1. Genesis Relic: Idle Sandbox Simulator
  2. News
  3. Pre-Release Q&A

Pre-Release Q&A

[p]Q: What kind of game is this? What are its features?[/p][p]A: This is a text-based simulation management game. The official version includes 6 built-in maps featuring various gameplay styles such as idle, simulation, survival, and trading. Themes cover the Three Kingdoms, cultivation/xianxia, cat kingdoms, classical literature, famine survival, and more. The game also features an editor that allows players to create their own worlds. The main features of the maps are short playthroughs, rich gameplay variety, and lightweight design.[/p][p][/p][p]Q: How many languages does the game support? Are there regional differences?[/p][p]A: The game currently supports 10 languages: English, French, German, Russian, Spanish (Spain), Simplified Chinese, Traditional Chinese, Japanese, Korean, and Portuguese (Brazil). Content is identical across all regions; simply click "简体中文" on the game homepage to switch languages.[/p][p][/p][p]Q: Cloud save-related questions[/p][p]A: Cloud save capacity is currently set at 10GB with a file limit of 10,000. Game saves, custom map progress, Workshop-subscribed maps, and externally loaded maps are all automatically saved to the cloud.[/p][p][/p][p]Q: Is this a desktop game?[/p][p]A: The game has desktop game attributes, supporting free movement, zooming, folding/hiding, and transparency settings. It also emphasizes its identity as a text-based simulation management game with strong progression/development elements.[/p][p][/p][p]Q: What capabilities does the built-in editor support?[/p][p]A: All maps currently in the game were created using the built-in editor. Any features present in the built-in maps can be achieved through the editor, with potential for even more expanded gameplay. When creating maps, all text assets, images, sound effects, and music support custom uploads by players.[/p][p][/p][p]Q: Can created maps only be played by myself?[/p][p]A: Players can export custom maps. Using the game's load function to import map packages allows you to play maps DIY'd by other players. Additionally, the game supports Steam Workshop for online loading and sharing of maps.[/p][p][/p][p]Q: Why does the game have a noticeable AI-generated feel?[/p][p]A: During development, to demonstrate the level editor's capabilities, the development team created multiple built-in demo maps with varying themes and gameplay styles. In the asset production for these demo maps, some visual assets were generated using AI technology.[/p][p]We solemnly declare that all use of AI technology strictly complies with the "Doubao AI Agreement" and relevant laws and regulations, ensuring the compliance and safety of generated content.[/p][p]If you have any questions or concerns about the assets used in the game, please contact us at: [/p][p][email protected][/p][p][/p][p]Q: What are the future development plans?[/p][p]A: The game has completed PLAYTEST and internal testing and is awaiting release. After launch, we will fix bugs and optimize the experience based on player feedback, and may add new features based on player demand.[/p][p][/p][p]Q: How long has the game been in development? What kind of team is behind it?[/p][p]A: The game has been in production for over 2 years from conception to release. The development team consists of 2 people: one full-time programmer and one remote collaborator handling planning/design. Having participated in many GameJam events, after accumulating various ideas, we decided to start with building an editor, then began integrating wild creative concepts into the game through it—thus this "not-so-game-like game" was born. The original version was designed for mobile platforms, but due to editor functionality and extensive customization elements, even a free-to-play ad-supported model faced many restrictions during the launch process. We subsequently decided to adapt the game for PC systems and add features to give it desktop game attributes.[/p][p][/p][p]Q: Does the game contain everything shown in the PV (promotional video)?[/p][p]A: All maps shown in the PV have been implemented in the game, and the editor functions are also fully operational.[/p][p][/p][p]Q: How much does the game cost?[/p][p]A: After the launch discount, the game costs only $3.39 (if your Steam does not use USD, please refer to the actual price in your region). We hope to make friends with everyone at this price![/p][p][/p][p]Q: Is there a way to communicate? How can I give suggestions to the team? [/p][p]A: Discord: https://discord.gg/ADu2ZshT[/p][p]You can submit any game suggestions or bugs to us through the comments section below the announcement, the Steam discussion forum, or the Discord server.[/p]