Class rebalance

As you know, we constantly monitor the situation in the game, paying special attention to both game statistics and your wishes. In this regard, from time to time we revise the abilities of some classes to make them more relevant in modern game conditions, taking into account new equipment, pets, runes and other opportunities for strengthening.
Meet the seasonal game balance update!
All skill buffs for all classes have been reset so you can re-allocate skills to match the new skill features.
🔷Barbarian🔷
⚪️Rage
🔸Furious Strike - Cleave 1 now reduces damage dealt by 5%, instead of 10%. Cleave 3 increases the number of targets by 2, instead of 1.
🔸Whirlwind – now requires rage level 2, instead of 3. Cooldown increased from 20s to 25s. Each level of rage increases the damage of the whirlwind by 5%. Level 4 additionally increases critical strike chance by 2%, level 5 reduces cooldown by 6s.
🔸Furious Jump – cooldown increased from 10s to 12s.
🔸Axe Throw - Chance 1 now provides a 2s cooldown, instead of 1s. Speedup 2 has been replaced with a duration that increases the duration of the slow by 1s.
🔸Skullbreaker – cost increased from 0 to 10 rage.
⚪️Combat skill
🔸Shock Wave – base damage of the ability is increased by 18%, weapon damage is increased by 8%. The ability requires 3rd level of rage in place of 2 and does not receive a boost for 3rd level of rage as before.
🔸Bloodlust – base probability of triggering reduced from 15% to 10%, with a critical hit from 100% to 20%. Base damage multiplier reduced by 30%, weapon damage multiplier reduced by 15%. Luck traits now also increase the chance to trigger on a critical hit.
⚪️Containment
🔸Overcoming Pain – no longer has a cost and requires rage level 4, instead of 3. Base duration increased from 10s to 11s, bonus effect for rage level 4 removed. Buffs 1 and 2 reduce damage taken by 5%, down from 10%.
🔸Titan Walk - now requires rage level 2, instead of 3. Rage levels 3, 4 and 5 increase the damage of the ability by 7% each.
🔸Combat trance – cooldown increased from 6 minutes to 10 minutes. Increases 1 and 2 speed up reload by 40s, instead of 35s, increase 3 speeds up reload by 50s.
Rise of the Barbarian
🔸Bloody madness – reduces the barbarian’s defense by 40%, instead of 25%.
🔷Paladin🔷
⚪️Retribution
🔸Righteous Strike - buffs 1 and 2 now give 20% damage, instead of 15%. Boost 3 has been replaced with Restoration, which increases Zealotry generation from Righteous Strike by 3.
🔸Onslaught – base damage increased by 20%, weapon damage by 10%. The buff increases damage by 25%, up from 15%.
⚪️Self-sacrifice
🔸Shield Bash - durations 1 and 2 removed. Added Cleave 2 and 3, which increase the number of targets by 1 and the stun duration by 0.5s each.
🔸Phoenix – ability cooldown reduced from 40 minutes to 35 minutes.
⚪️Valor
🔸Divine Shield – the base strength of the shield is increased by 15%, the share of strength from weapons is increased by 10%. Simplification has been replaced with a duration that increases the duration of the shield by 4s.
🔸Sanctuary – the cost of the ability has been increased from 70 to 90. Simplification 1 and 2 reduce the cost of the ability by 15, instead of 10. Simplification 3 has been replaced by power, which gives an additional charge of the ability, but increases the cooldown by 90s.
🔸Consecration – cooldown increased from 30s to 45s. Blinding effect reduced from 20% to 10%. Increases 1 and 2 speed up the cooldown of the ability by 5s, instead of 4s.
⚪️Rise of the Paladin
🔸Will of the Righteous – cooldown traits speed up ability recovery by 4s. each, instead of 3s.
🔸Might of the Heavens - Duration traits now increase duration by 1s each, instead of 0.75s.
🔷Warrior🔷
⚪️Combat skill
🔸Bleeding – base damage multiplier reduced by 10%, weapon damage by 5%. Physical attack reduction effect reduced from 7% to 5%.
🔸Dash – cooldown increased from 17s to 18s.
⚪️Exhausting
🔸Crush – Duration 1 and 2 increase the duration of the effect by 4s, instead of 5s.
🔸Slowing Strike – the cost of the ability has been increased from 20 to 25. The slowdown duration has been reduced from 10s to 6s.
🔸Piercing – the range of the ability has been increased from 15m to 20m. The buff now increases damage by 30%, up from 40%. The effect now also affects the bleeding caused by the ability.
🔸Rage – power-up 3 now increases damage by 10%, instead of 5%.
⚪️Tactics
🔸Mockery – the amount of generated hatred has been increased. Boost 3 has been replaced with power, which increases the radius of the taunt to 5m, the number of targets to 5, but increases the cooldown of the ability by 5s.
