1. Genesis Relic: Idle Sandbox Simulator
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Genesis Relic: Idle Sandbox Simulator News

Pre-Release Q&A

[p]Q: What kind of game is this? What are its features?[/p][p]A: This is a text-based simulation management game. The official version includes 6 built-in maps featuring various gameplay styles such as idle, simulation, survival, and trading. Themes cover the Three Kingdoms, cultivation/xianxia, cat kingdoms, classical literature, famine survival, and more. The game also features an editor that allows players to create their own worlds. The main features of the maps are short playthroughs, rich gameplay variety, and lightweight design.[/p][p][/p][p]Q: How many languages does the game support? Are there regional differences?[/p][p]A: The game currently supports 10 languages: English, French, German, Russian, Spanish (Spain), Simplified Chinese, Traditional Chinese, Japanese, Korean, and Portuguese (Brazil). Content is identical across all regions; simply click "简体中文" on the game homepage to switch languages.[/p][p][/p][p]Q: Cloud save-related questions[/p][p]A: Cloud save capacity is currently set at 10GB with a file limit of 10,000. Game saves, custom map progress, Workshop-subscribed maps, and externally loaded maps are all automatically saved to the cloud.[/p][p][/p][p]Q: Is this a desktop game?[/p][p]A: The game has desktop game attributes, supporting free movement, zooming, folding/hiding, and transparency settings. It also emphasizes its identity as a text-based simulation management game with strong progression/development elements.[/p][p][/p][p]Q: What capabilities does the built-in editor support?[/p][p]A: All maps currently in the game were created using the built-in editor. Any features present in the built-in maps can be achieved through the editor, with potential for even more expanded gameplay. When creating maps, all text assets, images, sound effects, and music support custom uploads by players.[/p][p][/p][p]Q: Can created maps only be played by myself?[/p][p]A: Players can export custom maps. Using the game's load function to import map packages allows you to play maps DIY'd by other players. Additionally, the game supports Steam Workshop for online loading and sharing of maps.[/p][p][/p][p]Q: Why does the game have a noticeable AI-generated feel?[/p][p]A: During development, to demonstrate the level editor's capabilities, the development team created multiple built-in demo maps with varying themes and gameplay styles. In the asset production for these demo maps, some visual assets were generated using AI technology.[/p][p]We solemnly declare that all use of AI technology strictly complies with the "Doubao AI Agreement" and relevant laws and regulations, ensuring the compliance and safety of generated content.[/p][p]If you have any questions or concerns about the assets used in the game, please contact us at: [/p][p][email protected][/p][p][/p][p]Q: What are the future development plans?[/p][p]A: The game has completed PLAYTEST and internal testing and is awaiting release. After launch, we will fix bugs and optimize the experience based on player feedback, and may add new features based on player demand.[/p][p][/p][p]Q: How long has the game been in development? What kind of team is behind it?[/p][p]A: The game has been in production for over 2 years from conception to release. The development team consists of 2 people: one full-time programmer and one remote collaborator handling planning/design. Having participated in many GameJam events, after accumulating various ideas, we decided to start with building an editor, then began integrating wild creative concepts into the game through it—thus this "not-so-game-like game" was born. The original version was designed for mobile platforms, but due to editor functionality and extensive customization elements, even a free-to-play ad-supported model faced many restrictions during the launch process. We subsequently decided to adapt the game for PC systems and add features to give it desktop game attributes.[/p][p][/p][p]Q: Does the game contain everything shown in the PV (promotional video)?[/p][p]A: All maps shown in the PV have been implemented in the game, and the editor functions are also fully operational.[/p][p][/p][p]Q: How much does the game cost?[/p][p]A: After the launch discount, the game costs only $3.39 (if your Steam does not use USD, please refer to the actual price in your region). We hope to make friends with everyone at this price![/p][p][/p][p]Q: Is there a way to communicate? How can I give suggestions to the team? [/p][p]A: Discord: https://discord.gg/ADu2ZshT[/p][p]You can submit any game suggestions or bugs to us through the comments section below the announcement, the Steam discussion forum, or the Discord server.[/p]

