s, duration from 18s to 20s.
◻️ Fanatical Rage - Added volume 1 and 2, increasing the range of the ability by 3m each.
◻️ Strength of Faith - Increases Fanaticism Limit by an additional 10. Added 1, 2, and 3 Increases, which additionally increase the Fanaticism Limit by 5, 5, and 10.

[h2]Assassin[/h2]
🔹Toxicology🔹
◻️ Cobra Venom - Base damage increased by 25%, weapon damage increased by 11%. Amplification 1, 2, and 3 now increase damage by 25%, up from 20%.
◻️ Paralyzing Poison base duration reduced from 0.6s to 0.5s. Duration 1 and 2 increase the duration of the poison by 0.1s instead of 0.2s.
◻️ Fast Recovery - Buff 3 now increases Energy Recovery by 10%, up from 5%.

🔹Dagger Mastery🔹
◻️ Dagger Throwing Slow reduced from 50% to 25%. Buffs 1 and 2 increase the damage of the ability by 15%, instead of 10%.
◻️ Dragon's Mouth - Base stun reduced from 3s to 2s. Replaced duration 3 with a buff that adds an additional charge to the ability, but increases its cooldown by 20s.
◻️ Fan of Blades cost increased from 35 to 40.
◻️Dancing Blade - The cost of the ability has been increased from 35 to 40. The base damage of the ability has been increased by 20%, weapon damage by 6%.
◻️ Adrenaline - Cooldown increased from 35s to 40s.
◻️ Corrosion - Duration 1 and 2 increase the duration by 3s instead of 2s. Duration 3 has been replaced with Bulkness, which increases the number of targets from 1 to 3 and the ability's cooldown by 8s.

🔹 Stealth 🔹
◻️ Invisibility - Now increases speed by 5%. Enhancement 1, 2 also increase speed by 5%, enhancement 3 increases speed by 10%.
◻️ Sinister Strike - Simplify 2 reduces the cost of the ability by 10 energy, instead of 5.
◻️ Smoke bomb - volume 1 and 2 increase the radius by 2m, instead of 1.5m.
◻️ Shadow Step cooldown increased from 11s to 12s. Base damage increased by 17%, weapon damage by 6%.
◻️ Mist - Increases Agility by 15%, up from 14%. Ability cooldown increased from 40s to 50s, health restored per tag increased from 5% to 10%.

[h2]Sorcerer[/h2]
🔹Fire element🔹
◻️ Arrow of Fire - Haste 2 increases cast speed by 0.2 instead of 0.1.
◻️ Hydra - Gain 3 increases the multiplier by 10% instead of 5%.
◻️ Tierra del Fuego - Simplification 3 has been replaced with a buff that increases the damage of the ability by 15%.
◻️ Slow reduced from 30% to 20%.
◻️ Circle of Fire cost increased from 9% to 10%.
◻️ Fireball base radius increased from 5m to 6m.

🔹Lightning element🔹
◻️ Lightning - Cost increased from 7% to 8%, Enhancement 1 increases damage by 15% instead of 10%.
◻️ Discharge slow reduced from 20% to 15%.
◻️ Lightning Orb cost increased from 10% to 12%.

🔹Secret knowledge🔹
◻️ Magic Shield - Boost 2 and 3 increase damage absorbed by 15% instead of 10%.
◻️ Teleport - ability cost increased from 8% to 9%, range 1 and 2 increase cast distance by 3m instead of 2.5m.
◻️ Arcane Chorus - This ability now costs 10% of your base Magical Energy.

[h2]Priest[/h2]
🔹Teaching of Darkness🔹
◻️ Smite - Gain 2 increases ability damage by 15% instead of 10%.
◻️ Torment – Duration 3 has been replaced with Bulkness, which allows you to torment up to 3 targets within 5m of the target location, but increases the cost of the ability by 120%.
◻️ Pillar of Darkness base radius increased from 5m to 6m.
◻️ Shadow Bond cost increased from 14% to 17%. Cooldown increased from 10s to 12s.
◻️ Vision of Darkness cooldown increased from 30s to 35s. Cost increased from 9% to 10%. Acceleration 3 speeds up cooldown by 3s instead of 2s and affects the cooldown of Vision of Light.

🔹Teaching of Light🔹
◻️ Healing - Buff 3 also increases additional healing while under the effect of Healing by 10%.
◻️ Heal - Duration 2 increases healing duration by 3s instead of 2s. Duration 3 now increases duration by 10s, but increases ability cost by 100%
◻️ Pillar of Light - Might 1 and 2 increase healing by 7% instead of 5%.
◻️ Empower - Duration 2 now increases duration by 2s, up from 1s. Duration 3 has been replaced with a range that increases cast range by 5m.
◻️ Chain Heal cooldown increased from 8s to 10s. decline efficiency per target changed from 90% to 95%.
◻️ Vision of Light cooldown increased from 30s to 35s. Acceleration 3 reduces cooldown by 3s instead of 2s and affects the cooldown of Dark Vision. The ability now causes enemies to be blinded for 8s, giving them a 50% chance to miss.

🔹Enlightenment🔹
◻️ Orb of Light cooldown reduced from 14s to 12s. Acceleration speeds up cooldown by 4s, instead of 3s. Amplification 3 increases the shield's durability by 15%, instead of 10%.
◻️ Cleanse - Simplify 1 reduces the cost of the ability by 25%, instead of 20%.
◻️ Devout Chant - Ability cost increased from 15% to 18%.

[h2]Necromancer[/h2]
🔹Dark magic🔹
◻️ Necrotic Arrow – Ability cost reduced from 8% to 7%.
◻️ Summon Zombie - Ability cost increased from 15% to 20%.
◻️ Mark of the Plague cost increase effect reduced from 30% to 20%.
◻️ Dark Armor - Duration 2 increases the duration of the ability by 5s instead of 4s.
◻️ Cage - Ability cost increased from 8% to 10%.

🔹Curses🔹
◻️ Decay - Duration 1 and 2 increase the duration of the ability by 3s instead of 2s. Replaced Duration 3 with Bulk, which allows Decay to be applied to 3 targets within 6m, but increases the cost of the ability by 120%.
◻️ Withering ability cost increased from 10% to 13%. Amplification 1 and 2 increase damage by 25%, instead of 15%.
◻️ Fear - Ability cooldown increased from 15s to 18s. Volume 2 now increases the number of targets to 4.
◻️ Flesh Minion - Ability cost increased from 15% to 18%. Gain 1 and 2 increase minion damage by 20% instead of 15%.

🔹Soul Harvest🔹
◻️ Life Siphon - Slow 1 now reduces the target's speed by 20%, up from 30%.
◻️ Vengeful Spirit - Ability cost increased from 9% to 10%. Ability cooldown increased from 7s to 10s. Amplification 2 increases damage by 18%, instead of 17%. Simplify has been replaced with Might, which increases the ability's damage by an additional 15%, the ability's cost by 90%, and adds a second charge to the ability.

We hope you enjoy the new balance, and of course, we look forward to your impressions!

Have a good game!