🔸Lion's Roar – cooldown increased from 15s to 20s. Ability damage removed. The ability additionally reduces the target's healing and regeneration received by 5%. Boosts 1 and 2 also affect healing reduction and regeneration. Lion's Roar buff runes now increase healing and regeneration reduction.
🔸Wrath – Frequent Wrath 2 has been replaced with Power, which increases damage and armor reduction by 5%.
🔸Morale – ability cooldown increased from 120s to 180s.
⚪️Rise of the Warrior
🔸Arena of Torment – cooldown increased from 50s to 60s.
🔷Pathfinder🔷
⚪️Accuracy
🔸Precise Shot – base damage of the ability is increased by 20%, weapon damage by 14%. The cooldown of the ability has been increased to 10s. Boost 3 increases damage per charge by 15%, up from 10%
⚪️Survival
🔸Ice Arrow – cooldown increased from 20s to 22s. The base damage of the ability is increased by 30%, weapon damage by 15%. Duration 1 now also increases the duration of the root by 1s.
🔸Heavy Arrow – base damage and weapon damage increased by 20%.
🔸Explosive Arrow – cost increased from 40 to 50. Base damage increased by 10%, weapon damage by 6%.
🔸Mine – boost 1 increases damage by 20%, instead of 15%. Increase 2 also reduces the cooldown of the trap by 5s.
⚪️Trick
🔸Summon a companion – ability cooldown increased to 10s. Strengthening 1 and 2 increase the companion's endurance by 22%, instead of 15%. Fortify 3 has been replaced with haste, reducing summon time by 3s.
🔸Trap – power-up 1 now increases damage by 20%, instead of 15%. Increase 2 also reduces mine cooldown by 5s.
🔸Hedgehogs – slowdown reduced from 50% to 30%. Base damage increased by 10%, weapon damage by 5%.
🔸Easy step – cooldown increased from 60s to 70s. Increase 3 speeds up reload time by 10s, instead of 5s.
⚪️Rise of the Pathfinder
🔸Evil beast – health increased by 15%. The enhancement adds 18% damage to the beast, instead of 15%.
🔸Series of deaths – duration increased from 5s to 6s.
🔸Star Arrow – enhancement traits increase damage by 9%, instead of 8%.
🔷Monk🔷
⚪️Combat skill
🔸Furious Throw – base damage increased by 7%, weapon damage by 3%.
🔸Comet – base damage increased by 16%, weapon damage by 7%.
⚪️Meditation
🔸Power flow – ability cooldown increased from 11s to 12s.
🔸Deep Meditation - Duration 1 and 2 increase the duration of the ability by 3s, instead of 2s. Duration 3 has been replaced with haste, which increases movement speed by 25%.
🔸Spell Breaker - the ability has been renamed to “Wisdom of Streams”. The ability additionally increases the monk's health regeneration by 15%. Boost 3 increases magic damage resistance by 6%, up from 5%. Added Recovery Traits 1, 2 and 3, which increase regeneration by an additional 4%
⚪️Fortitude
🔸Orb of Energy – Boost 3 increases damage and healing ability by 25%, instead of 20%.
🔸Sky Wave – base damage increased by 20%, weapon damage by 8%.
🔸Fanatical Rage – base damage reduced by 15%, weapon damage by 7%. Added Volume 3, increasing the radius by another 3 meters.
🔷Killer🔷
⚪️Toxicology
🔸Cobra Venom – base damage increased by 45%, weapon damage increased by 22%. Boost 3 increases the ability's damage by 30%, up from 25%. Duration 3 increases the duration of the ability by 3s, up from 2s.
🔸Rapid Recovery - the ability has been renamed to “Hidden Reserves”. The ability additionally increases the character's walking and running speed by 6%. Added acceleration traits 1-3, which increase movement speed by 1/1/2%.
⚪️Dagger Mastery
🔸Dagger Throwing – slowdown power reduced from 25% to 20%.
🔸Dragon's Mouth – the cost of the ability has been increased to 20 energy.
🔸Fan of Blades – the cost of the ability has been increased from 40 to 50.
🔸Dancing Blade – casting distance increased from 15m to 18m. Ranges 1 and 2 increase the casting distance by 3m, instead of 2.5m.
⚪️Stealth
🔸Invisibility – cooldown increased from 10s to 15s.
🔸Insidious Strike – the base damage of the ability is increased by 15%, weapon damage by 5%.
🔸Step into the shadows – base damage increased by 15%, weapon damage by 6%.
⚪️Rise of the Assassin
🔸Shadow Dance – physical damage reduction increased from 20% to 22%, magic damage reduction from 15% to 17%. Duration increased from 5s to 6s, cooldown increased from 50s to 60s. Duration increases the duration of the ability by 1.2s instead of 1s
🔷Sorcerer🔷
⚪️Element of fire
🔸Fire Arrow – acceleration 1 speeds up the ability by 0.3, instead of 0.1, acceleration 2 has been removed. Added Buff 3 which increases ability damage by 20%
🔸Hydra – boosts 1 and 2 speed up reload time by 3s, instead of 2s, boost 3 is replaced with power, which increases the number of Hydra charges by 1, but doubles the cost of the ability.