DEMO & PLAYTEST Deprecation Notice

[p]Dear Players,[/p][p][/p][p]Thank you for your incredible support and valuable feedback on the Genesis Relic: Idle Sandbox Simulator DEMO![/p][p][/p][p]The full version of Genesis Relic: Idle Sandbox Simulator launches on March 13 (UTC+8). As we've made significant adjustments and restructuring to features and content for the official release, differences between the DEMO and full version may cause confusion and save compatibility issues. Therefore, we will be removing the DEMO and PLAYTEST versions from Steam.[/p][p]Once removed, the DEMO will no longer be accessible or launchable via Steam. PLAYTEST participants may receive a notification that the PLAYTEST build has been removed by the developer—please be assured this will have no impact on your Steam account.[/p][p][/p][p]Thank you to everyone who played and supported us throughout this journey. Your feedback has helped make the game better! We look forward to seeing you in the full release![/p][p][/p][p]BambooCopter & Liquid Meow[/p][p]March 10, 2026[/p]

🚀 Out March 13th! 15% Off at Launch

[p]Hello everyone![/p][p]After a final sprint of development, we are thrilled to announce:[/p][p]Genesis Relic: Idle Sandbox Simulator will officially launch on March 13th! Enjoy a 15% launch discount, bringing the price down to just $3.39 (please check your regional pricing if your Steam store is not in USD)![/p][p]We will also be releasing a series of bundles with additional discounts.[/p][p][/p][p]The full version now includes:[/p]
  • [p]6 built-in maps expanded, supporting idle, simulation, survival, and trading gameplay[/p]
  • [p]Editor now supports custom background settings and BGM[/p]
  • [p]Steam Workshop support – upload and download custom maps[/p]
  • [p]Steam saves and cloud save support[/p]
[p]After launch, we will continue to optimize and update Genesis Relic: Idle Sandbox Simulator based on your feedback. You can submit any suggestions or bug reports in the Steam Discussions![/p][p][/p][p]Join our community! DISCORD: [/p][p]https://discord.gg/ADu2ZshT[/p][p][/p]

🎬 New PV Released - Launching Q1 2026!

[p]The latest PV for Text-Based Simulation Tycoon Master is here! The game is officially launching in Q1 2026. Create your own maps and share them through Steam Workshop! UGC features are fully tested and ready—play and create to your heart's content![/p][p][dynamiclink][/dynamiclink][/p][p]Full Release Features:[/p][p]🎮 Idle gameplay with Idle simulation mechanics[/p][p]🖥️ Desktop-exclusive gaming experience[/p][p]🛠️ Full map editor—DIY everything and craft your own stories[/p][p]🗺️ Multiple built-in maps with diverse themes and gameplay[/p][p]🌐 Free world import/export with Steam Workshop support[/p][p][/p][p]For more details, visit our store page: [/p][p][dynamiclink][/dynamiclink]Add to your wishlist and follow us for instant launch updates. Thank you for your support![/p]

Genesis Relic - Complete Overhaul! New Playtest Live!

[p]Genesis Relic: Idle Sandbox Simulator—featuring the editor as a core gameplay pillar—has leveled up! This new version includes a host of updates to art, gameplay, and mechanics. Let me give you the rundown![/p][p]\[P.S. We used AI-generated art assets when creating the official demo map with the editor to quickly demonstrate its functional gameplay capabilities.][/p][p][/p][h3]Most Noticeable Update: Game UI Optimized![/h3][p]The UI now has a more cosmic, starry feel! Built-in maps now support custom background images, letting you customize the entire game's aesthetic!We've already added matching backgrounds to all built-in official maps![/p][p][/p][h3]Dodge CEO Update: More Desktop Game Than Ever![/h3][p]Freely resize and reposition windows. When the game's at your screen edge, collapse it to the sidebar with one click. Plus, adjust window transparency![/p][p][/p][h3]Feature-Rich Updates: Management, Survival, Trade & More![/h3][p]With the game's editor, you can create all sorts of interesting gameplay—casual idle fun or intense survival pressure![/p][p]For example, in the map "The three Kingdoms fought for Hegemony", you can gradually develop your nation, recruit beauties or generals, and rise from commoner to monarch.[/p][p]In "Famine Legend", survival meters track thirst, hunger, and SAN. If your health runs out, the game resets and you'll have to start over.[/p][p]In "Wanjie Trade", you can even simulate travel and commerce. In "Meow Country Builder", cyclical value changes create seasonal cycles that affect resources and other features.[/p][p][/p][h3]Connecting Worlds Update: Steam Workshop Fully Supported![/h3][p]The game now supports Steam Workshop! You can publish your worlds to Steam Workshop and download maps from other players. Publishing is easy with the built-in tools~[/p][p][/p][p]The new version has been uploaded to the PLAYTEST branch. At the bottom of the game page, click "Join Playtest" to try the new content early![dynamiclink][/dynamiclink][/p]