Major Update: Targeting & Movement Refinements + UI Polish
[p]
[/p][p]This major update introduces a set of core system refinements aimed at improving combat feel, control precision, and visual clarity across NEUROXUS.[/p][h2]Gameplay Improvements[/h2][p]Targeting system refinements
Improved target selection, consistency, and responsiveness to better support fast-paced combat and multi-enemy encounters.[/p][p]Movement adjustments
Tuned movement behavior to feel more responsive and controlled during combat and traversal.[/p][p]Jetmode sword lunge
Added a directional sword lunge when using Jetmode, enabling more reliable melee engagement and easier hit confirmation in aerial combat.[/p][p]Combo meter system
Introduced a combo meter that builds through successful sword hits, increasing:[/p]
Added new variations to the upgrades obtained through the ranking system, increasing build diversity and replay value across runs.[/p][p]Enemy projectile behavior improvements
Adjusted enemy bullet behavior to reduce visual and gameplay chaos during high-intensity encounters, improving readability and combat clarity.[/p][p]These changes are refinements, not redesigns, and are intended to preserve existing muscle memory while improving moment-to-moment gameplay.[/p][h2]UI & Presentation[/h2][p]Extensive UI panel updates
Multiple in-game panels have been redesigned for improved readability, consistency, and visual polish.[/p][p]Improved clarity and feedback
Cleaner layouts and clearer information presentation across systems.[/p][p]This update continues the focus on tightening core mechanics and presentation as development progresses.
As always, feedback is welcome and helps guide further refinements.[/p]
Improved target selection, consistency, and responsiveness to better support fast-paced combat and multi-enemy encounters.[/p][p]Movement adjustments
Tuned movement behavior to feel more responsive and controlled during combat and traversal.[/p][p]Jetmode sword lunge
Added a directional sword lunge when using Jetmode, enabling more reliable melee engagement and easier hit confirmation in aerial combat.[/p][p]Combo meter system
Introduced a combo meter that builds through successful sword hits, increasing:[/p]
- [p]Damage output[/p]
- [p]Attack speed[/p]
- [p]Shield generation
This system rewards sustained, aggressive melee play without altering core controls.[/p]
Added new variations to the upgrades obtained through the ranking system, increasing build diversity and replay value across runs.[/p][p]Enemy projectile behavior improvements
Adjusted enemy bullet behavior to reduce visual and gameplay chaos during high-intensity encounters, improving readability and combat clarity.[/p][p]These changes are refinements, not redesigns, and are intended to preserve existing muscle memory while improving moment-to-moment gameplay.[/p][h2]UI & Presentation[/h2][p]Extensive UI panel updates
Multiple in-game panels have been redesigned for improved readability, consistency, and visual polish.[/p][p]Improved clarity and feedback
Cleaner layouts and clearer information presentation across systems.[/p][p]This update continues the focus on tightening core mechanics and presentation as development progresses.
As always, feedback is welcome and helps guide further refinements.[/p]