🔸Fire Land - acceleration 1 and 2 increase the casting speed by 0.3, instead of 0.2. Acceleration 3 removed. Added Buff 2, increasing the ability's damage by 15%.
🔸Circle of Fire – ability slowdown replaced with armor reduction by 10%.
🔸Fireball – base damage increased by 19%, weapon damage increased by 7%.
🔸Pyromaniac – the chance of triggering a critical hit has been reduced from 100% to 70%, luck traits now also increase this parameter. Luck 1 and 2 increase the chance by 8%, instead of 5%. Luck 3 has been replaced with duration, increasing burn duration by 3s.
⚪️Element of lightning
🔸Lightning – boost 1 speeds up reload time by 3s, instead of 2.5s, boost 2 has been removed. Added volume, which increases the area of effect of the ability by 4m and allows you to stun up to 3 targets at the same time. Volume also slows the cooldown by 4s and increases the cost of the ability by 100%.
🔸Fan of lightning - cost increased from 8% to 9%.
🔸Discharge - cost increased from 8% to 9%. Base damage increased by 12%, weapon damage increased by 6%. Boost 1 increases the ability's damage by 15%, up from 10%.
🔸Lightning Sphere - boost 3 increases the damage of the ability by 15%, instead of 10%. Increases 1 and 2 speed up reload time by 4s, instead of 3s. Increase 3 has been replaced with Power, which increases the ability's damage by 30%, increases the cooldown by 2s, and increases the cost of the ability by 100%.
⚪️Secret knowledge
🔸Magic shield – cost increased from 10% to 12%. Base shield strength increased by 13%, weapon strength by 6%. Increase 1 now speeds up cooldown by 10s, down from 6s. Increase 2 has been replaced with duration, which doubles the duration of the shield and its cost.
🔸Meditation - duration 1 and 2 increase the duration of use by 3s, instead of 2s, duration 1 and 2 speed up the recharge by 30s, instead of 20s. Duration 3 and frequency 3 have been removed. Added Replenishment 1 and 2, which increase mana regeneration by 15% each.
⚪️Rise of the Sorcerer
🔸Focus Energy – Mana regeneration increased from 65% to 70%. Traits to increase energy regeneration now give 15%, instead of 10%. Cooldown traits speed up cooldown by 3s, up from 2s.
🔸Rain of Fire – base damage increased by 35%, weapon damage by 9%.
🔷Priest🔷
⚪️Teaching of darkness
🔸Torment – the cost of the ability has been increased from 5% to 7%. Boost 1 increases damage by 15%, up from 12.5%.
🔸Bonds of Darkness – slowdown reduced from 15% to 10%, chain radius reduced from 15m to 10m. Damage multiplier per target reduced from 7.5% to 5%.
🔸Sadism – boost 2 increases recovery by 3%, instead of 2%.
⚪️Teaching of light
🔸Healing – base healing multiplier increased by 10%, weapon multiplier increased by 5%
🔸Pillar of Light – base healing multiplier increased by 10%, weapon multiplier increased by 5%
🔸Chain Heal – buff 3 increases healing by 9%, up from 7%.
⚪️Enlightenment
🔸Orb of Light – boost 1 and 2 increase durability by 15% and 20%. Gain 3 removed. Added Duration 3, which increases the duration of the shield by 10s, but doubles the cost of the ability.
🔸Body's Prayer - acceleration 1 reduces cast time by 3s, instead of 2s. Haste 2 has been replaced with might, which removes the cost and cast time, but allows you to resurrect an ally in battle.
🔸Altruism – the ability has been renamed to “Healing Power”. The ability additionally increases the healing received and the strength of the shields received by the priest by 5%. Added Healing Traits 1,2 and 3, which increase the power of healing and shields received by 1,2 and 2%.
⚪️Rise of the Priest
🔸Ancient Mysteries – magical energy regeneration increased from 15% to 20%.
🔷Necromancer🔷
⚪️Dark magic
🔸Summon Zombies – damage increased from 60% to 65%.
🔸Dark armor – cost increased from 10% to 13%. Duration increased from 16s to 20s
⚪️Curses
🔸Decomposition – cost increased from 6% to 7%
🔸Withering – base damage increased by 10%, weapon damage by 6%. Casting time increased to 1.5s.
🔸Flesh Minion – cooldown increased from 90s to 120s. Increases 1 and 2 speed up reload time by 15s, instead of 10s.
⚪️Harvest of souls
🔸Twist of Souls – the cost of the ability has been increased from 13% to 16%, the casting time has been increased from 1s to 2s. Simplification 1 and 2 reduce the cost of the ability by 25%, instead of 20%. Simplify 3 has been replaced with a boost that increases the ability's damage by 15%.
We hope you enjoy the new balance, and of course, we look forward to hearing from you on our Discord channel!
Have a good game!